macOS: Unbundled window activation hack (#1318)
* `ns_string_id_ref` convenience fn * Unbundled app activation hack * Greatly improved solution * Shortened names * Remove cruft I left here a year ago * Doc improvements * Use `AtomicBool` for `activationHackFlag` * Add CHANGELOG entry * Doc improvements * Fix `did_finish_launching` return type + delay more * More reliable activation checking * Fix merge goof * ...fix other merge goof Co-authored-by: Freya Gentz <zegentzy@protonmail.com> Co-authored-by: Bogaevsky <vbogaevsky@gmail.com>
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8 changed files with 299 additions and 84 deletions
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@ -1,10 +1,10 @@
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use super::{activation_hack, app_state::AppState};
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use cocoa::base::id;
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use objc::{
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declare::ClassDecl,
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runtime::{Class, Object, Sel, BOOL, YES},
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runtime::{Class, Object, Sel},
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};
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use crate::platform_impl::platform::app_state::AppState;
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use std::os::raw::c_void;
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pub struct AppDelegateClass(pub *const Class);
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unsafe impl Send for AppDelegateClass {}
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@ -15,90 +15,67 @@ lazy_static! {
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let superclass = class!(NSResponder);
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let mut decl = ClassDecl::new("WinitAppDelegate", superclass).unwrap();
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decl.add_class_method(sel!(new), new as extern "C" fn(&Class, Sel) -> id);
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decl.add_method(sel!(dealloc), dealloc as extern "C" fn(&Object, Sel));
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decl.add_method(
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sel!(applicationDidFinishLaunching:),
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did_finish_launching as extern "C" fn(&Object, Sel, id) -> BOOL,
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did_finish_launching as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(applicationDidBecomeActive:),
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did_become_active as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(applicationWillResignActive:),
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will_resign_active as extern "C" fn(&Object, Sel, id),
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sel!(applicationDidResignActive:),
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did_resign_active as extern "C" fn(&Object, Sel, id),
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);
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decl.add_ivar::<*mut c_void>(activation_hack::State::name());
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decl.add_method(
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sel!(applicationWillEnterForeground:),
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will_enter_foreground as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(applicationDidEnterBackground:),
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did_enter_background as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(applicationWillTerminate:),
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will_terminate as extern "C" fn(&Object, Sel, id),
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sel!(activationHackMouseMoved:),
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activation_hack::mouse_moved as extern "C" fn(&Object, Sel, id),
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);
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AppDelegateClass(decl.register())
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};
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}
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extern "C" fn did_finish_launching(_: &Object, _: Sel, _: id) -> BOOL {
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trace!("Triggered `didFinishLaunching`");
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extern "C" fn new(class: &Class, _: Sel) -> id {
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unsafe {
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let this: id = msg_send![class, alloc];
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let this: id = msg_send![this, init];
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(*this).set_ivar(
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activation_hack::State::name(),
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activation_hack::State::new(),
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);
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this
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}
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}
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extern "C" fn dealloc(this: &Object, _: Sel) {
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unsafe {
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activation_hack::State::free(activation_hack::State::get_ptr(this));
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}
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}
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extern "C" fn did_finish_launching(_: &Object, _: Sel, _: id) {
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trace!("Triggered `applicationDidFinishLaunching`");
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AppState::launched();
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trace!("Completed `didFinishLaunching`");
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YES
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trace!("Completed `applicationDidFinishLaunching`");
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}
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extern "C" fn did_become_active(_: &Object, _: Sel, _: id) {
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trace!("Triggered `didBecomeActive`");
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/*unsafe {
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HANDLER.lock().unwrap().handle_nonuser_event(Event::Resumed)
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}*/
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trace!("Completed `didBecomeActive`");
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extern "C" fn did_become_active(this: &Object, _: Sel, _: id) {
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trace!("Triggered `applicationDidBecomeActive`");
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unsafe {
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activation_hack::State::set_activated(this, true);
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}
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trace!("Completed `applicationDidBecomeActive`");
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}
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extern "C" fn will_resign_active(_: &Object, _: Sel, _: id) {
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trace!("Triggered `willResignActive`");
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/*unsafe {
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HANDLER.lock().unwrap().handle_nonuser_event(Event::Suspended)
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}*/
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trace!("Completed `willResignActive`");
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}
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extern "C" fn will_enter_foreground(_: &Object, _: Sel, _: id) {
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trace!("Triggered `willEnterForeground`");
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trace!("Completed `willEnterForeground`");
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}
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extern "C" fn did_enter_background(_: &Object, _: Sel, _: id) {
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trace!("Triggered `didEnterBackground`");
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trace!("Completed `didEnterBackground`");
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}
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extern "C" fn will_terminate(_: &Object, _: Sel, _: id) {
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trace!("Triggered `willTerminate`");
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/*unsafe {
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let app: id = msg_send![class!(UIApplication), sharedApplication];
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let windows: id = msg_send![app, windows];
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let windows_enum: id = msg_send![windows, objectEnumerator];
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let mut events = Vec::new();
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loop {
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let window: id = msg_send![windows_enum, nextObject];
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if window == nil {
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break
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}
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let is_winit_window: BOOL = msg_send![window, isKindOfClass:class!(WinitUIWindow)];
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if is_winit_window == YES {
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events.push(Event::WindowEvent {
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window_id: RootWindowId(window.into()),
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event: WindowEvent::Destroyed,
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});
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}
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}
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HANDLER.lock().unwrap().handle_nonuser_events(events);
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HANDLER.lock().unwrap().terminated();
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}*/
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trace!("Completed `willTerminate`");
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extern "C" fn did_resign_active(this: &Object, _: Sel, _: id) {
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trace!("Triggered `applicationDidResignActive`");
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unsafe {
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activation_hack::refocus(this);
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}
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trace!("Completed `applicationDidResignActive`");
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}
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