fix headless build by ensuring NativeMonitorId enum is available internally even without the window feature; add Eq/PartialEq to NativeMonitorId
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779f3ce888
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1b2fd6e6d0
7 changed files with 36 additions and 29 deletions
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@ -8,7 +8,7 @@ use libc;
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use Api;
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use BuilderAttribs;
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use GlRequest;
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use NativeMonitorID;
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use native_monitor::NativeMonitorId;
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use cocoa::base::{Class, id, YES, NO, NSUInteger, nil, objc_allocateClassPair, class, objc_registerClassPair};
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use cocoa::base::{selector, msg_send, msg_send_stret, class_addMethod, class_addIvar};
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@ -409,7 +409,7 @@ impl Window {
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unsafe {
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let screen = monitor.map(|monitor_id| {
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let native_id = match monitor_id.get_native_identifier() {
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NativeMonitorID::Numeric(num) => num,
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NativeMonitorId::Numeric(num) => num,
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_ => panic!("OS X monitors should always have a numeric native ID")
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};
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let matching_screen = {
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@ -1,6 +1,6 @@
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use core_graphics::display;
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use std::collections::VecDeque;
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use window::NativeMonitorID;
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use native_monitor::NativeMonitorId;
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pub struct MonitorID(u32);
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@ -36,9 +36,9 @@ impl MonitorID {
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Some(format!("Monitor #{}", screen_num))
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}
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pub fn get_native_identifier(&self) -> NativeMonitorID {
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pub fn get_native_identifier(&self) -> NativeMonitorId {
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let MonitorID(display_id) = *self;
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NativeMonitorID::Numeric(display_id)
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NativeMonitorId::Numeric(display_id)
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}
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pub fn get_dimensions(&self) -> (u32, u32) {
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