Switch WGL and part of win32 to the new system

This commit is contained in:
Pierre Krieger 2015-09-21 10:55:41 +02:00
parent 3054e2ee02
commit 1b836f6040
3 changed files with 66 additions and 64 deletions

View file

@ -15,7 +15,10 @@ use BuilderAttribs;
use CreationError;
use CreationError::OsError;
use CursorState;
use GlAttributes;
use GlRequest;
use PixelFormatRequirements;
use WindowAttributes;
use std::ffi::{OsStr};
use std::os::windows::ffi::OsStrExt;
@ -31,6 +34,7 @@ use api::egl;
use api::egl::Context as EglContext;
use api::egl::ffi::egl::Egl;
#[derive(Clone)]
pub enum RawContext {
Egl(egl::ffi::egl::types::EGLContext),
Wgl(winapi::HGLRC),
@ -39,15 +43,18 @@ pub enum RawContext {
unsafe impl Send for RawContext {}
unsafe impl Sync for RawContext {}
pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<RawContext>,
egl: Option<&Egl>)
pub fn new_window(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
opengl: &GlAttributes<RawContext>, egl: Option<&Egl>)
-> Result<Window, CreationError>
{
let egl = egl.map(|e| e.clone());
let window = window.clone();
let pf_reqs = pf_reqs.clone();
let opengl = opengl.clone();
// initializing variables to be sent to the task
let title = OsStr::new(&builder.window.title).encode_wide().chain(Some(0).into_iter())
let title = OsStr::new(&window.title).encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
let (tx, rx) = channel();
@ -57,7 +64,7 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<R
thread::spawn(move || {
unsafe {
// creating and sending the `Window`
match init(title, builder, builder_sharelists, egl) {
match init(title, &window, &pf_reqs, &opengl, egl) {
Ok(w) => tx.send(Ok(w)).ok(),
Err(e) => {
tx.send(Err(e)).ok();
@ -83,29 +90,36 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<R
rx.recv().unwrap()
}
unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
builder_sharelists: Option<RawContext>, egl: Option<Egl>)
unsafe fn init(title: Vec<u16>, window: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
opengl: &GlAttributes<RawContext>, egl: Option<Egl>)
-> Result<Window, CreationError>
{
let opengl = opengl.clone().map_sharing(|sharelists| {
match sharelists {
RawContext::Wgl(c) => c,
_ => unimplemented!()
}
});
// registering the window class
let class_name = register_window_class();
// building a RECT object with coordinates
let mut rect = winapi::RECT {
left: 0, right: builder.window.dimensions.unwrap_or((1024, 768)).0 as winapi::LONG,
top: 0, bottom: builder.window.dimensions.unwrap_or((1024, 768)).1 as winapi::LONG,
left: 0, right: window.dimensions.unwrap_or((1024, 768)).0 as winapi::LONG,
top: 0, bottom: window.dimensions.unwrap_or((1024, 768)).1 as winapi::LONG,
};
// switching to fullscreen if necessary
// this means adjusting the window's position so that it overlaps the right monitor,
// and change the monitor's resolution if necessary
if builder.window.monitor.is_some() {
let monitor = builder.window.monitor.as_ref().unwrap();
if window.monitor.is_some() {
let monitor = window.monitor.as_ref().unwrap();
try!(switch_to_fullscreen(&mut rect, monitor));
}
// computing the style and extended style of the window
let (ex_style, style) = if builder.window.monitor.is_some() || builder.window.decorations == false {
let (ex_style, style) = if window.monitor.is_some() || window.decorations == false {
(winapi::WS_EX_APPWINDOW, winapi::WS_POPUP | winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN)
} else {
(winapi::WS_EX_APPWINDOW | winapi::WS_EX_WINDOWEDGE,
@ -117,19 +131,19 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
// creating the real window this time, by using the functions in `extra_functions`
let real_window = {
let (width, height) = if builder.window.monitor.is_some() || builder.window.dimensions.is_some() {
let (width, height) = if window.monitor.is_some() || window.dimensions.is_some() {
(Some(rect.right - rect.left), Some(rect.bottom - rect.top))
} else {
(None, None)
};
let (x, y) = if builder.window.monitor.is_some() {
let (x, y) = if window.monitor.is_some() {
(Some(rect.left), Some(rect.top))
} else {
(None, None)
};
let style = if !builder.window.visible || builder.headless {
let style = if !window.visible {
style
} else {
style | winapi::WS_VISIBLE
@ -159,51 +173,33 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
};
// creating the OpenGL context
let context = match builder.opengl.version {
let context = match opengl.version {
GlRequest::Specific(Api::OpenGlEs, (_major, _minor)) => {
if let Some(egl) = egl {
if let Ok(c) = EglContext::new(egl, &builder.pf_reqs, &builder.opengl.clone().map_sharing(|_| unimplemented!()),
if let Ok(c) = EglContext::new(egl, &pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()),
egl::NativeDisplay::Other(Some(ptr::null())))
.and_then(|p| p.finish(real_window.0))
{
Context::Egl(c)
} else {
let builder_sharelists = match builder_sharelists {
None => None,
Some(RawContext::Wgl(c)) => Some(c),
_ => unimplemented!()
};
try!(WglContext::new(&builder, real_window.0, builder_sharelists)
try!(WglContext::new(&pf_reqs, &opengl, real_window.0)
.map(Context::Wgl))
}
} else {
// falling back to WGL, which is always available
let builder_sharelists = match builder_sharelists {
None => None,
Some(RawContext::Wgl(c)) => Some(c),
_ => unimplemented!()
};
try!(WglContext::new(&builder, real_window.0, builder_sharelists)
try!(WglContext::new(&pf_reqs, &opengl, real_window.0)
.map(Context::Wgl))
}
},
_ => {
let builder_sharelists = match builder_sharelists {
None => None,
Some(RawContext::Wgl(c)) => Some(c),
_ => unimplemented!()
};
try!(WglContext::new(&builder, real_window.0, builder_sharelists).map(Context::Wgl))
try!(WglContext::new(&pf_reqs, &opengl, real_window.0).map(Context::Wgl))
}
};
// making the window transparent
if builder.window.transparent {
if window.transparent {
let bb = winapi::DWM_BLURBEHIND {
dwFlags: 0x1, // FIXME: DWM_BB_ENABLE;
fEnable: 1,
@ -215,7 +211,7 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
}
// calling SetForegroundWindow if fullscreen
if builder.window.monitor.is_some() {
if window.monitor.is_some() {
user32::SetForegroundWindow(real_window.0);
}

View file

@ -84,14 +84,14 @@ impl WindowProxy {
impl Window {
/// See the docs in the crate root file.
pub fn new(builder: BuilderAttribs, egl: Option<&Egl>) -> Result<Window, CreationError> {
let (builder, sharing) = builder.extract_non_static();
let sharing = sharing.map(|w| match w.context {
Context::Wgl(ref c) => RawContext::Wgl(c.get_hglrc()),
Context::Egl(_) => unimplemented!(), // FIXME:
let opengl = builder.opengl.clone().map_sharing(|sharing| {
match sharing.context {
Context::Wgl(ref c) => RawContext::Wgl(c.get_hglrc()),
Context::Egl(_) => unimplemented!(), // FIXME:
}
});
init::new_window(builder, sharing, egl)
init::new_window(&builder.window, &builder.pf_reqs, &opengl, egl)
}
/// See the docs in the crate root file.