Update wayland-rs to 0.30.0
This update rewrites the winit's Wayland backend using new wayland-rs 0.30 API. This fixes long standing issue with the forward compatibility of the wayland backend, meaning that future updates to the wayland protocol won't break rust code anymore. like it was before when adding new shm/enum variants into the protocol. Fixes #2560. Fixes #2164. Fixes #2128. Fixes #1760. Fixes #725.
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60e91b187a
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34 changed files with 3515 additions and 3458 deletions
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@ -3,76 +3,197 @@
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use sctk::reexports::client::protocol::wl_seat::WlSeat;
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use sctk::reexports::client::protocol::wl_surface::WlSurface;
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use sctk::reexports::client::protocol::wl_touch::WlTouch;
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use sctk::reexports::client::Attached;
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use sctk::reexports::client::{Connection, Proxy, QueueHandle};
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use sctk::seat::touch::{TouchData, TouchHandler};
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use crate::dpi::LogicalPosition;
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use crate::event::{Touch, TouchPhase, WindowEvent};
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use crate::platform_impl::wayland::event_loop::WinitState;
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use crate::platform_impl::wayland::state::WinitState;
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use crate::platform_impl::wayland::{self, DeviceId};
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mod handlers;
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impl TouchHandler for WinitState {
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fn down(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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touch: &WlTouch,
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_: u32,
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_: u32,
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surface: WlSurface,
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id: i32,
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position: (f64, f64),
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) {
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let window_id = wayland::make_wid(&surface);
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let scale_factor = match self.windows.get_mut().get(&window_id) {
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Some(window) => window.lock().unwrap().scale_factor(),
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None => return,
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};
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/// Wrapper around touch to handle release.
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pub struct Touch {
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/// Proxy to touch.
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touch: WlTouch,
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}
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let location = LogicalPosition::<f64>::from(position);
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impl Touch {
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pub fn new(seat: &Attached<WlSeat>) -> Self {
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let touch = seat.get_touch();
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let mut inner = TouchInner::new();
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let seat_state = self.seats.get_mut(&touch.seat().id()).unwrap();
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touch.quick_assign(move |_, event, mut dispatch_data| {
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let winit_state = dispatch_data.get::<WinitState>().unwrap();
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handlers::handle_touch(event, &mut inner, winit_state);
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});
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// Update the state of the point.
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seat_state
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.touch_map
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.insert(id, TouchPoint { surface, location });
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Self {
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touch: touch.detach(),
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self.events_sink.push_window_event(
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WindowEvent::Touch(Touch {
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device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
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DeviceId,
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)),
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phase: TouchPhase::Started,
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location: location.to_physical(scale_factor),
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force: None,
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id: id as u64,
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}),
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window_id,
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);
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}
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fn up(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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touch: &WlTouch,
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_: u32,
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_: u32,
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id: i32,
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) {
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let seat_state = self.seats.get_mut(&touch.seat().id()).unwrap();
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// Remove the touch point.
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let touch_point = match seat_state.touch_map.remove(&id) {
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Some(touch_point) => touch_point,
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None => return,
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};
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let window_id = wayland::make_wid(&touch_point.surface);
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let scale_factor = match self.windows.get_mut().get(&window_id) {
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Some(window) => window.lock().unwrap().scale_factor(),
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None => return,
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};
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self.events_sink.push_window_event(
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WindowEvent::Touch(Touch {
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device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
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DeviceId,
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)),
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phase: TouchPhase::Ended,
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location: touch_point.location.to_physical(scale_factor),
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force: None,
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id: id as u64,
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}),
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window_id,
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);
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}
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fn motion(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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touch: &WlTouch,
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_: u32,
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id: i32,
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position: (f64, f64),
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) {
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let seat_state = self.seats.get_mut(&touch.seat().id()).unwrap();
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// Remove the touch point.
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let mut touch_point = match seat_state.touch_map.get_mut(&id) {
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Some(touch_point) => touch_point,
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None => return,
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};
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let window_id = wayland::make_wid(&touch_point.surface);
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let scale_factor = match self.windows.get_mut().get(&window_id) {
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Some(window) => window.lock().unwrap().scale_factor(),
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None => return,
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};
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touch_point.location = LogicalPosition::<f64>::from(position);
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self.events_sink.push_window_event(
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WindowEvent::Touch(Touch {
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device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
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DeviceId,
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)),
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phase: TouchPhase::Cancelled,
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location: touch_point.location.to_physical(scale_factor),
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force: None,
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id: id as u64,
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}),
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window_id,
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);
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}
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fn cancel(&mut self, _: &Connection, _: &QueueHandle<Self>, touch: &WlTouch) {
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let seat_state = self.seats.get_mut(&touch.seat().id()).unwrap();
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for (id, touch_point) in seat_state.touch_map.drain() {
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let window_id = wayland::make_wid(&touch_point.surface);
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let scale_factor = match self.windows.get_mut().get(&window_id) {
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Some(window) => window.lock().unwrap().scale_factor(),
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None => return,
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};
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let location = touch_point.location.to_physical(scale_factor);
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self.events_sink.push_window_event(
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WindowEvent::Touch(Touch {
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device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
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DeviceId,
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)),
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phase: TouchPhase::Cancelled,
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location,
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force: None,
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id: id as u64,
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}),
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window_id,
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);
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}
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}
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fn shape(
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: &WlTouch,
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_: i32,
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_: f64,
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_: f64,
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) {
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// Blank.
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}
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fn orientation(&mut self, _: &Connection, _: &QueueHandle<Self>, _: &WlTouch, _: i32, _: f64) {
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// Blank.
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}
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}
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impl Drop for Touch {
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fn drop(&mut self) {
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if self.touch.as_ref().version() >= 3 {
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self.touch.release();
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}
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/// The state of the touch point.
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#[derive(Debug)]
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pub struct TouchPoint {
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/// The surface on which the point is present.
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pub surface: WlSurface,
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/// The location of the point on the surface.
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pub location: LogicalPosition<f64>,
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}
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pub trait TouchDataExt {
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fn seat(&self) -> &WlSeat;
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}
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impl TouchDataExt for WlTouch {
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fn seat(&self) -> &WlSeat {
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self.data::<TouchData>()
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.expect("failed to get touch data.")
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.seat()
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}
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}
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/// The data used by touch handlers.
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pub(super) struct TouchInner {
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/// Current touch points.
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touch_points: Vec<TouchPoint>,
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}
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impl TouchInner {
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fn new() -> Self {
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Self {
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touch_points: Vec::new(),
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}
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}
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}
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/// Location of touch press.
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pub(super) struct TouchPoint {
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/// A surface where the touch point is located.
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surface: WlSurface,
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/// Location of the touch point.
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position: LogicalPosition<f64>,
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/// Id.
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id: i32,
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}
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impl TouchPoint {
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pub fn new(surface: WlSurface, position: LogicalPosition<f64>, id: i32) -> Self {
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Self {
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surface,
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position,
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id,
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}
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}
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}
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sctk::delegate_touch!(WinitState);
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