fix headless build by ensuring NativeMonitorId enum is available internally even without the window feature; add Eq/PartialEq to NativeMonitorId
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7 changed files with 36 additions and 29 deletions
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@ -2,7 +2,7 @@ use std::ptr;
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use std::collections::VecDeque;
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use super::super::ffi;
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use super::ensure_thread_init;
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use window::NativeMonitorID;
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use native_monitor::NativeMonitorId;
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pub struct MonitorID(pub u32);
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@ -44,9 +44,9 @@ impl MonitorID {
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Some(format!("Monitor #{}", screen_num))
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}
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pub fn get_native_identifier(&self) -> NativeMonitorID {
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pub fn get_native_identifier(&self) -> NativeMonitorId {
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let MonitorID(screen_num) = *self;
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NativeMonitorID::Numeric(screen_num)
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NativeMonitorId::Numeric(screen_num)
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}
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pub fn get_dimensions(&self) -> (u32, u32) {
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