Unify fullscreen and fullscreen_windowed APIs
Use the enum to make a single fullscreen API that's much more consistent. Both set_fullscreen() and with_fullscreen() take the same enum and support all the variations so you can build the window however you want and switch between the modes at runtime.
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4 changed files with 170 additions and 134 deletions
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@ -4,7 +4,7 @@ use std::collections::VecDeque;
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use std::sync::Arc;
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use std::env;
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use {CreationError, CursorState, EventsLoopClosed, MouseCursor, ControlFlow};
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use {CreationError, CursorState, EventsLoopClosed, MouseCursor, ControlFlow, FullScreenState};
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use libc;
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use self::x11::XConnection;
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@ -319,9 +319,9 @@ impl Window2 {
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}
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#[inline]
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pub fn set_fullscreen_windowed(&self, fullscreen: bool) {
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pub fn set_fullscreen(&self, state: FullScreenState) {
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match self {
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&Window2::X(ref w) => w.set_fullscreen_windowed(fullscreen),
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&Window2::X(ref w) => w.set_fullscreen(state),
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&Window2::Wayland(ref _w) => {},
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}
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}
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