macOS: Improve event queuing (#3708)
* Use AppKit's internal queuing mechanisms This allows events to be queued in a more consistent order, they're now interleaved with events that we handle immediately (like redraw events), instead of being handled afterwards. * Only queue events if necessary This makes the call stack / backtraces easier to understand whenever possible, and generally improves upon the order in which events are delivered.
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8 changed files with 172 additions and 113 deletions
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@ -686,7 +686,7 @@ declare_class!(
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self.update_modifiers(event, false);
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self.queue_device_event(DeviceEvent::MouseWheel { delta });
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self.ivars().app_delegate.maybe_queue_device_event(DeviceEvent::MouseWheel { delta });
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self.queue_event(WindowEvent::MouseWheel {
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device_id: DEVICE_ID,
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delta,
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@ -830,11 +830,7 @@ impl WinitView {
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}
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fn queue_event(&self, event: WindowEvent) {
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self.ivars().app_delegate.queue_window_event(self.window().id(), event);
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}
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fn queue_device_event(&self, event: DeviceEvent) {
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self.ivars().app_delegate.queue_device_event(event);
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self.ivars().app_delegate.maybe_queue_window_event(self.window().id(), event);
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}
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fn scale_factor(&self) -> f64 {
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