macOS: Only detect clicks+motion within client area (#561)

* macOS: Only detect clicks within client area

* macOS: Only track mouse motion within client area

* Add CHANGELOG entry about #463 fix
This commit is contained in:
Francesca Frangipane 2018-06-11 11:16:39 -04:00 committed by GitHub
parent 262490d074
commit 2b4b64f499
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 122 additions and 30 deletions

View file

@ -1,7 +1,7 @@
use {ControlFlow, EventsLoopClosed};
use cocoa::{self, appkit, foundation};
use cocoa::appkit::{NSApplication, NSEvent, NSEventMask, NSEventModifierFlags, NSEventPhase, NSView, NSWindow};
use events::{self, ElementState, Event, MouseButton, TouchPhase, WindowEvent, DeviceEvent, ModifiersState, KeyboardInput};
use events::{self, ElementState, Event, TouchPhase, WindowEvent, DeviceEvent, ModifiersState, KeyboardInput};
use std::collections::VecDeque;
use std::sync::{Arc, Mutex, Weak};
use super::window::Window2;
@ -9,7 +9,6 @@ use std;
use std::os::raw::*;
use super::DeviceId;
pub struct EventsLoop {
modifiers: Modifiers,
pub shared: Arc<Shared>,
@ -363,13 +362,6 @@ impl EventsLoop {
event
},
appkit::NSLeftMouseDown => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Pressed, button: MouseButton::Left, modifiers: event_mods(ns_event) })) },
appkit::NSLeftMouseUp => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Released, button: MouseButton::Left, modifiers: event_mods(ns_event) })) },
appkit::NSRightMouseDown => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Pressed, button: MouseButton::Right, modifiers: event_mods(ns_event) })) },
appkit::NSRightMouseUp => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Released, button: MouseButton::Right, modifiers: event_mods(ns_event) })) },
appkit::NSOtherMouseDown => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Pressed, button: MouseButton::Middle, modifiers: event_mods(ns_event) })) },
appkit::NSOtherMouseUp => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Released, button: MouseButton::Middle, modifiers: event_mods(ns_event) })) },
appkit::NSMouseEntered => {
let window = match maybe_window.or_else(maybe_key_window) {
Some(window) => window,
@ -410,27 +402,9 @@ impl EventsLoop {
None => return None,
};
let window_point = ns_event.locationInWindow();
let view_point = if ns_window == cocoa::base::nil {
let ns_size = foundation::NSSize::new(0.0, 0.0);
let ns_rect = foundation::NSRect::new(window_point, ns_size);
let window_rect = window.window.convertRectFromScreen_(ns_rect);
window.view.convertPoint_fromView_(window_rect.origin, cocoa::base::nil)
} else {
window.view.convertPoint_fromView_(window_point, cocoa::base::nil)
};
let view_rect = NSView::frame(*window.view);
let scale_factor = window.hidpi_factor();
let mut events = std::collections::VecDeque::new();
{
let x = (scale_factor * view_point.x as f32) as f64;
let y = (scale_factor * (view_rect.size.height - view_point.y) as f32) as f64;
let window_event = WindowEvent::CursorMoved { device_id: DEVICE_ID, position: (x, y), modifiers: event_mods(ns_event) };
let event = Event::WindowEvent { window_id: ::WindowId(window.id()), event: window_event };
events.push_back(event);
}
let mut events = std::collections::VecDeque::with_capacity(3);
let delta_x = (scale_factor * ns_event.deltaX() as f32) as f64;
if delta_x != 0.0 {