Basic iOS IME support (#3823)
This implements basic iOS IME support (typing, backspace, support for emojis etc but no autocomplete or copy / paste menu). Co-authored-by: Mads Marquart <mads@marquart.dk>
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6e008b39e9
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1e1f0fd7e9
5 changed files with 120 additions and 10 deletions
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@ -4,19 +4,23 @@ use std::cell::{Cell, RefCell};
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use objc2::rc::Retained;
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use objc2::runtime::{NSObjectProtocol, ProtocolObject};
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use objc2::{declare_class, msg_send, msg_send_id, mutability, sel, ClassType, DeclaredClass};
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use objc2_foundation::{CGFloat, CGPoint, CGRect, MainThreadMarker, NSObject, NSSet};
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use objc2_foundation::{CGFloat, CGPoint, CGRect, MainThreadMarker, NSObject, NSSet, NSString};
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use objc2_ui_kit::{
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UICoordinateSpace, UIEvent, UIForceTouchCapability, UIGestureRecognizer,
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UIGestureRecognizerDelegate, UIGestureRecognizerState, UIPanGestureRecognizer,
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UIGestureRecognizerDelegate, UIGestureRecognizerState, UIKeyInput, UIPanGestureRecognizer,
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UIPinchGestureRecognizer, UIResponder, UIRotationGestureRecognizer, UITapGestureRecognizer,
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UITouch, UITouchPhase, UITouchType, UITraitEnvironment, UIView,
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UITextInputTraits, UITouch, UITouchPhase, UITouchType, UITraitEnvironment, UIView,
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};
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use super::app_state::{self, EventWrapper};
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use super::window::WinitUIWindow;
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use super::{FingerId, DEVICE_ID};
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use crate::dpi::PhysicalPosition;
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use crate::event::{Event, FingerId as RootFingerId, Force, Touch, TouchPhase, WindowEvent};
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use crate::event::{
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ElementState, Event, FingerId as RootFingerId, Force, KeyEvent, Touch, TouchPhase, WindowEvent,
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};
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use crate::keyboard::{Key, KeyCode, KeyLocation, NamedKey, NativeKeyCode, PhysicalKey};
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use crate::platform_impl::KeyEventExtra;
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use crate::window::{WindowAttributes, WindowId as RootWindowId};
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pub struct WinitViewState {
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@ -314,6 +318,11 @@ declare_class!(
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let mtm = MainThreadMarker::new().unwrap();
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app_state::handle_nonuser_event(mtm, gesture_event);
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}
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#[method(canBecomeFirstResponder)]
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fn can_become_first_responder(&self) -> bool {
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true
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}
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}
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unsafe impl NSObjectProtocol for WinitView {}
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@ -324,6 +333,26 @@ declare_class!(
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true
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}
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}
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unsafe impl UITextInputTraits for WinitView {
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}
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unsafe impl UIKeyInput for WinitView {
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#[method(hasText)]
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fn has_text(&self) -> bool {
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true
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}
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#[method(insertText:)]
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fn insert_text(&self, text: &NSString) {
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self.handle_insert_text(text)
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}
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#[method(deleteBackward)]
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fn delete_backward(&self) {
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self.handle_delete_backward()
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}
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}
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);
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impl WinitView {
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@ -512,4 +541,69 @@ impl WinitView {
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let mtm = MainThreadMarker::new().unwrap();
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app_state::handle_nonuser_events(mtm, touch_events);
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}
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fn handle_insert_text(&self, text: &NSString) {
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let window = self.window().unwrap();
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let window_id = RootWindowId(window.id());
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let mtm = MainThreadMarker::new().unwrap();
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// send individual events for each character
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app_state::handle_nonuser_events(
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mtm,
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text.to_string().chars().flat_map(|c| {
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let text = smol_str::SmolStr::from_iter([c]);
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// Emit both press and release events
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[ElementState::Pressed, ElementState::Released].map(|state| {
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EventWrapper::StaticEvent(Event::WindowEvent {
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window_id,
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event: WindowEvent::KeyboardInput {
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event: KeyEvent {
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text: if state == ElementState::Pressed {
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Some(text.clone())
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} else {
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None
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},
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state,
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location: KeyLocation::Standard,
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repeat: false,
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logical_key: Key::Character(text.clone()),
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physical_key: PhysicalKey::Unidentified(
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NativeKeyCode::Unidentified,
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),
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platform_specific: KeyEventExtra {},
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},
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is_synthetic: false,
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device_id: DEVICE_ID,
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},
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})
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})
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}),
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);
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}
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fn handle_delete_backward(&self) {
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let window = self.window().unwrap();
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let window_id = RootWindowId(window.id());
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let mtm = MainThreadMarker::new().unwrap();
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app_state::handle_nonuser_events(
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mtm,
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[ElementState::Pressed, ElementState::Released].map(|state| {
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EventWrapper::StaticEvent(Event::WindowEvent {
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window_id,
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event: WindowEvent::KeyboardInput {
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device_id: DEVICE_ID,
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event: KeyEvent {
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state,
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logical_key: Key::Named(NamedKey::Backspace),
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physical_key: PhysicalKey::Code(KeyCode::Backspace),
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platform_specific: KeyEventExtra {},
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repeat: false,
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location: KeyLocation::Standard,
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text: None,
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},
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is_synthetic: false,
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},
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})
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}),
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);
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}
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}
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@ -370,12 +370,24 @@ impl Inner {
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warn!("`Window::set_ime_cursor_area` is ignored on iOS")
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}
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pub fn set_ime_allowed(&self, _allowed: bool) {
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warn!("`Window::set_ime_allowed` is ignored on iOS")
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/// Show / hide the keyboard. To show the keyboard, we call `becomeFirstResponder`,
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/// requesting focus for the [WinitView]. Since [WinitView] implements
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/// [objc2_ui_kit::UIKeyInput], the keyboard will be shown.
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/// <https://developer.apple.com/documentation/uikit/uiresponder/1621113-becomefirstresponder>
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pub fn set_ime_allowed(&self, allowed: bool) {
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if allowed {
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unsafe {
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self.view.becomeFirstResponder();
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}
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} else {
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unsafe {
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self.view.resignFirstResponder();
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}
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}
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}
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pub fn set_ime_purpose(&self, _purpose: ImePurpose) {
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warn!("`Window::set_ime_allowed` is ignored on iOS")
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warn!("`Window::set_ime_purpose` is ignored on iOS")
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}
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pub fn focus_window(&self) {
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