wayland: move input logic to the event loop
This commit is contained in:
parent
7336cacf07
commit
17fde48ed7
4 changed files with 450 additions and 467 deletions
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@ -1,15 +1,23 @@
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use {WindowEvent as Event, ElementState, MouseButton, MouseScrollDelta, TouchPhase, ModifiersState};
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use std::cell::UnsafeCell;
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use std::collections::VecDeque;
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use std::sync::{Arc, Mutex};
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use std::sync::atomic::AtomicBool;
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use super::{DecoratedHandler, WindowId, WaylandContext};
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use wayland_client::EventQueue;
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use wayland_client::{EventQueue, EventQueueHandle, Init, Proxy};
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use wayland_client::protocol::{wl_seat, wl_surface, wl_pointer, wl_keyboard};
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use super::make_wid;
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use super::wayland_window::DecoratedSurface;
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use super::wayland_kbd::MappedKeyboard;
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use super::keyboard::KbdHandler;
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pub struct EventsLoopSink {
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callback: Option<*mut FnMut(::Event)>,
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queue: VecDeque<::Event>
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callback: Box<FnMut(::Event)>
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}
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unsafe impl Send for EventsLoopSink { }
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@ -17,21 +25,16 @@ unsafe impl Send for EventsLoopSink { }
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impl EventsLoopSink {
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pub fn new() -> EventsLoopSink {
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EventsLoopSink {
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callback: None,
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queue: VecDeque::new()
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callback: Box::new(|_| {}),
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}
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}
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pub fn push_event(&mut self, evt: ::WindowEvent, wid: WindowId) {
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pub fn send_event(&mut self, evt: ::WindowEvent, wid: WindowId) {
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let evt = ::Event::WindowEvent {
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event: evt,
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window_id: ::WindowId(::platform::WindowId::Wayland(wid))
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};
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if let Some(cb) = self.callback {
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unsafe { (&mut *cb)(evt) }
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} else {
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self.queue.push_back(evt)
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}
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(self.callback)(evt)
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}
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// This function is only safe of the set callback is unset before exclusive
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@ -39,25 +42,12 @@ impl EventsLoopSink {
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//
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// The callback also cannot be used any longer as long as it has not been
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// cleared from the Sink.
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unsafe fn set_callback(&mut self, cb: &mut FnMut(::Event)) {
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let cb: &mut FnMut(::Event) = ::std::mem::transmute(cb);
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self.callback = Some(cb as *mut _);
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unsafe fn set_callback(&mut self, cb: Box<FnMut(::Event)>) -> Box<FnMut(::Event)> {
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::std::mem::replace(&mut self.callback, cb)
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}
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fn with_callback<F: FnOnce(&mut FnMut(::Event))>(&mut self, f: F) {
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if let Some(cb) = self.callback {
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f(unsafe {&mut *cb})
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}
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}
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fn clear_callback(&mut self) {
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self.callback = None
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}
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fn drain_queue<F: FnMut(::Event)>(&mut self, cb: &mut F) {
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for evt in self.queue.drain(..) {
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cb(evt)
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}
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f(&mut *self.callback)
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}
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}
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@ -67,30 +57,33 @@ pub struct EventsLoop {
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decorated_ids: Mutex<Vec<(usize, WindowId)>>,
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sink: Arc<Mutex<EventsLoopSink>>,
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interrupted: AtomicBool,
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hid: usize
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}
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impl EventsLoop {
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pub fn new(ctxt: Arc<WaylandContext>) -> EventsLoop {
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let evq = ctxt.display.create_event_queue();
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let mut evq = ctxt.display.create_event_queue();
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let sink = Arc::new(Mutex::new(EventsLoopSink::new()));
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let hid = evq.add_handler_with_init(InputHandler::new(&ctxt, sink.clone()));
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EventsLoop {
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ctxt: ctxt,
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evq: Arc::new(Mutex::new(evq)),
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decorated_ids: Mutex::new(Vec::new()),
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sink: Arc::new(Mutex::new(EventsLoopSink::new())),
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interrupted: AtomicBool::new(false)
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sink: sink,
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interrupted: AtomicBool::new(false),
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hid: hid
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}
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}
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pub fn get_sink(&self) -> Arc<Mutex<EventsLoopSink>> {
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self.sink.clone()
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}
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pub fn get_event_queue(&self) -> Arc<Mutex<EventQueue>> {
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self.evq.clone()
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}
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pub fn register_window(&self, decorated_id: usize, wid: WindowId) {
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self.decorated_ids.lock().unwrap().push((decorated_id, wid));
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pub fn register_window(&self, decorated_id: usize, surface: Arc<wl_surface::WlSurface>) {
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self.decorated_ids.lock().unwrap().push((decorated_id, make_wid(&surface)));
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let mut guard = self.evq.lock().unwrap();
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let mut state = guard.state();
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state.get_mut_handler::<InputHandler>(self.hid).windows.push(surface);
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}
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fn process_resize(evq: &mut EventQueue, ids: &[(usize, WindowId)], callback: &mut FnMut(::Event))
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@ -123,33 +116,32 @@ impl EventsLoop {
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// first of all, get exclusive access to this event queue
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let mut evq_guard = self.evq.lock().unwrap();
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// dispatch stored events:
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self.sink.lock().unwrap().drain_queue(&mut callback);
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// read some events from the socket if some are waiting & queue is empty
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if let Some(guard) = evq_guard.prepare_read() {
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guard.read_events().expect("Wayland connection unexpectedly lost");
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}
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// set the callback into the sink
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unsafe { self.sink.lock().unwrap().set_callback(&mut callback) };
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// we extend the lifetime of the closure to 'static to be able to put it in
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// the sink, but we'll explicitly drop it at the end of this function, so it's fine
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let static_cb = unsafe { ::std::mem::transmute(Box::new(callback) as Box<FnMut(_)>) };
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let old_cb = unsafe { self.sink.lock().unwrap().set_callback(static_cb) };
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// then do the actual dispatching
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self.ctxt.dispatch_pending();
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evq_guard.dispatch_pending().expect("Wayland connection unexpectedly lost");
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let mut sink_guard = self.sink.lock().unwrap();
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// events where probably dispatched, process resize
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let ids_guard = self.decorated_ids.lock().unwrap();
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sink_guard.with_callback(
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|cb| Self::process_resize(&mut evq_guard, &ids_guard, cb)
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);
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sink_guard.clear_callback();
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// we must keep callback alive up to this point!
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drop(callback);
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// replace the old noop callback
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unsafe { self.sink.lock().unwrap().set_callback(old_cb) };
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}
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pub fn run_forever<F>(&self, mut callback: F)
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@ -161,11 +153,11 @@ impl EventsLoop {
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// first of all, get exclusive access to this event queue
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let mut evq_guard = self.evq.lock().unwrap();
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// dispatch stored events:
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self.sink.lock().unwrap().drain_queue(&mut callback);
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// set the callback into the sink
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unsafe { self.sink.lock().unwrap().set_callback(&mut callback) };
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// we extend the lifetime of the closure to 'static to be able to put it in
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// the sink, but we'll explicitly drop it at the end of this function, so it's fine
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let static_cb = unsafe { ::std::mem::transmute(Box::new(callback) as Box<FnMut(_)>) };
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let old_cb = unsafe { self.sink.lock().unwrap().set_callback(static_cb) };
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while !self.interrupted.load(::std::sync::atomic::Ordering::Relaxed) {
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self.ctxt.dispatch();
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@ -177,8 +169,388 @@ impl EventsLoop {
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self.ctxt.flush();
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}
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self.sink.lock().unwrap().clear_callback();
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// we must keep callback alive up to this point!
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drop(callback)
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// replace the old noop callback
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unsafe { self.sink.lock().unwrap().set_callback(old_cb) };
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}
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}
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enum KbdType {
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Mapped(MappedKeyboard<KbdHandler>),
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Plain(Option<WindowId>)
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}
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struct InputHandler {
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my_id: usize,
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windows: Vec<Arc<wl_surface::WlSurface>>,
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seat: Option<wl_seat::WlSeat>,
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mouse: Option<wl_pointer::WlPointer>,
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mouse_focus: Option<Arc<wl_surface::WlSurface>>,
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mouse_location: (i32, i32),
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axis_buffer: Option<(f32, f32)>,
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axis_discrete_buffer: Option<(i32, i32)>,
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axis_state: TouchPhase,
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kbd: Option<wl_keyboard::WlKeyboard>,
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kbd_handler: KbdType,
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callback: Arc<Mutex<EventsLoopSink>>
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}
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impl InputHandler {
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fn new(ctxt: &WaylandContext, sink: Arc<Mutex<EventsLoopSink>>) -> InputHandler {
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let kbd_handler = match MappedKeyboard::new(KbdHandler::new(sink.clone())) {
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Ok(h) => KbdType::Mapped(h),
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Err(_) => KbdType::Plain(None)
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};
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InputHandler {
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my_id: 0,
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windows: Vec::new(),
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seat: ctxt.get_seat(),
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mouse: None,
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mouse_focus: None,
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mouse_location: (0,0),
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axis_buffer: None,
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axis_discrete_buffer: None,
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axis_state: TouchPhase::Started,
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kbd: None,
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kbd_handler: kbd_handler,
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callback: sink
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}
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}
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}
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impl Init for InputHandler {
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fn init(&mut self, evqh: &mut EventQueueHandle, index: usize) {
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if let Some(ref seat) = self.seat {
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evqh.register::<_, InputHandler>(seat, index);
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}
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self.my_id = index;
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}
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}
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impl wl_seat::Handler for InputHandler {
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fn capabilities(&mut self,
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evqh: &mut EventQueueHandle,
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seat: &wl_seat::WlSeat,
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capabilities: wl_seat::Capability)
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{
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// create pointer if applicable
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if capabilities.contains(wl_seat::Pointer) && self.mouse.is_none() {
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let pointer = seat.get_pointer().expect("Seat is not dead");
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evqh.register::<_, InputHandler>(&pointer, self.my_id);
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self.mouse = Some(pointer);
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}
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// destroy pointer if applicable
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if !capabilities.contains(wl_seat::Pointer) {
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if let Some(pointer) = self.mouse.take() {
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pointer.release();
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}
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}
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// create keyboard if applicable
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if capabilities.contains(wl_seat::Keyboard) && self.kbd.is_none() {
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let kbd = seat.get_keyboard().expect("Seat is not dead");
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evqh.register::<_, InputHandler>(&kbd, self.my_id);
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self.kbd = Some(kbd);
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}
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// destroy keyboard if applicable
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if !capabilities.contains(wl_seat::Keyboard) {
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if let Some(kbd) = self.kbd.take() {
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kbd.release();
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}
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}
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}
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}
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declare_handler!(InputHandler, wl_seat::Handler, wl_seat::WlSeat);
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/*
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* Pointer Handling
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*/
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impl wl_pointer::Handler for InputHandler {
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fn enter(&mut self,
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_evqh: &mut EventQueueHandle,
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_proxy: &wl_pointer::WlPointer,
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_serial: u32,
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surface: &wl_surface::WlSurface,
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surface_x: f64,
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surface_y: f64)
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{
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self.mouse_location = (surface_x as i32, surface_y as i32);
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for window in &self.windows {
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if window.equals(surface) {
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self.mouse_focus = Some(window.clone());
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let (w, h) = self.mouse_location;
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let mut guard = self.callback.lock().unwrap();
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guard.send_event(Event::MouseEntered, make_wid(window));
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guard.send_event(Event::MouseMoved(w, h), make_wid(window));
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break;
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}
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}
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}
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fn leave(&mut self,
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_evqh: &mut EventQueueHandle,
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_proxy: &wl_pointer::WlPointer,
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_serial: u32,
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surface: &wl_surface::WlSurface)
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{
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self.mouse_focus = None;
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for window in &self.windows {
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if window.equals(surface) {
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self.callback.lock().unwrap().send_event(Event::MouseLeft, make_wid(window));
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}
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}
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}
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fn motion(&mut self,
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_evqh: &mut EventQueueHandle,
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_proxy: &wl_pointer::WlPointer,
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_time: u32,
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surface_x: f64,
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surface_y: f64)
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{
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self.mouse_location = (surface_x as i32, surface_y as i32);
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if let Some(ref window) = self.mouse_focus {
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let (w,h) = self.mouse_location;
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self.callback.lock().unwrap().send_event(Event::MouseMoved(w, h), make_wid(window));
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}
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}
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fn button(&mut self,
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_evqh: &mut EventQueueHandle,
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_proxy: &wl_pointer::WlPointer,
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_serial: u32,
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_time: u32,
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button: u32,
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state: wl_pointer::ButtonState)
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{
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if let Some(ref window) = self.mouse_focus {
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let state = match state {
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wl_pointer::ButtonState::Pressed => ElementState::Pressed,
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wl_pointer::ButtonState::Released => ElementState::Released
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};
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let button = match button {
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0x110 => MouseButton::Left,
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0x111 => MouseButton::Right,
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0x112 => MouseButton::Middle,
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// TODO figure out the translation ?
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_ => return
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};
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self.callback.lock().unwrap().send_event(Event::MouseInput(state, button), make_wid(window));
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}
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}
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fn axis(&mut self,
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_evqh: &mut EventQueueHandle,
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_proxy: &wl_pointer::WlPointer,
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_time: u32,
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axis: wl_pointer::Axis,
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value: f64)
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{
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let (mut x, mut y) = self.axis_buffer.unwrap_or((0.0, 0.0));
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match axis {
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wl_pointer::Axis::VerticalScroll => y += value as f32,
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wl_pointer::Axis::HorizontalScroll => x += value as f32
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}
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self.axis_buffer = Some((x,y));
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self.axis_state = match self.axis_state {
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TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
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_ => TouchPhase::Started
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}
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}
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fn frame(&mut self,
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_evqh: &mut EventQueueHandle,
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_proxy: &wl_pointer::WlPointer)
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{
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let axis_buffer = self.axis_buffer.take();
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let axis_discrete_buffer = self.axis_discrete_buffer.take();
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if let Some(ref window) = self.mouse_focus {
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if let Some((x, y)) = axis_discrete_buffer {
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self.callback.lock().unwrap().send_event(
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Event::MouseWheel(
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MouseScrollDelta::LineDelta(x as f32, y as f32),
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self.axis_state
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),
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make_wid(window)
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);
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} else if let Some((x, y)) = axis_buffer {
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self.callback.lock().unwrap().send_event(
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Event::MouseWheel(
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MouseScrollDelta::PixelDelta(x as f32, y as f32),
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self.axis_state
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),
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make_wid(window)
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);
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}
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}
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}
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fn axis_source(&mut self,
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_evqh: &mut EventQueueHandle,
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_proxy: &wl_pointer::WlPointer,
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_axis_source: wl_pointer::AxisSource)
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{
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}
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fn axis_stop(&mut self,
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_evqh: &mut EventQueueHandle,
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_proxy: &wl_pointer::WlPointer,
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_time: u32,
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_axis: wl_pointer::Axis)
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{
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self.axis_state = TouchPhase::Ended;
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}
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fn axis_discrete(&mut self,
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_evqh: &mut EventQueueHandle,
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_proxy: &wl_pointer::WlPointer,
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axis: wl_pointer::Axis,
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discrete: i32)
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{
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let (mut x, mut y) = self.axis_discrete_buffer.unwrap_or((0,0));
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match axis {
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wl_pointer::Axis::VerticalScroll => y += discrete,
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wl_pointer::Axis::HorizontalScroll => x += discrete
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}
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self.axis_discrete_buffer = Some((x,y));
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self.axis_state = match self.axis_state {
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TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
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_ => TouchPhase::Started
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}
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}
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}
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declare_handler!(InputHandler, wl_pointer::Handler, wl_pointer::WlPointer);
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/*
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* Keyboard Handling
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*/
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impl wl_keyboard::Handler for InputHandler {
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// mostly pass-through
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fn keymap(&mut self,
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evqh: &mut EventQueueHandle,
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proxy: &wl_keyboard::WlKeyboard,
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format: wl_keyboard::KeymapFormat,
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fd: ::std::os::unix::io::RawFd,
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size: u32)
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{
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match self.kbd_handler {
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KbdType::Mapped(ref mut h) => h.keymap(evqh, proxy, format, fd, size),
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_ => ()
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}
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}
|
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|
||||
fn enter(&mut self,
|
||||
evqh: &mut EventQueueHandle,
|
||||
proxy: &wl_keyboard::WlKeyboard,
|
||||
serial: u32,
|
||||
surface: &wl_surface::WlSurface,
|
||||
keys: Vec<u8>)
|
||||
{
|
||||
for window in &self.windows {
|
||||
if window.equals(surface) {
|
||||
self.callback.lock().unwrap().send_event(Event::Focused(true), make_wid(window));
|
||||
match self.kbd_handler {
|
||||
KbdType::Mapped(ref mut h) => {
|
||||
h.handler().target = Some(make_wid(window));
|
||||
h.enter(evqh, proxy, serial, surface, keys);
|
||||
},
|
||||
KbdType::Plain(ref mut target) => {
|
||||
*target = Some(make_wid(window))
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn leave(&mut self,
|
||||
evqh: &mut EventQueueHandle,
|
||||
proxy: &wl_keyboard::WlKeyboard,
|
||||
serial: u32,
|
||||
surface: &wl_surface::WlSurface)
|
||||
{
|
||||
for window in &self.windows {
|
||||
if window.equals(surface) {
|
||||
self.callback.lock().unwrap().send_event(Event::Focused(false), make_wid(window));
|
||||
match self.kbd_handler {
|
||||
KbdType::Mapped(ref mut h) => {
|
||||
h.handler().target = None;
|
||||
h.leave(evqh, proxy, serial, surface);
|
||||
},
|
||||
KbdType::Plain(ref mut target) => {
|
||||
*target = None
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn key(&mut self,
|
||||
evqh: &mut EventQueueHandle,
|
||||
proxy: &wl_keyboard::WlKeyboard,
|
||||
serial: u32,
|
||||
time: u32,
|
||||
key: u32,
|
||||
state: wl_keyboard::KeyState)
|
||||
{
|
||||
match self.kbd_handler {
|
||||
KbdType::Mapped(ref mut h) => h.key(evqh, proxy, serial, time, key, state),
|
||||
KbdType::Plain(Some(wid)) => {
|
||||
let state = match state {
|
||||
wl_keyboard::KeyState::Pressed => ElementState::Pressed,
|
||||
wl_keyboard::KeyState::Released => ElementState::Released,
|
||||
};
|
||||
// This is fallback impl if libxkbcommon was not available
|
||||
// This case should probably never happen, as most wayland
|
||||
// compositors _need_ libxkbcommon anyway...
|
||||
//
|
||||
// In this case, we don't have the modifiers state information
|
||||
// anyway, as we need libxkbcommon to interpret it (it is
|
||||
// supposed to be serialized by the compositor using libxkbcommon)
|
||||
self.callback.lock().unwrap().send_event(
|
||||
Event::KeyboardInput(
|
||||
state,
|
||||
key as u8,
|
||||
None,
|
||||
ModifiersState::default()
|
||||
),
|
||||
wid
|
||||
);
|
||||
},
|
||||
KbdType::Plain(None) => ()
|
||||
}
|
||||
}
|
||||
|
||||
fn modifiers(&mut self,
|
||||
evqh: &mut EventQueueHandle,
|
||||
proxy: &wl_keyboard::WlKeyboard,
|
||||
serial: u32,
|
||||
mods_depressed: u32,
|
||||
mods_latched: u32,
|
||||
mods_locked: u32,
|
||||
group: u32)
|
||||
{
|
||||
match self.kbd_handler {
|
||||
KbdType::Mapped(ref mut h) => h.modifiers(evqh, proxy, serial, mods_depressed,
|
||||
mods_latched, mods_locked, group),
|
||||
_ => ()
|
||||
}
|
||||
}
|
||||
|
||||
fn repeat_info(&mut self,
|
||||
evqh: &mut EventQueueHandle,
|
||||
proxy: &wl_keyboard::WlKeyboard,
|
||||
rate: i32,
|
||||
delay: i32)
|
||||
{
|
||||
match self.kbd_handler {
|
||||
KbdType::Mapped(ref mut h) => h.repeat_info(evqh, proxy, rate, delay),
|
||||
_ => ()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
declare_handler!(InputHandler, wl_keyboard::Handler, wl_keyboard::WlKeyboard);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue