Switch WGL and part of win32 to the new system
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3054e2ee02
commit
1b836f6040
3 changed files with 66 additions and 64 deletions
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@ -15,7 +15,10 @@ use BuilderAttribs;
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use CreationError;
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use CreationError::OsError;
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use CursorState;
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use GlAttributes;
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use GlRequest;
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use PixelFormatRequirements;
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use WindowAttributes;
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use std::ffi::{OsStr};
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use std::os::windows::ffi::OsStrExt;
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@ -31,6 +34,7 @@ use api::egl;
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use api::egl::Context as EglContext;
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use api::egl::ffi::egl::Egl;
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#[derive(Clone)]
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pub enum RawContext {
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Egl(egl::ffi::egl::types::EGLContext),
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Wgl(winapi::HGLRC),
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@ -39,15 +43,18 @@ pub enum RawContext {
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unsafe impl Send for RawContext {}
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unsafe impl Sync for RawContext {}
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pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<RawContext>,
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egl: Option<&Egl>)
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pub fn new_window(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<RawContext>, egl: Option<&Egl>)
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-> Result<Window, CreationError>
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{
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let egl = egl.map(|e| e.clone());
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let window = window.clone();
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let pf_reqs = pf_reqs.clone();
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let opengl = opengl.clone();
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// initializing variables to be sent to the task
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let title = OsStr::new(&builder.window.title).encode_wide().chain(Some(0).into_iter())
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let title = OsStr::new(&window.title).encode_wide().chain(Some(0).into_iter())
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.collect::<Vec<_>>();
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let (tx, rx) = channel();
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@ -57,7 +64,7 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<R
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thread::spawn(move || {
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unsafe {
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// creating and sending the `Window`
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match init(title, builder, builder_sharelists, egl) {
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match init(title, &window, &pf_reqs, &opengl, egl) {
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Ok(w) => tx.send(Ok(w)).ok(),
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Err(e) => {
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tx.send(Err(e)).ok();
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@ -83,29 +90,36 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<R
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rx.recv().unwrap()
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}
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unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
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builder_sharelists: Option<RawContext>, egl: Option<Egl>)
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unsafe fn init(title: Vec<u16>, window: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<RawContext>, egl: Option<Egl>)
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-> Result<Window, CreationError>
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{
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let opengl = opengl.clone().map_sharing(|sharelists| {
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match sharelists {
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RawContext::Wgl(c) => c,
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_ => unimplemented!()
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}
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});
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// registering the window class
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let class_name = register_window_class();
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// building a RECT object with coordinates
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let mut rect = winapi::RECT {
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left: 0, right: builder.window.dimensions.unwrap_or((1024, 768)).0 as winapi::LONG,
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top: 0, bottom: builder.window.dimensions.unwrap_or((1024, 768)).1 as winapi::LONG,
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left: 0, right: window.dimensions.unwrap_or((1024, 768)).0 as winapi::LONG,
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top: 0, bottom: window.dimensions.unwrap_or((1024, 768)).1 as winapi::LONG,
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};
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// switching to fullscreen if necessary
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// this means adjusting the window's position so that it overlaps the right monitor,
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// and change the monitor's resolution if necessary
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if builder.window.monitor.is_some() {
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let monitor = builder.window.monitor.as_ref().unwrap();
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if window.monitor.is_some() {
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let monitor = window.monitor.as_ref().unwrap();
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try!(switch_to_fullscreen(&mut rect, monitor));
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}
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// computing the style and extended style of the window
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let (ex_style, style) = if builder.window.monitor.is_some() || builder.window.decorations == false {
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let (ex_style, style) = if window.monitor.is_some() || window.decorations == false {
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(winapi::WS_EX_APPWINDOW, winapi::WS_POPUP | winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN)
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} else {
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(winapi::WS_EX_APPWINDOW | winapi::WS_EX_WINDOWEDGE,
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@ -117,19 +131,19 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
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// creating the real window this time, by using the functions in `extra_functions`
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let real_window = {
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let (width, height) = if builder.window.monitor.is_some() || builder.window.dimensions.is_some() {
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let (width, height) = if window.monitor.is_some() || window.dimensions.is_some() {
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(Some(rect.right - rect.left), Some(rect.bottom - rect.top))
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} else {
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(None, None)
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};
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let (x, y) = if builder.window.monitor.is_some() {
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let (x, y) = if window.monitor.is_some() {
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(Some(rect.left), Some(rect.top))
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} else {
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(None, None)
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};
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let style = if !builder.window.visible || builder.headless {
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let style = if !window.visible {
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style
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} else {
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style | winapi::WS_VISIBLE
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@ -159,51 +173,33 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
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};
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// creating the OpenGL context
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let context = match builder.opengl.version {
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let context = match opengl.version {
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GlRequest::Specific(Api::OpenGlEs, (_major, _minor)) => {
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if let Some(egl) = egl {
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if let Ok(c) = EglContext::new(egl, &builder.pf_reqs, &builder.opengl.clone().map_sharing(|_| unimplemented!()),
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if let Ok(c) = EglContext::new(egl, &pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()),
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egl::NativeDisplay::Other(Some(ptr::null())))
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.and_then(|p| p.finish(real_window.0))
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{
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Context::Egl(c)
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} else {
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let builder_sharelists = match builder_sharelists {
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None => None,
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Some(RawContext::Wgl(c)) => Some(c),
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_ => unimplemented!()
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};
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try!(WglContext::new(&builder, real_window.0, builder_sharelists)
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try!(WglContext::new(&pf_reqs, &opengl, real_window.0)
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.map(Context::Wgl))
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}
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} else {
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// falling back to WGL, which is always available
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let builder_sharelists = match builder_sharelists {
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None => None,
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Some(RawContext::Wgl(c)) => Some(c),
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_ => unimplemented!()
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};
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try!(WglContext::new(&builder, real_window.0, builder_sharelists)
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try!(WglContext::new(&pf_reqs, &opengl, real_window.0)
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.map(Context::Wgl))
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}
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},
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_ => {
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let builder_sharelists = match builder_sharelists {
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None => None,
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Some(RawContext::Wgl(c)) => Some(c),
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_ => unimplemented!()
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};
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try!(WglContext::new(&builder, real_window.0, builder_sharelists).map(Context::Wgl))
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try!(WglContext::new(&pf_reqs, &opengl, real_window.0).map(Context::Wgl))
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}
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};
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// making the window transparent
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if builder.window.transparent {
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if window.transparent {
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let bb = winapi::DWM_BLURBEHIND {
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dwFlags: 0x1, // FIXME: DWM_BB_ENABLE;
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fEnable: 1,
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@ -215,7 +211,7 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
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}
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// calling SetForegroundWindow if fullscreen
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if builder.window.monitor.is_some() {
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if window.monitor.is_some() {
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user32::SetForegroundWindow(real_window.0);
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}
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@ -84,14 +84,14 @@ impl WindowProxy {
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impl Window {
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/// See the docs in the crate root file.
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pub fn new(builder: BuilderAttribs, egl: Option<&Egl>) -> Result<Window, CreationError> {
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let (builder, sharing) = builder.extract_non_static();
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let sharing = sharing.map(|w| match w.context {
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Context::Wgl(ref c) => RawContext::Wgl(c.get_hglrc()),
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Context::Egl(_) => unimplemented!(), // FIXME:
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let opengl = builder.opengl.clone().map_sharing(|sharing| {
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match sharing.context {
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Context::Wgl(ref c) => RawContext::Wgl(c.get_hglrc()),
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Context::Egl(_) => unimplemented!(), // FIXME:
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}
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});
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init::new_window(builder, sharing, egl)
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init::new_window(&builder.window, &builder.pf_reqs, &opengl, egl)
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}
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/// See the docs in the crate root file.
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