fix headless build by ensuring NativeMonitorId enum is available internally even without the window feature; add Eq/PartialEq to NativeMonitorId
This commit is contained in:
parent
779f3ce888
commit
1b2fd6e6d0
7 changed files with 36 additions and 29 deletions
|
|
@ -7,6 +7,7 @@ use CreationError;
|
|||
use Event;
|
||||
use GlRequest;
|
||||
use MouseCursor;
|
||||
use native_monitor::NativeMonitorId;
|
||||
|
||||
use gl_common;
|
||||
use libc;
|
||||
|
|
@ -500,19 +501,6 @@ pub fn get_primary_monitor() -> MonitorID {
|
|||
MonitorID(winimpl::get_primary_monitor())
|
||||
}
|
||||
|
||||
/// Native platform identifier for a monitor. Different platforms use fundamentally different types
|
||||
/// to represent a monitor ID.
|
||||
pub enum NativeMonitorID {
|
||||
/// Cocoa and X11 use a numeric identifier to represent a monitor.
|
||||
Numeric(u32),
|
||||
|
||||
/// Win32 uses a Unicode string to represent a monitor.
|
||||
Name(String),
|
||||
|
||||
/// Other platforms (Android) don't support monitor identification.
|
||||
Unavailable
|
||||
}
|
||||
|
||||
/// Identifier for a monitor.
|
||||
pub struct MonitorID(winimpl::MonitorID);
|
||||
|
||||
|
|
@ -524,7 +512,7 @@ impl MonitorID {
|
|||
}
|
||||
|
||||
/// Returns the native platform identifier for this monitor.
|
||||
pub fn get_native_identifier(&self) -> NativeMonitorID {
|
||||
pub fn get_native_identifier(&self) -> NativeMonitorId {
|
||||
let &MonitorID(ref id) = self;
|
||||
id.get_native_identifier()
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue