macOS: Store UUID in MonitorHandle instead of CGDirectDisplayID (#4167)

The monitor UUID is what actually represents the monitor,
CGDirectDisplayID is closer in correspondence to a specific framebuffer.
This commit is contained in:
Mads Marquart 2025-04-29 12:26:03 +02:00 committed by GitHub
parent a5e6d0aaaf
commit 1800fa1670
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4 changed files with 106 additions and 54 deletions

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@ -248,10 +248,11 @@ changelog entry.
- On macOS, fixed the scancode conversion for `IntlBackslash`.
- On macOS, fixed redundant `SurfaceResized` event at window creation.
- On Windows, fixed ~500 ms pause when clicking the title bar during continuous redraw.
- On macos, `WindowExtMacOS::set_simple_fullscreen` now honors `WindowExtMacOS::set_borderless_game`
- On macOS, `WindowExtMacOS::set_simple_fullscreen` now honors `WindowExtMacOS::set_borderless_game`
- On X11 and Wayland, fixed pump_events with `Some(Duration::Zero)` blocking with `Wait` polling mode
- On macOS, fixed `run_app_on_demand` returning without closing open windows.
- On Wayland, fixed a crash when consequently calling `set_cursor_grab` without pointer focus.
- On Wayland, ensure that external event loop is woken-up when using pump_events and integrating via `FD`.
- On Wayland, apply fractional scaling to custom cursors.
- On macOS, fixed `VideoMode::refresh_rate_millihertz` for fractional refresh rates.
- On macOS, store monitor handle to avoid panics after going in/out of sleep.

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@ -24,6 +24,8 @@ pub const kIO30BitDirectPixels: &str = "--RRRRRRRRRRGGGGGGGGGGBBBBBBBBBB";
#[link(name = "ApplicationServices", kind = "framework")]
extern "C" {
pub fn CGDisplayCreateUUIDFromDisplayID(display: CGDirectDisplayID) -> *mut CFUUID;
pub fn CGDisplayGetDisplayIDFromUUID(uuid: &CFUUID) -> CGDirectDisplayID;
}
#[link(name = "CoreGraphics", kind = "framework")]

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@ -9,13 +9,14 @@ use dispatch2::run_on_main;
use objc2::rc::Retained;
use objc2::MainThreadMarker;
use objc2_app_kit::NSScreen;
use objc2_core_foundation::{CFArray, CFRetained};
use objc2_core_foundation::{CFArray, CFRetained, CFUUID};
use objc2_core_graphics::{
CGDirectDisplayID, CGDisplayBounds, CGDisplayCopyAllDisplayModes, CGDisplayCopyDisplayMode,
CGDisplayMode, CGDisplayModelNumber, CGGetActiveDisplayList, CGMainDisplayID,
};
use objc2_core_video::{kCVReturnSuccess, CVDisplayLink, CVTimeFlags};
use objc2_foundation::{ns_string, NSNumber, NSPoint, NSRect};
use tracing::warn;
use super::ffi;
use super::util::cgerr;
@ -92,35 +93,55 @@ impl VideoModeHandle {
}
}
#[derive(Clone)]
pub struct MonitorHandle(CGDirectDisplayID);
/// `CGDirectDisplayID` is documented as:
/// > a framebuffer, a color correction (gamma) table, and possibly an attached monitor.
///
/// That is, it doesn't actually represent the monitor itself. Instead, we use the UUID of the
/// monitor, as retrieved from `CGDisplayCreateUUIDFromDisplayID` (this makes the monitor ID stable,
/// even across reboots and video mode changes).
///
/// NOTE: I'd be perfectly valid to store `[u8; 16]` in here instead, we only store `CFUUID` to
/// avoid having to re-create it when we want to fetch the display ID.
#[derive(Clone, PartialEq, Eq, Hash)]
pub struct MonitorHandle(CFRetained<CFUUID>);
impl MonitorHandle {
/// Internal comparisons of [`MonitorHandle`]s are done first requesting a UUID for the handle.
fn uuid(&self) -> u128 {
// SAFETY: Valid to call.
let ptr = unsafe { ffi::CGDisplayCreateUUIDFromDisplayID(self.0) };
// SAFETY: `CGDisplayCreateUUIDFromDisplayID` is a "create" function, so the pointer has
// +1 retain count.
let cf_uuid = unsafe { CFRetained::from_raw(NonNull::new(ptr).unwrap()) };
u128::from_ne_bytes(cf_uuid.uuid_bytes().into())
u128::from_ne_bytes(self.0.uuid_bytes().into())
}
pub fn new(id: CGDirectDisplayID) -> Self {
MonitorHandle(id)
fn display_id(&self) -> CGDirectDisplayID {
unsafe { ffi::CGDisplayGetDisplayIDFromUUID(&self.0) }
}
#[track_caller]
pub(crate) fn new(display_id: CGDirectDisplayID) -> Option<Self> {
// kCGNullDirectDisplay
if display_id == 0 {
// `CGDisplayCreateUUIDFromDisplayID` checks kCGNullDirectDisplay internally.
warn!("constructing monitor from invalid display ID 0; falling back to main monitor");
}
// SAFETY: Valid to call.
let ptr = unsafe { ffi::CGDisplayCreateUUIDFromDisplayID(display_id) };
let ptr = NonNull::new(ptr)?;
// SAFETY: `CGDisplayCreateUUIDFromDisplayID` is a "create" function, so the pointer has
// +1 retain count.
let uuid = unsafe { CFRetained::from_raw(ptr) };
Some(Self(uuid))
}
fn refresh_rate_millihertz(&self) -> Option<NonZeroU32> {
let current_display_mode =
NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.0) }.unwrap());
refresh_rate_millihertz(self.0, &current_display_mode)
NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.display_id()) }.unwrap());
refresh_rate_millihertz(self.display_id(), &current_display_mode)
}
pub fn video_mode_handles(&self) -> impl Iterator<Item = VideoModeHandle> {
let refresh_rate_millihertz = self.refresh_rate_millihertz();
let monitor = self.clone();
let array = unsafe { CGDisplayCopyAllDisplayModes(self.0, None) }
let array = unsafe { CGDisplayCopyAllDisplayModes(self.display_id(), None) }
.expect("failed to get list of display modes");
// SAFETY: `CGDisplayCopyAllDisplayModes` is documented to return an array of display modes.
let modes = unsafe { CFRetained::cast_unchecked::<CFArray<CGDisplayMode>>(array) };
@ -144,7 +165,8 @@ impl MonitorHandle {
let uuid = self.uuid();
NSScreen::screens(mtm).into_iter().find(|screen| {
let other_native_id = get_display_id(screen);
let other = MonitorHandle::new(other_native_id);
// Display ID just fetched from live NSScreen, should be fine to unwrap.
let other = MonitorHandle::new(other_native_id).expect("invalid display ID");
uuid == other.uuid()
})
}
@ -156,14 +178,14 @@ impl MonitorHandleProvider for MonitorHandle {
}
fn native_id(&self) -> u64 {
self.0 as _
self.display_id() as _
}
// TODO: Be smarter about this:
//
// <https://github.com/glfw/glfw/blob/57cbded0760a50b9039ee0cb3f3c14f60145567c/src/cocoa_monitor.m#L44-L126>
fn name(&self) -> Option<std::borrow::Cow<'_, str>> {
let screen_num = unsafe { CGDisplayModelNumber(self.0) };
let screen_num = unsafe { CGDisplayModelNumber(self.display_id()) };
Some(format!("Monitor #{screen_num}").into())
}
@ -171,7 +193,7 @@ impl MonitorHandleProvider for MonitorHandle {
// This is already in screen coordinates. If we were using `NSScreen`,
// then a conversion would've been needed:
// flip_window_screen_coordinates(self.ns_screen(mtm)?.frame())
let bounds = unsafe { CGDisplayBounds(self.0) };
let bounds = unsafe { CGDisplayBounds(self.display_id()) };
let position = LogicalPosition::new(bounds.origin.x, bounds.origin.y);
Some(position.to_physical(self.scale_factor()))
}
@ -186,8 +208,9 @@ impl MonitorHandleProvider for MonitorHandle {
}
fn current_video_mode(&self) -> Option<VideoMode> {
let mode = NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.0) }.unwrap());
let refresh_rate_millihertz = refresh_rate_millihertz(self.0, &mode);
let mode =
NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.display_id()) }.unwrap());
let refresh_rate_millihertz = refresh_rate_millihertz(self.display_id(), &mode);
Some(VideoModeHandle::new(self.clone(), mode, refresh_rate_millihertz).mode)
}
@ -196,35 +219,6 @@ impl MonitorHandleProvider for MonitorHandle {
}
}
// `CGDirectDisplayID` changes on video mode change, so we cannot rely on that
// for comparisons, but we can use `CGDisplayCreateUUIDFromDisplayID` to get an
// unique identifier that persists even across system reboots
impl PartialEq for MonitorHandle {
fn eq(&self, other: &Self) -> bool {
self.uuid() == other.uuid()
}
}
impl Eq for MonitorHandle {}
impl PartialOrd for MonitorHandle {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for MonitorHandle {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.uuid().cmp(&other.uuid())
}
}
impl std::hash::Hash for MonitorHandle {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.uuid().hash(state);
}
}
pub fn available_monitors() -> VecDeque<MonitorHandle> {
let mut expected_count = 0;
let res = cgerr(unsafe { CGGetActiveDisplayList(0, ptr::null_mut(), &mut expected_count) });
@ -245,20 +239,23 @@ pub fn available_monitors() -> VecDeque<MonitorHandle> {
let mut monitors = VecDeque::with_capacity(displays.len());
for display in displays {
monitors.push_back(MonitorHandle(display));
// Display ID just fetched from `CGGetActiveDisplayList`, should be fine to unwrap.
monitors.push_back(MonitorHandle::new(display).expect("invalid display ID"));
}
monitors
}
pub fn primary_monitor() -> MonitorHandle {
MonitorHandle(unsafe { CGMainDisplayID() })
// Display ID just fetched from `CGMainDisplayID`, should be fine to unwrap.
MonitorHandle::new(unsafe { CGMainDisplayID() }).expect("invalid display ID")
}
impl fmt::Debug for MonitorHandle {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("MonitorHandle")
.field("name", &self.name())
.field("native_id", &self.native_id())
.field("uuid", &self.uuid())
.field("display_id", &self.display_id())
.field("position", &self.position())
.field("scale_factor", &self.scale_factor())
.finish_non_exhaustive()
@ -336,3 +333,54 @@ fn refresh_rate_millihertz(id: CGDirectDisplayID, mode: &NativeDisplayMode) -> O
.and_then(NonZeroU32::new)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn uuid_stable() {
let handle_a = MonitorHandle::new(1).unwrap();
let handle_b = MonitorHandle::new(1).unwrap();
assert_eq!(handle_a, handle_b);
assert_eq!(handle_a.display_id(), handle_b.display_id());
assert_eq!(handle_a.uuid(), handle_b.uuid());
let handle_a = primary_monitor();
let handle_b = primary_monitor();
assert_eq!(handle_a, handle_b);
assert_eq!(handle_a.display_id(), handle_b.display_id());
assert_eq!(handle_a.uuid(), handle_b.uuid());
}
/// Test the MonitorHandle::new fallback.
#[test]
fn monitorhandle_from_zero() {
let handle0 = MonitorHandle::new(0).unwrap();
let handle1 = MonitorHandle::new(1).unwrap();
assert_eq!(handle0, handle1);
assert_eq!(handle0.display_id(), handle1.display_id());
assert_eq!(handle0.uuid(), handle1.uuid());
}
#[test]
fn from_invalid_id() {
// Assume there are never this many monitors connected.
assert!(MonitorHandle::new(10000).is_none());
}
/// Test that calling `CGDisplayGetDisplayIDFromUUID` on an invalid UUID returns an invalid
/// display ID.
#[test]
fn invalid_monitor_handle() {
// `CGMainDisplayID` must be called to avoid:
// ```
// Assertion failed: (did_initialize), function CGS_REQUIRE_INIT, file CGInitialization.c, line 44.
// ```
// See https://github.com/JXA-Cookbook/JXA-Cookbook/issues/27#issuecomment-277517668
let _ = unsafe { CGMainDisplayID() };
let handle = MonitorHandle(CFUUID::new(None).unwrap());
assert_eq!(handle.display_id(), 0);
}
}

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@ -1756,7 +1756,8 @@ impl WindowDelegate {
// Allow directly accessing the current monitor internally without unwrapping.
pub(crate) fn current_monitor_inner(&self) -> Option<MonitorHandle> {
let display_id = get_display_id(&*self.window().screen()?);
Some(MonitorHandle::new(display_id))
// Display ID just fetched from live NSScreen, should be fine to unwrap.
Some(MonitorHandle::new(display_id).expect("invalid display ID"))
}
#[inline]