wayland: migrate to smithay-client-toolkit (#490)

* wayland: migrate to smithay-client-toolkit

* Update smithay-client-toolkit

* Add changelog entry for wayland rework
This commit is contained in:
Victor Berger 2018-05-05 19:36:34 +02:00 committed by Francesca Frangipane
parent cc8907b956
commit 1e97103094
11 changed files with 764 additions and 902 deletions

View file

@ -1,106 +1,93 @@
use std::sync::{Arc, Mutex};
use {WindowEvent as Event, TouchPhase};
use {TouchPhase, WindowEvent};
use super::{WindowId, DeviceId};
use super::{DeviceId, WindowId};
use super::event_loop::EventsLoopSink;
use super::window::WindowStore;
use wayland_client::StateToken;
use wayland_client::protocol::wl_touch;
pub struct TouchIData {
sink: Arc<Mutex<EventsLoopSink>>,
windows_token: StateToken<WindowStore>,
pending_ids: Vec<TouchPoint>,
}
use sctk::reexports::client::{NewProxy, Proxy};
use sctk::reexports::client::protocol::wl_touch::{Event as TouchEvent, WlTouch};
struct TouchPoint {
wid: WindowId,
location: (f64, f64),
id: i32
id: i32,
}
impl TouchIData {
pub fn new(sink: &Arc<Mutex<EventsLoopSink>>, token: StateToken<WindowStore>)
-> TouchIData
{
TouchIData {
sink: sink.clone(),
windows_token: token,
pending_ids: Vec::new(),
}
}
}
pub fn touch_implementation() -> wl_touch::Implementation<TouchIData> {
wl_touch::Implementation {
down: |evqh, idata, _, _serial, _time, surface, touch_id, x, y| {
let wid = evqh.state().get(&idata.windows_token).find_wid(surface);
if let Some(wid) = wid {
let mut guard = idata.sink.lock().unwrap();
guard.send_event(
Event::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Started,
pub(crate) fn implement_touch(
touch: NewProxy<WlTouch>,
sink: Arc<Mutex<EventsLoopSink>>,
store: Arc<Mutex<WindowStore>>,
) -> Proxy<WlTouch> {
let mut pending_ids = Vec::new();
touch.implement(move |evt, _| {
let mut sink = sink.lock().unwrap();
let store = store.lock().unwrap();
match evt {
TouchEvent::Down {
surface, id, x, y, ..
} => {
let wid = store.find_wid(&surface);
if let Some(wid) = wid {
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Started,
location: (x, y),
id: id as u64,
}),
wid,
);
pending_ids.push(TouchPoint {
wid: wid,
location: (x, y),
id: touch_id as u64
}),
wid,
);
idata.pending_ids.push(TouchPoint {
wid: wid,
location: (x, y),
id: touch_id
});
id: id,
});
}
}
},
up: |_, idata, _, _serial, _time, touch_id| {
let idx = idata.pending_ids.iter().position(|p| p.id == touch_id);
if let Some(idx) = idx {
let pt = idata.pending_ids.remove(idx);
let mut guard = idata.sink.lock().unwrap();
guard.send_event(
Event::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Ended,
location: pt.location,
id: touch_id as u64
}),
pt.wid,
);
TouchEvent::Up { id, .. } => {
let idx = pending_ids.iter().position(|p| p.id == id);
if let Some(idx) = idx {
let pt = pending_ids.remove(idx);
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Ended,
location: pt.location,
id: id as u64,
}),
pt.wid,
);
}
}
},
motion: |_, idata, _, _time, touch_id, x, y| {
let pt = idata.pending_ids.iter_mut().find(|p| p.id == touch_id);
if let Some(pt) = pt {
let mut guard = idata.sink.lock().unwrap();
pt.location = (x, y);
guard.send_event(
Event::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Moved,
location: (x, y),
id: touch_id as u64
}),
pt.wid,
);
TouchEvent::Motion { id, x, y, .. } => {
let pt = pending_ids.iter_mut().find(|p| p.id == id);
if let Some(pt) = pt {
pt.location = (x, y);
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Moved,
location: (x, y),
id: id as u64,
}),
pt.wid,
);
}
}
},
frame: |_, _, _| {},
cancel: |_, idata, _| {
let mut guard = idata.sink.lock().unwrap();
for pt in idata.pending_ids.drain(..) {
guard.send_event(
Event::Touch(::Touch {
TouchEvent::Frame => (),
TouchEvent::Cancel => for pt in pending_ids.drain(..) {
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Cancelled,
location: pt.location,
id: pt.id as u64
id: pt.id as u64,
}),
pt.wid,
);
}
},
}
}
}
})
}