macOS: Improve event queuing (#3708)
* Use AppKit's internal queuing mechanisms This allows events to be queued in a more consistent order, they're now interleaved with events that we handle immediately (like redraw events), instead of being handled afterwards. * Only queue events if necessary This makes the call stack / backtraces easier to understand whenever possible, and generally improves upon the order in which events are delivered.
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8 changed files with 172 additions and 113 deletions
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@ -1,19 +1,26 @@
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//! Utilities for working with `CFRunLoop`.
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//!
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//! See Apple's documentation on Run Loops for details:
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//! <https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Multithreading/RunLoopManagement/RunLoopManagement.html>
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use std::cell::Cell;
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use std::ffi::c_void;
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use std::panic::{AssertUnwindSafe, UnwindSafe};
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use std::ptr;
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use std::rc::Weak;
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use std::time::Instant;
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use core_foundation::base::{CFIndex, CFOptionFlags, CFRelease};
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use block2::Block;
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use core_foundation::base::{CFIndex, CFOptionFlags, CFRelease, CFTypeRef};
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use core_foundation::date::CFAbsoluteTimeGetCurrent;
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use core_foundation::runloop::{
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kCFRunLoopAfterWaiting, kCFRunLoopBeforeWaiting, kCFRunLoopCommonModes, kCFRunLoopExit,
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CFRunLoopActivity, CFRunLoopAddObserver, CFRunLoopAddTimer, CFRunLoopGetMain,
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kCFRunLoopAfterWaiting, kCFRunLoopBeforeWaiting, kCFRunLoopCommonModes, kCFRunLoopDefaultMode,
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kCFRunLoopExit, CFRunLoopActivity, CFRunLoopAddObserver, CFRunLoopAddTimer, CFRunLoopGetMain,
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CFRunLoopObserverCallBack, CFRunLoopObserverContext, CFRunLoopObserverCreate,
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CFRunLoopObserverRef, CFRunLoopRef, CFRunLoopTimerCreate, CFRunLoopTimerInvalidate,
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CFRunLoopTimerRef, CFRunLoopTimerSetNextFireDate, CFRunLoopWakeUp,
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};
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use objc2_foundation::MainThreadMarker;
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use tracing::error;
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use super::app_delegate::ApplicationDelegate;
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use super::event_loop::{stop_app_on_panic, PanicInfo};
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@ -84,10 +91,20 @@ extern "C" fn control_flow_end_handler(
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}
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}
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#[derive(Debug)]
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pub struct RunLoop(CFRunLoopRef);
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impl Default for RunLoop {
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fn default() -> Self {
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Self(ptr::null_mut())
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}
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}
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impl RunLoop {
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pub unsafe fn get() -> Self {
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pub fn main(mtm: MainThreadMarker) -> Self {
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// SAFETY: We have a MainThreadMarker here, which means we know we're on the main thread, so
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// scheduling (and scheduling a non-`Send` block) to that thread is allowed.
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let _ = mtm;
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RunLoop(unsafe { CFRunLoopGetMain() })
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}
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@ -114,9 +131,79 @@ impl RunLoop {
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};
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unsafe { CFRunLoopAddObserver(self.0, observer, kCFRunLoopCommonModes) };
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}
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/// Submit a closure to run on the main thread as the next step in the run loop, before other
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/// event sources are processed.
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///
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/// This is used for running event handlers, as those are not allowed to run re-entrantly.
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///
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/// # Implementation
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///
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/// This queuing could be implemented in the following several ways with subtle differences in
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/// timing. This list is sorted in rough order in which they are run:
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///
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/// 1. Using `CFRunLoopPerformBlock` or `-[NSRunLoop performBlock:]`.
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///
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/// 2. Using `-[NSObject performSelectorOnMainThread:withObject:waitUntilDone:]` or wrapping the
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/// event in `NSEvent` and posting that to `-[NSApplication postEvent:atStart:]` (both
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/// creates a custom `CFRunLoopSource`, and signals that to wake up the main event loop).
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///
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/// a. `atStart = true`.
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///
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/// b. `atStart = false`.
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///
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/// 3. `dispatch_async` or `dispatch_async_f`. Note that this may appear before 2b, it does not
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/// respect the ordering that runloop events have.
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///
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/// We choose the first one, both for ease-of-implementation, but mostly for consistency, as we
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/// want the event to be queued in a way that preserves the order the events originally arrived
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/// in.
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///
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/// As an example, let's assume that we receive two events from the user, a mouse click which we
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/// handled by queuing it, and a window resize which we handled immediately. If we allowed
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/// AppKit to choose the ordering when queuing the mouse event, it might get put in the back of
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/// the queue, and the events would appear out of order to the user of Winit. So we must instead
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/// put the event at the very front of the queue, to be handled as soon as possible after
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/// handling whatever event it's currently handling.
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pub fn queue_closure(&self, closure: impl FnOnce() + 'static) {
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extern "C" {
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fn CFRunLoopPerformBlock(rl: CFRunLoopRef, mode: CFTypeRef, block: &Block<dyn Fn()>);
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}
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// Convert `FnOnce()` to `Block<dyn Fn()>`.
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let closure = Cell::new(Some(closure));
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let block = block2::RcBlock::new(move || {
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if let Some(closure) = closure.take() {
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closure()
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} else {
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error!("tried to execute queued closure on main thread twice");
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}
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});
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// There are a few common modes (`kCFRunLoopCommonModes`) defined by Cocoa:
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// - `NSDefaultRunLoopMode`, alias of `kCFRunLoopDefaultMode`.
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// - `NSEventTrackingRunLoopMode`, used when mouse-dragging and live-resizing a window.
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// - `NSModalPanelRunLoopMode`, used when running a modal inside the Winit event loop.
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// - `NSConnectionReplyMode`: TODO.
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//
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// We only want to run event handlers in the default mode, as we support running a blocking
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// modal inside a Winit event handler (see [#1779]) which outrules the modal panel mode, and
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// resizing such panel window enters the event tracking run loop mode, so we can't directly
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// trigger events inside that mode either.
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//
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// Any events that are queued while running a modal or when live-resizing will instead wait,
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// and be delivered to the application afterwards.
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//
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// [#1779]: https://github.com/rust-windowing/winit/issues/1779
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let mode = unsafe { kCFRunLoopDefaultMode as CFTypeRef };
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// SAFETY: The runloop is valid, the mode is a `CFStringRef`, and the block is `'static`.
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unsafe { CFRunLoopPerformBlock(self.0, mode, &block) }
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}
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}
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pub fn setup_control_flow_observers(panic_info: Weak<PanicInfo>) {
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pub fn setup_control_flow_observers(mtm: MainThreadMarker, panic_info: Weak<PanicInfo>) {
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let run_loop = RunLoop::main(mtm);
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unsafe {
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let mut context = CFRunLoopObserverContext {
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info: Weak::into_raw(panic_info) as *mut _,
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@ -125,7 +212,6 @@ pub fn setup_control_flow_observers(panic_info: Weak<PanicInfo>) {
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release: None,
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copyDescription: None,
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};
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let run_loop = RunLoop::get();
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run_loop.add_observer(
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kCFRunLoopAfterWaiting,
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CFIndex::min_value(),
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