fix headless build by ensuring NativeMonitorId enum is available internally even without the window feature; add Eq/PartialEq to NativeMonitorId
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7 changed files with 36 additions and 29 deletions
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@ -3,7 +3,7 @@ use user32;
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use std::collections::VecDeque;
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use NativeMonitorID;
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use native_monitor::NativeMonitorId;
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/// Win32 implementation of the main `MonitorID` object.
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pub struct MonitorID {
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@ -116,8 +116,8 @@ impl MonitorID {
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}
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/// See the docs of the crate root file.
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pub fn get_native_identifier(&self) -> NativeMonitorID {
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NativeMonitorID::Name(self.readable_name.clone())
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pub fn get_native_identifier(&self) -> NativeMonitorId {
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NativeMonitorId::Name(self.readable_name.clone())
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}
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/// See the docs if the crate root file.
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