Switch EGL to use only pf_reqs and opengl

This commit is contained in:
Pierre Krieger 2015-09-21 10:11:32 +02:00
parent 3ff08d747c
commit 3054e2ee02
7 changed files with 58 additions and 48 deletions

View file

@ -112,7 +112,8 @@ impl Window {
return Err(OsError(format!("Android's native window is null")));
}
let context = try!(EglContext::new(egl::ffi::egl::Egl, &builder, egl::NativeDisplay::Android)
let context = try!(EglContext::new(egl::ffi::egl::Egl, &builder.pf_reqs, &builder.opengl,
egl::NativeDisplay::Android)
.and_then(|p| p.finish(native_window as *const _)));
let (tx, rx) = channel();
@ -256,7 +257,7 @@ impl HeadlessContext {
/// See the docs in the crate root file.
pub fn new(builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
let context = try!(EglContext::new(egl::ffi::egl::Egl, &builder, egl::NativeDisplay::Android));
let context = try!(context.finish_pbuffer());
let context = try!(context.finish_pbuffer(builder.window.dimensions.unwrap_or((800, 600)))); // TODO:
Ok(HeadlessContext(context))
}
}