Unify fullscreen and fullscreen_windowed APIs
Use the enum to make a single fullscreen API that's much more consistent. Both set_fullscreen() and with_fullscreen() take the same enum and support all the variations so you can build the window however you want and switch between the modes at runtime.
This commit is contained in:
parent
b35c4a5ee5
commit
1382adbf11
4 changed files with 170 additions and 134 deletions
|
|
@ -357,17 +357,17 @@ pub enum MouseCursor {
|
|||
}
|
||||
|
||||
/// Describes if the Window is in one of the fullscreen modes
|
||||
#[derive(Clone, PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub enum FullScreenState {
|
||||
None,
|
||||
Windowed,
|
||||
Exclusive(platform::MonitorId),
|
||||
Exclusive(MonitorId),
|
||||
}
|
||||
|
||||
impl FullScreenState {
|
||||
pub fn get_monitor(&self) -> Option<platform::MonitorId> {
|
||||
if let FullScreenState::Exclusive(ref monitor) = *self {
|
||||
Some(monitor.clone())
|
||||
Some(monitor.0.clone())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue