DPI for everyone (#548)
This commit is contained in:
parent
f083dae328
commit
1b74822cfc
41 changed files with 3096 additions and 1663 deletions
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@ -377,14 +377,16 @@ impl EventsLoop {
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} else {
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window.view.convertPoint_fromView_(window_point, cocoa::base::nil)
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};
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let view_rect = NSView::frame(*window.view);
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let scale_factor = window.hidpi_factor();
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let x = (scale_factor * view_point.x as f32) as f64;
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let y = (scale_factor * (view_rect.size.height - view_point.y) as f32) as f64;
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let window_event = WindowEvent::CursorMoved { device_id: DEVICE_ID, position: (x, y), modifiers: event_mods(ns_event) };
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let x = view_point.x as f64;
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let y = (view_rect.size.height - view_point.y) as f64;
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let window_event = WindowEvent::CursorMoved {
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device_id: DEVICE_ID,
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position: (x, y).into(),
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modifiers: event_mods(ns_event),
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};
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let event = Event::WindowEvent { window_id: ::WindowId(window.id()), event: window_event };
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self.shared.pending_events.lock().unwrap().push_back(event);
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Some(into_event(WindowEvent::CursorEntered { device_id: DEVICE_ID }))
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},
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@ -402,27 +404,25 @@ impl EventsLoop {
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None => return None,
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};
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let scale_factor = window.hidpi_factor();
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let mut events = std::collections::VecDeque::with_capacity(3);
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let delta_x = (scale_factor * ns_event.deltaX() as f32) as f64;
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let delta_x = ns_event.deltaX() as f64;
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if delta_x != 0.0 {
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let motion_event = DeviceEvent::Motion { axis: 0, value: delta_x };
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let event = Event::DeviceEvent{ device_id: DEVICE_ID, event: motion_event };
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let event = Event::DeviceEvent { device_id: DEVICE_ID, event: motion_event };
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events.push_back(event);
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}
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let delta_y = (scale_factor * ns_event.deltaY() as f32) as f64;
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let delta_y = ns_event.deltaY() as f64;
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if delta_y != 0.0 {
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let motion_event = DeviceEvent::Motion { axis: 1, value: delta_y };
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let event = Event::DeviceEvent{ device_id: DEVICE_ID, event: motion_event };
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let event = Event::DeviceEvent { device_id: DEVICE_ID, event: motion_event };
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events.push_back(event);
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}
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if delta_x != 0.0 || delta_y != 0.0 {
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let motion_event = DeviceEvent::MouseMotion { delta: (delta_x, delta_y) };
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let event = Event::DeviceEvent{ device_id: DEVICE_ID, event: motion_event };
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let event = Event::DeviceEvent { device_id: DEVICE_ID, event: motion_event };
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events.push_back(event);
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}
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@ -433,19 +433,22 @@ impl EventsLoop {
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appkit::NSScrollWheel => {
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// If none of the windows received the scroll, return `None`.
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let window = match maybe_window {
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Some(window) => window,
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None => return None,
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};
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if maybe_window.is_none() {
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return None;
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}
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use events::MouseScrollDelta::{LineDelta, PixelDelta};
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let scale_factor = window.hidpi_factor();
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let delta = if ns_event.hasPreciseScrollingDeltas() == cocoa::base::YES {
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PixelDelta(scale_factor * ns_event.scrollingDeltaX() as f32,
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scale_factor * ns_event.scrollingDeltaY() as f32)
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PixelDelta((
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ns_event.scrollingDeltaX() as f64,
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ns_event.scrollingDeltaY() as f64,
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).into())
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} else {
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LineDelta(scale_factor * ns_event.scrollingDeltaX() as f32,
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scale_factor * ns_event.scrollingDeltaY() as f32)
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// TODO: This is probably wrong
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LineDelta(
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ns_event.scrollingDeltaX() as f32,
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ns_event.scrollingDeltaY() as f32,
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)
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};
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let phase = match ns_event.phase() {
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NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => TouchPhase::Started,
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@ -456,11 +459,15 @@ impl EventsLoop {
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device_id: DEVICE_ID,
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event: DeviceEvent::MouseWheel {
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delta: if ns_event.hasPreciseScrollingDeltas() == cocoa::base::YES {
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PixelDelta(ns_event.scrollingDeltaX() as f32,
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ns_event.scrollingDeltaY() as f32)
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PixelDelta((
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ns_event.scrollingDeltaX() as f64,
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ns_event.scrollingDeltaY() as f64,
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).into())
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} else {
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LineDelta(ns_event.scrollingDeltaX() as f32,
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ns_event.scrollingDeltaY() as f32)
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LineDelta(
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ns_event.scrollingDeltaX() as f32,
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ns_event.scrollingDeltaY() as f32,
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)
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},
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}
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});
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@ -1,9 +1,12 @@
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use std::collections::VecDeque;
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use std::fmt;
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use cocoa::appkit::NSScreen;
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use cocoa::base::{id, nil};
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use cocoa::foundation::{NSString, NSUInteger};
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use core_graphics::display::{CGDirectDisplayID, CGDisplay, CGDisplayBounds};
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use std::collections::VecDeque;
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use std::fmt;
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use {PhysicalPosition, PhysicalSize};
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use super::EventsLoop;
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use super::window::IdRef;
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@ -39,9 +42,9 @@ impl fmt::Debug for MonitorId {
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struct MonitorId {
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name: Option<String>,
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native_identifier: u32,
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dimensions: (u32, u32),
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position: (i32, i32),
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hidpi_factor: f32,
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dimensions: PhysicalSize,
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position: PhysicalPosition,
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hidpi_factor: f64,
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}
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let monitor_id_proxy = MonitorId {
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@ -68,30 +71,32 @@ impl MonitorId {
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self.0
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}
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pub fn get_dimensions(&self) -> (u32, u32) {
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pub fn get_dimensions(&self) -> PhysicalSize {
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let MonitorId(display_id) = *self;
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let display = CGDisplay::new(display_id);
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let dimension = {
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let height = display.pixels_high();
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let width = display.pixels_wide();
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(width as u32, height as u32)
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};
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dimension
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let height = display.pixels_high();
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let width = display.pixels_wide();
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PhysicalSize::from_logical(
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(width as f64, height as f64),
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self.get_hidpi_factor(),
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)
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}
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#[inline]
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pub fn get_position(&self) -> (i32, i32) {
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pub fn get_position(&self) -> PhysicalPosition {
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let bounds = unsafe { CGDisplayBounds(self.get_native_identifier()) };
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(bounds.origin.x as i32, bounds.origin.y as i32)
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PhysicalPosition::from_logical(
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(bounds.origin.x as f64, bounds.origin.y as f64),
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self.get_hidpi_factor(),
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)
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}
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pub fn get_hidpi_factor(&self) -> f32 {
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pub fn get_hidpi_factor(&self) -> f64 {
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let screen = match self.get_nsscreen() {
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Some(screen) => screen,
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None => return 1.0, // default to 1.0 when we can't find the screen
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};
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unsafe { NSScreen::backingScaleFactor(screen) as f32 }
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unsafe { NSScreen::backingScaleFactor(screen) as f64 }
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}
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pub(crate) fn get_nsscreen(&self) -> Option<id> {
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@ -14,8 +14,8 @@ pub const EMPTY_RANGE: ffi::NSRange = ffi::NSRange {
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// For consistency with other platforms, this will...
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// 1. translate the bottom-left window corner into the top-left window corner
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// 2. translate the coordinate from a bottom-left origin coordinate system to a top-left one
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pub fn bottom_left_to_top_left(rect: NSRect) -> i32 {
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(CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height)) as _
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pub fn bottom_left_to_top_left(rect: NSRect) -> f64 {
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CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height)
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}
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pub unsafe fn set_style_mask(window: id, view: id, mask: NSWindowStyleMask) {
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@ -22,7 +22,7 @@ use platform::platform::window::{get_window_id, IdRef};
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struct ViewState {
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window: id,
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shared: Weak<Shared>,
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ime_spot: Option<(i32, i32)>,
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ime_spot: Option<(f64, f64)>,
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raw_characters: Option<String>,
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last_insert: Option<String>,
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}
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@ -43,7 +43,7 @@ pub fn new_view(window: id, shared: Weak<Shared>) -> IdRef {
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}
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}
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pub fn set_ime_spot(view: id, input_context: id, x: i32, y: i32) {
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pub fn set_ime_spot(view: id, input_context: id, x: f64, y: f64) {
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unsafe {
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let state_ptr: *mut c_void = *(*view).get_mut_ivar("winitState");
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let state = &mut *(state_ptr as *mut ViewState);
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@ -51,8 +51,8 @@ pub fn set_ime_spot(view: id, input_context: id, x: i32, y: i32) {
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state.window,
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NSWindow::frame(state.window),
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);
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let base_x = content_rect.origin.x as i32;
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let base_y = (content_rect.origin.y + content_rect.size.height) as i32;
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let base_x = content_rect.origin.x as f64;
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let base_y = (content_rect.origin.y + content_rect.size.height) as f64;
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state.ime_spot = Some((base_x + x, base_y - y));
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let _: () = msg_send![input_context, invalidateCharacterCoordinates];
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}
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@ -249,7 +249,7 @@ extern fn first_rect_for_character_range(
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);
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let x = content_rect.origin.x;
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let y = util::bottom_left_to_top_left(content_rect);
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(x as i32, y as i32)
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(x, y)
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});
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NSRect::new(
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@ -527,15 +527,14 @@ fn mouse_motion(this: &Object, event: id) {
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return;
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}
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let scale_factor = NSWindow::backingScaleFactor(state.window) as f64;
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let x = scale_factor * view_point.x as f64;
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let y = scale_factor * (view_rect.size.height as f64 - view_point.y as f64);
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let x = view_point.x as f64;
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let y = view_rect.size.height as f64 - view_point.y as f64;
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let window_event = Event::WindowEvent {
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window_id: WindowId(get_window_id(state.window)),
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event: WindowEvent::CursorMoved {
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device_id: DEVICE_ID,
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position: (x, y),
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position: (x, y).into(),
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modifiers: event_mods(event),
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},
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};
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@ -1,40 +1,52 @@
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use {CreationError, Event, WindowEvent, WindowId, MouseCursor, CursorState};
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use CreationError::OsError;
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use libc;
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use WindowAttributes;
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use os::macos::ActivationPolicy;
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use os::macos::WindowExt;
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use objc;
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use objc::runtime::{Class, Object, Sel, BOOL, YES, NO};
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use objc::declare::ClassDecl;
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use cocoa;
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use cocoa::appkit::{self, NSApplication, NSColor, NSScreen, NSView, NSWindow, NSWindowButton,
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NSWindowStyleMask};
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use cocoa::base::{id, nil};
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use cocoa::foundation::{NSDictionary, NSPoint, NSRect, NSSize, NSString, NSAutoreleasePool};
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use core_graphics::display::CGDisplay;
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use std;
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use std::ops::Deref;
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use std::os::raw::c_void;
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use std::sync::Weak;
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use std::cell::{Cell, RefCell};
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use super::events_loop::{EventsLoop, Shared};
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use platform::platform::ffi;
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use platform::platform::util;
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use platform::platform::view::{new_view, set_ime_spot};
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use cocoa;
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use cocoa::appkit::{
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self,
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CGFloat,
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NSApplication,
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NSColor,
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NSScreen,
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NSView,
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NSWindow,
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NSWindowButton,
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NSWindowStyleMask,
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};
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use cocoa::base::{id, nil};
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use cocoa::foundation::{NSAutoreleasePool, NSDictionary, NSPoint, NSRect, NSSize, NSString};
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use core_graphics::display::CGDisplay;
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use objc;
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use objc::runtime::{Class, Object, Sel, BOOL, YES, NO};
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use objc::declare::ClassDecl;
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use {
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CreationError,
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CursorState,
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Event,
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LogicalPosition,
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LogicalSize,
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MouseCursor,
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WindowAttributes,
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WindowEvent,
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WindowId,
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};
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use CreationError::OsError;
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use os::macos::{ActivationPolicy, WindowExt};
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use platform::platform::{ffi, util};
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use platform::platform::events_loop::{EventsLoop, Shared};
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use platform::platform::view::{new_view, set_ime_spot};
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use window::MonitorId as RootMonitorId;
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct Id(pub usize);
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struct DelegateState {
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pub struct DelegateState {
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view: IdRef,
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window: IdRef,
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shared: Weak<Shared>,
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@ -47,8 +59,11 @@ struct DelegateState {
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// see comments of `window_did_fail_to_enter_fullscreen`
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handle_with_fullscreen: bool,
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// During windowDidResize, we use this to only send Moved if the position changed.
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previous_position: Option<(i32, i32)>,
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// During `windowDidResize`, we use this to only send Moved if the position changed.
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previous_position: Option<(f64, f64)>,
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// Used to prevent redundant events.
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previous_dpi_factor: f64,
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}
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impl DelegateState {
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@ -150,48 +165,44 @@ pub struct WindowDelegate {
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}
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impl WindowDelegate {
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// Emits an event via the `EventsLoop`'s callback or stores it in the pending queue.
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pub fn emit_event(state: &mut DelegateState, window_event: WindowEvent) {
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let window_id = get_window_id(*state.window);
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let event = Event::WindowEvent {
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window_id: WindowId(window_id),
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event: window_event,
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};
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if let Some(shared) = state.shared.upgrade() {
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shared.call_user_callback_with_event_or_store_in_pending(event);
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}
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}
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pub fn emit_resize_event(state: &mut DelegateState) {
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let rect = unsafe { NSView::frame(*state.view) };
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let size = LogicalSize::new(rect.size.width as f64, rect.size.height as f64);
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WindowDelegate::emit_event(state, WindowEvent::Resized(size));
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}
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pub fn emit_move_event(state: &mut DelegateState) {
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let rect = unsafe { NSWindow::frame(*state.window) };
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let x = rect.origin.x as f64;
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let y = util::bottom_left_to_top_left(rect);
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let moved = state.previous_position != Some((x, y));
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if moved {
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state.previous_position = Some((x, y));
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WindowDelegate::emit_event(state, WindowEvent::Moved((x, y).into()));
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}
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}
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/// Get the delegate class, initiailizing it neccessary
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fn class() -> *const Class {
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use std::os::raw::c_void;
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// Emits an event via the `EventsLoop`'s callback or stores it in the pending queue.
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unsafe fn emit_event(state: &mut DelegateState, window_event: WindowEvent) {
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let window_id = get_window_id(*state.window);
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let event = Event::WindowEvent {
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window_id: WindowId(window_id),
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event: window_event,
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};
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if let Some(shared) = state.shared.upgrade() {
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shared.call_user_callback_with_event_or_store_in_pending(event);
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}
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}
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// Called when the window is resized or when the window was moved to a different screen.
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unsafe fn emit_resize_event(state: &mut DelegateState) {
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let rect = NSView::frame(*state.view);
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let scale_factor = NSWindow::backingScaleFactor(*state.window) as f32;
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let width = (scale_factor * rect.size.width as f32) as u32;
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let height = (scale_factor * rect.size.height as f32) as u32;
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emit_event(state, WindowEvent::Resized(width, height));
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}
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unsafe fn emit_move_event(state: &mut DelegateState) {
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let frame_rect = NSWindow::frame(*state.window);
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let x = frame_rect.origin.x as _;
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let y = util::bottom_left_to_top_left(frame_rect);
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let moved = state.previous_position != Some((x, y));
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if moved {
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state.previous_position = Some((x, y));
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emit_event(state, WindowEvent::Moved(x, y));
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}
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}
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extern fn window_should_close(this: &Object, _: Sel, _: id) -> BOOL {
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unsafe {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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emit_event(state, WindowEvent::CloseRequested);
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WindowDelegate::emit_event(state, WindowEvent::CloseRequested);
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}
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NO
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}
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@ -201,7 +212,7 @@ impl WindowDelegate {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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emit_event(state, WindowEvent::Destroyed);
|
||||
WindowDelegate::emit_event(state, WindowEvent::Destroyed);
|
||||
|
||||
// Remove the window from the shared state.
|
||||
if let Some(shared) = state.shared.upgrade() {
|
||||
|
|
@ -215,8 +226,8 @@ impl WindowDelegate {
|
|||
unsafe {
|
||||
let state: *mut c_void = *this.get_ivar("winitState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
emit_resize_event(state);
|
||||
emit_move_event(state);
|
||||
WindowDelegate::emit_resize_event(state);
|
||||
WindowDelegate::emit_move_event(state);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -225,7 +236,7 @@ impl WindowDelegate {
|
|||
unsafe {
|
||||
let state: *mut c_void = *this.get_ivar("winitState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
emit_move_event(state);
|
||||
WindowDelegate::emit_move_event(state);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -233,18 +244,26 @@ impl WindowDelegate {
|
|||
unsafe {
|
||||
let state: *mut c_void = *this.get_ivar("winitState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
emit_resize_event(state);
|
||||
let scale_factor = NSWindow::backingScaleFactor(*state.window) as f32;
|
||||
emit_event(state, WindowEvent::HiDPIFactorChanged(scale_factor));
|
||||
let dpi_factor = NSWindow::backingScaleFactor(*state.window) as f64;
|
||||
if state.previous_dpi_factor != dpi_factor {
|
||||
state.previous_dpi_factor = dpi_factor;
|
||||
WindowDelegate::emit_event(state, WindowEvent::HiDpiFactorChanged(dpi_factor));
|
||||
WindowDelegate::emit_resize_event(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This will always be called before `window_did_change_screen`.
|
||||
extern fn window_did_change_backing_properties(this: &Object, _:Sel, _:id) {
|
||||
unsafe {
|
||||
let state: *mut c_void = *this.get_ivar("winitState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
let scale_factor = NSWindow::backingScaleFactor(*state.window) as f32;
|
||||
emit_event(state, WindowEvent::HiDPIFactorChanged(scale_factor));
|
||||
let dpi_factor = NSWindow::backingScaleFactor(*state.window) as f64;
|
||||
if state.previous_dpi_factor != dpi_factor {
|
||||
state.previous_dpi_factor = dpi_factor;
|
||||
WindowDelegate::emit_event(state, WindowEvent::HiDpiFactorChanged(dpi_factor));
|
||||
WindowDelegate::emit_resize_event(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -254,7 +273,7 @@ impl WindowDelegate {
|
|||
// lost focus
|
||||
let state: *mut c_void = *this.get_ivar("winitState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
emit_event(state, WindowEvent::Focused(true));
|
||||
WindowDelegate::emit_event(state, WindowEvent::Focused(true));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -262,7 +281,7 @@ impl WindowDelegate {
|
|||
unsafe {
|
||||
let state: *mut c_void = *this.get_ivar("winitState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
emit_event(state, WindowEvent::Focused(false));
|
||||
WindowDelegate::emit_event(state, WindowEvent::Focused(false));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -285,7 +304,7 @@ impl WindowDelegate {
|
|||
|
||||
let state: *mut c_void = *this.get_ivar("winitState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
emit_event(state, WindowEvent::HoveredFile(PathBuf::from(path)));
|
||||
WindowDelegate::emit_event(state, WindowEvent::HoveredFile(PathBuf::from(path)));
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -314,7 +333,7 @@ impl WindowDelegate {
|
|||
|
||||
let state: *mut c_void = *this.get_ivar("winitState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
emit_event(state, WindowEvent::DroppedFile(PathBuf::from(path)));
|
||||
WindowDelegate::emit_event(state, WindowEvent::DroppedFile(PathBuf::from(path)));
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -329,7 +348,7 @@ impl WindowDelegate {
|
|||
unsafe {
|
||||
let state: *mut c_void = *this.get_ivar("winitState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
emit_event(state, WindowEvent::HoveredFileCancelled);
|
||||
WindowDelegate::emit_event(state, WindowEvent::HoveredFileCancelled);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -500,7 +519,7 @@ pub struct PlatformSpecificWindowBuilderAttributes {
|
|||
pub titlebar_hidden: bool,
|
||||
pub titlebar_buttons_hidden: bool,
|
||||
pub fullsize_content_view: bool,
|
||||
pub resize_increments: Option<(u32, u32)>,
|
||||
pub resize_increments: Option<LogicalSize>,
|
||||
}
|
||||
|
||||
pub struct Window2 {
|
||||
|
|
@ -617,12 +636,11 @@ impl Window2 {
|
|||
|
||||
app.activateIgnoringOtherApps_(YES);
|
||||
|
||||
if let Some((width, height)) = win_attribs.min_dimensions {
|
||||
nswindow_set_min_dimensions(window.0, width.into(), height.into());
|
||||
if let Some(dimensions) = win_attribs.min_dimensions {
|
||||
nswindow_set_min_dimensions(window.0, dimensions);
|
||||
}
|
||||
|
||||
if let Some((width, height)) = win_attribs.max_dimensions {
|
||||
nswindow_set_max_dimensions(window.0, width.into(), height.into());
|
||||
if let Some(dimensions) = win_attribs.max_dimensions {
|
||||
nswindow_set_max_dimensions(window.0, dimensions);
|
||||
}
|
||||
|
||||
use cocoa::foundation::NSArray;
|
||||
|
|
@ -631,7 +649,9 @@ impl Window2 {
|
|||
registerForDraggedTypes:NSArray::arrayWithObject(nil, appkit::NSFilenamesPboardType)];
|
||||
}
|
||||
|
||||
let ds = DelegateState {
|
||||
let dpi_factor = unsafe { NSWindow::backingScaleFactor(*window) as f64 };
|
||||
|
||||
let mut delegate_state = DelegateState {
|
||||
view: view.clone(),
|
||||
window: window.clone(),
|
||||
shared,
|
||||
|
|
@ -640,13 +660,19 @@ impl Window2 {
|
|||
save_style_mask: Cell::new(None),
|
||||
handle_with_fullscreen: win_attribs.fullscreen.is_some(),
|
||||
previous_position: None,
|
||||
previous_dpi_factor: dpi_factor,
|
||||
};
|
||||
ds.win_attribs.borrow_mut().fullscreen = None;
|
||||
delegate_state.win_attribs.borrow_mut().fullscreen = None;
|
||||
|
||||
if dpi_factor != 1.0 {
|
||||
WindowDelegate::emit_event(&mut delegate_state, WindowEvent::HiDpiFactorChanged(dpi_factor));
|
||||
WindowDelegate::emit_resize_event(&mut delegate_state);
|
||||
}
|
||||
|
||||
let window = Window2 {
|
||||
view: view,
|
||||
window: window,
|
||||
delegate: WindowDelegate::new(ds),
|
||||
delegate: WindowDelegate::new(delegate_state),
|
||||
input_context,
|
||||
};
|
||||
|
||||
|
|
@ -729,8 +755,10 @@ impl Window2 {
|
|||
let frame = match screen {
|
||||
Some(screen) => appkit::NSScreen::frame(screen),
|
||||
None => {
|
||||
let (width, height) = attrs.dimensions.unwrap_or((800, 600));
|
||||
NSRect::new(NSPoint::new(0., 0.), NSSize::new(width as f64, height as f64))
|
||||
let (width, height) = attrs.dimensions
|
||||
.map(|logical| (logical.width, logical.height))
|
||||
.unwrap_or((800.0, 600.0));
|
||||
NSRect::new(NSPoint::new(0.0, 0.0), NSSize::new(width, height))
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -799,9 +827,10 @@ impl Window2 {
|
|||
let _: () = msg_send![*window, setLevel:ffi::NSWindowLevel::NSFloatingWindowLevel];
|
||||
}
|
||||
|
||||
if let Some((x, y)) = pl_attrs.resize_increments {
|
||||
if x >= 1 && y >= 1 {
|
||||
let size = NSSize::new(x as _, y as _);
|
||||
if let Some(increments) = pl_attrs.resize_increments {
|
||||
let (x, y) = (increments.width, increments.height);
|
||||
if x >= 1.0 && y >= 1.0 {
|
||||
let size = NSSize::new(x as CGFloat, y as CGFloat);
|
||||
window.setResizeIncrements_(size);
|
||||
}
|
||||
}
|
||||
|
|
@ -843,15 +872,15 @@ impl Window2 {
|
|||
unsafe { NSWindow::orderOut_(*self.window, nil); }
|
||||
}
|
||||
|
||||
pub fn get_position(&self) -> Option<(i32, i32)> {
|
||||
pub fn get_position(&self) -> Option<LogicalPosition> {
|
||||
let frame_rect = unsafe { NSWindow::frame(*self.window) };
|
||||
Some((
|
||||
frame_rect.origin.x as i32,
|
||||
frame_rect.origin.x as f64,
|
||||
util::bottom_left_to_top_left(frame_rect),
|
||||
))
|
||||
).into())
|
||||
}
|
||||
|
||||
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
|
||||
pub fn get_inner_position(&self) -> Option<LogicalPosition> {
|
||||
let content_rect = unsafe {
|
||||
NSWindow::contentRectForFrameRect_(
|
||||
*self.window,
|
||||
|
|
@ -859,18 +888,18 @@ impl Window2 {
|
|||
)
|
||||
};
|
||||
Some((
|
||||
content_rect.origin.x as i32,
|
||||
content_rect.origin.x as f64,
|
||||
util::bottom_left_to_top_left(content_rect),
|
||||
))
|
||||
).into())
|
||||
}
|
||||
|
||||
pub fn set_position(&self, x: i32, y: i32) {
|
||||
pub fn set_position(&self, position: LogicalPosition) {
|
||||
let dummy = NSRect::new(
|
||||
NSPoint::new(
|
||||
x as f64,
|
||||
position.x,
|
||||
// While it's true that we're setting the top-left position, it still needs to be
|
||||
// in a bottom-left coordinate system.
|
||||
CGDisplay::main().pixels_high() as f64 - y as f64,
|
||||
CGDisplay::main().pixels_high() as f64 - position.y,
|
||||
),
|
||||
NSSize::new(0f64, 0f64),
|
||||
);
|
||||
|
|
@ -880,42 +909,35 @@ impl Window2 {
|
|||
}
|
||||
|
||||
#[inline]
|
||||
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
|
||||
let factor = self.hidpi_factor() as f64; // API convention is that size is in physical pixels
|
||||
unsafe {
|
||||
let view_frame = NSView::frame(*self.view);
|
||||
Some(((view_frame.size.width*factor) as u32, (view_frame.size.height*factor) as u32))
|
||||
}
|
||||
pub fn get_inner_size(&self) -> Option<LogicalSize> {
|
||||
let view_frame = unsafe { NSView::frame(*self.view) };
|
||||
Some((view_frame.size.width as f64, view_frame.size.height as f64).into())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
|
||||
let factor = self.hidpi_factor() as f64; // API convention is that size is in physical pixels
|
||||
unsafe {
|
||||
let window_frame = NSWindow::frame(*self.window);
|
||||
Some(((window_frame.size.width*factor) as u32, (window_frame.size.height*factor) as u32))
|
||||
}
|
||||
pub fn get_outer_size(&self) -> Option<LogicalSize> {
|
||||
let view_frame = unsafe { NSWindow::frame(*self.window) };
|
||||
Some((view_frame.size.width as f64, view_frame.size.height as f64).into())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_inner_size(&self, width: u32, height: u32) {
|
||||
let factor = self.hidpi_factor() as f64; // API convention is that size is in physical pixels
|
||||
pub fn set_inner_size(&self, size: LogicalSize) {
|
||||
unsafe {
|
||||
NSWindow::setContentSize_(*self.window, NSSize::new((width as f64)/factor, (height as f64)/factor));
|
||||
NSWindow::setContentSize_(*self.window, NSSize::new(size.width as CGFloat, size.height as CGFloat));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_min_dimensions(&self, dimensions: Option<(u32, u32)>) {
|
||||
pub fn set_min_dimensions(&self, dimensions: Option<LogicalSize>) {
|
||||
unsafe {
|
||||
let (width, height) = dimensions.unwrap_or((0, 0));
|
||||
nswindow_set_min_dimensions(self.window.0, width.into(), height.into());
|
||||
let dimensions = dimensions.unwrap_or_else(|| (0, 0).into());
|
||||
nswindow_set_min_dimensions(self.window.0, dimensions);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_max_dimensions(&self, dimensions: Option<(u32, u32)>) {
|
||||
pub fn set_max_dimensions(&self, dimensions: Option<LogicalSize>) {
|
||||
unsafe {
|
||||
let (width, height) = dimensions.unwrap_or((!0, !0));
|
||||
nswindow_set_max_dimensions(self.window.0, width.into(), height.into());
|
||||
let dimensions = dimensions.unwrap_or_else(|| (!0, !0).into());
|
||||
nswindow_set_max_dimensions(self.window.0, dimensions);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -934,16 +956,6 @@ impl Window2 {
|
|||
} // Otherwise, we don't change the mask until we exit fullscreen.
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn platform_display(&self) -> *mut libc::c_void {
|
||||
unimplemented!()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn platform_window(&self) -> *mut libc::c_void {
|
||||
*self.window as *mut libc::c_void
|
||||
}
|
||||
|
||||
pub fn set_cursor(&self, cursor: MouseCursor) {
|
||||
let cursor_name = match cursor {
|
||||
MouseCursor::Arrow | MouseCursor::Default => "arrowCursor",
|
||||
|
|
@ -1005,24 +1017,24 @@ impl Window2 {
|
|||
}
|
||||
|
||||
#[inline]
|
||||
pub fn hidpi_factor(&self) -> f32 {
|
||||
pub fn get_hidpi_factor(&self) -> f64 {
|
||||
unsafe {
|
||||
NSWindow::backingScaleFactor(*self.window) as f32
|
||||
NSWindow::backingScaleFactor(*self.window) as f64
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> {
|
||||
let (window_x, window_y) = self.get_position().unwrap_or((0, 0));
|
||||
let (cursor_x, cursor_y) = (window_x + x, window_y + y);
|
||||
|
||||
// TODO: Check for errors.
|
||||
let _ = CGDisplay::warp_mouse_cursor_position(appkit::CGPoint {
|
||||
x: cursor_x as appkit::CGFloat,
|
||||
y: cursor_y as appkit::CGFloat,
|
||||
});
|
||||
let _ = CGDisplay::associate_mouse_and_mouse_cursor_position(true);
|
||||
|
||||
pub fn set_cursor_position(&self, cursor_position: LogicalPosition) -> Result<(), ()> {
|
||||
let window_position = self.get_inner_position()
|
||||
.expect("`get_inner_position` failed");
|
||||
let point = appkit::CGPoint {
|
||||
x: (cursor_position.x + window_position.x) as CGFloat,
|
||||
y: (cursor_position.y + window_position.y) as CGFloat,
|
||||
};
|
||||
CGDisplay::warp_mouse_cursor_position(point)
|
||||
.expect("`CGWarpMouseCursorPosition` failed");
|
||||
CGDisplay::associate_mouse_and_mouse_cursor_position(true)
|
||||
.expect("`CGAssociateMouseAndMouseCursorPosition` failed");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
@ -1131,8 +1143,8 @@ impl Window2 {
|
|||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_ime_spot(&self, x: i32, y: i32) {
|
||||
set_ime_spot(*self.view, *self.input_context, x, y);
|
||||
pub fn set_ime_spot(&self, logical_spot: LogicalPosition) {
|
||||
set_ime_spot(*self.view, *self.input_context, logical_spot.x, logical_spot.y);
|
||||
}
|
||||
|
||||
#[inline]
|
||||
|
|
@ -1149,51 +1161,50 @@ pub fn get_window_id(window_cocoa_id: id) -> Id {
|
|||
Id(window_cocoa_id as *const objc::runtime::Object as usize)
|
||||
}
|
||||
|
||||
unsafe fn nswindow_set_min_dimensions<V: NSWindow + Copy>(
|
||||
window: V, min_width: f64, min_height: f64)
|
||||
{
|
||||
unsafe fn nswindow_set_min_dimensions<V: NSWindow + Copy>(window: V, mut min_size: LogicalSize) {
|
||||
let mut current_rect = NSWindow::frame(window);
|
||||
let content_rect = NSWindow::contentRectForFrameRect_(window, NSWindow::frame(window));
|
||||
// Convert from client area size to window size
|
||||
min_size.width += (current_rect.size.width - content_rect.size.width) as f64; // this tends to be 0
|
||||
min_size.height += (current_rect.size.height - content_rect.size.height) as f64;
|
||||
window.setMinSize_(NSSize {
|
||||
width: min_width,
|
||||
height: min_height,
|
||||
width: min_size.width as CGFloat,
|
||||
height: min_size.height as CGFloat,
|
||||
});
|
||||
// If necessary, resize the window to match constraint
|
||||
let mut current_rect = NSWindow::frame(window);
|
||||
if current_rect.size.width < min_width {
|
||||
current_rect.size.width = min_width;
|
||||
if current_rect.size.width < min_size.width {
|
||||
current_rect.size.width = min_size.width;
|
||||
window.setFrame_display_(current_rect, 0)
|
||||
}
|
||||
if current_rect.size.height < min_height {
|
||||
// The origin point of a rectangle is at its bottom left in Cocoa. To
|
||||
// ensure the window's top-left point remains the same:
|
||||
current_rect.origin.y +=
|
||||
current_rect.size.height - min_height;
|
||||
|
||||
current_rect.size.height = min_height;
|
||||
if current_rect.size.height < min_size.height {
|
||||
// The origin point of a rectangle is at its bottom left in Cocoa.
|
||||
// To ensure the window's top-left point remains the same:
|
||||
current_rect.origin.y += current_rect.size.height - min_size.height;
|
||||
current_rect.size.height = min_size.height;
|
||||
window.setFrame_display_(current_rect, 0)
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn nswindow_set_max_dimensions<V: NSWindow + Copy>(
|
||||
window: V, max_width: f64, max_height: f64)
|
||||
{
|
||||
unsafe fn nswindow_set_max_dimensions<V: NSWindow + Copy>(window: V, mut max_size: LogicalSize) {
|
||||
let mut current_rect = NSWindow::frame(window);
|
||||
let content_rect = NSWindow::contentRectForFrameRect_(window, NSWindow::frame(window));
|
||||
// Convert from client area size to window size
|
||||
max_size.width += (current_rect.size.width - content_rect.size.width) as f64; // this tends to be 0
|
||||
max_size.height += (current_rect.size.height - content_rect.size.height) as f64;
|
||||
window.setMaxSize_(NSSize {
|
||||
width: max_width,
|
||||
height: max_height,
|
||||
width: max_size.width as CGFloat,
|
||||
height: max_size.height as CGFloat,
|
||||
});
|
||||
// If necessary, resize the window to match constraint
|
||||
let mut current_rect = NSWindow::frame(window);
|
||||
if current_rect.size.width > max_width {
|
||||
current_rect.size.width = max_width;
|
||||
if current_rect.size.width > max_size.width {
|
||||
current_rect.size.width = max_size.width;
|
||||
window.setFrame_display_(current_rect, 0)
|
||||
}
|
||||
if current_rect.size.height > max_height {
|
||||
// The origin point of a rectangle is at its bottom left in
|
||||
// Cocoa. To ensure the window's top-left point remains the
|
||||
// same:
|
||||
current_rect.origin.y +=
|
||||
current_rect.size.height - max_height;
|
||||
|
||||
current_rect.size.height = max_height;
|
||||
if current_rect.size.height > max_size.height {
|
||||
// The origin point of a rectangle is at its bottom left in Cocoa.
|
||||
// To ensure the window's top-left point remains the same:
|
||||
current_rect.origin.y += current_rect.size.height - max_size.height;
|
||||
current_rect.size.height = max_size.height;
|
||||
window.setFrame_display_(current_rect, 0)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue