fix headless build by ensuring NativeMonitorId enum is available internally even without the window feature; add Eq/PartialEq to NativeMonitorId

This commit is contained in:
Ryan Stewart 2015-03-18 14:16:35 -07:00
parent 779f3ce888
commit 1b2fd6e6d0
7 changed files with 36 additions and 29 deletions

View file

@ -1,6 +1,6 @@
use core_graphics::display;
use std::collections::VecDeque;
use window::NativeMonitorID;
use native_monitor::NativeMonitorId;
pub struct MonitorID(u32);
@ -36,9 +36,9 @@ impl MonitorID {
Some(format!("Monitor #{}", screen_num))
}
pub fn get_native_identifier(&self) -> NativeMonitorID {
pub fn get_native_identifier(&self) -> NativeMonitorId {
let MonitorID(display_id) = *self;
NativeMonitorID::Numeric(display_id)
NativeMonitorId::Numeric(display_id)
}
pub fn get_dimensions(&self) -> (u32, u32) {