On Wayland, improve initial user size handling
Keep the user provided size in the original values and convert only when we're getting a `configure` event. On some compositors will have a scale available, so it'll work, however with some we'll still have old 'pick 1` as default. Also configure_bounds when compositor tells the user to pick the size, that will ensure that initial `with_inner_size` won't grow beyond the working area. Fixes #3187.
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5 changed files with 92 additions and 26 deletions
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@ -11,7 +11,10 @@ Unreleased` header.
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# Unreleased
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- On Wayland, apply correct scale to `PhysicalSize` passed in `WindowBuilder::with_inner_size` when possible.
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- On Wayland, fix `RedrawRequsted` being always sent without decorations and `sctk-adwaita` feature.
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- On Wayland, ignore resize requests when the window is fully tiled.
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- On Wayland, use `configure_bounds` to constrain `with_inner_size` when compositor wants users to pick size.
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- On Windows, fix deadlock when accessing the state during `Cursor{Enter,Leave}`.
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- On macOS, fix deadlock when entering a nested event loop from an event handler.
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@ -393,7 +393,7 @@ impl<T: 'static> EventLoop<T> {
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self.with_state(|state| {
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let windows = state.windows.get_mut();
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let mut window = windows.get(&window_id).unwrap().lock().unwrap();
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window.resize(new_logical_size);
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window.request_inner_size(new_logical_size.into());
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});
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}
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@ -97,11 +97,9 @@ impl Window {
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.map(|activation_state| activation_state.global().clone());
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let display = event_loop_window_target.connection.display();
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// XXX The initial scale factor must be 1, but it might cause sizing issues on HiDPI.
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let size: LogicalSize<u32> = attributes
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let size: Size = attributes
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.inner_size
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.map(|size| size.to_logical::<u32>(1.))
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.unwrap_or((800, 600).into());
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.unwrap_or(LogicalSize::new(800., 600.).into());
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// We prefer server side decorations, however to not have decorations we ask for client
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// side decorations instead.
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@ -141,7 +139,8 @@ impl Window {
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// Set the window title.
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window_state.set_title(attributes.title);
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// Set the min and max sizes.
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// Set the min and max sizes. We must set the hints upon creating a window, so
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// we use the default `1.` scaling...
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let min_size = attributes.min_inner_size.map(|size| size.to_logical(1.));
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let max_size = attributes.max_inner_size.map(|size| size.to_logical(1.));
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window_state.set_min_inner_size(min_size);
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@ -315,12 +314,9 @@ impl Window {
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#[inline]
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pub fn request_inner_size(&self, size: Size) -> Option<PhysicalSize<u32>> {
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let mut window_state = self.window_state.lock().unwrap();
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let scale_factor = window_state.scale_factor();
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window_state.resize(size.to_logical::<u32>(scale_factor));
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let new_size = window_state.request_inner_size(size);
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self.request_redraw();
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Some(window_state.inner_size().to_physical(scale_factor))
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Some(new_size)
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}
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/// Set the minimum inner size for the window.
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@ -28,7 +28,7 @@ use sctk::shm::Shm;
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use sctk::subcompositor::SubcompositorState;
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use wayland_protocols_plasma::blur::client::org_kde_kwin_blur::OrgKdeKwinBlur;
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use crate::dpi::{LogicalPosition, LogicalSize};
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use crate::dpi::{LogicalPosition, LogicalSize, PhysicalSize, Size};
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use crate::error::{ExternalError, NotSupportedError};
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use crate::event::WindowEvent;
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use crate::platform_impl::wayland::event_loop::sink::EventSink;
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@ -133,6 +133,10 @@ pub struct WindowState {
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/// sends `None` for the new size in the configure.
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stateless_size: LogicalSize<u32>,
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/// Initial window size provided by the user. Removed on the first
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/// configure.
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initial_size: Option<Size>,
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/// The state of the frame callback.
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frame_callback_state: FrameCallbackState,
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@ -153,7 +157,7 @@ impl WindowState {
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connection: Connection,
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queue_handle: &QueueHandle<WinitState>,
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winit_state: &WinitState,
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size: LogicalSize<u32>,
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initial_size: Size,
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window: Window,
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theme: Option<Theme>,
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) -> Self {
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@ -194,8 +198,9 @@ impl WindowState {
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resizable: true,
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scale_factor: 1.,
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shm: winit_state.shm.wl_shm().clone(),
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size,
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stateless_size: size,
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size: initial_size.to_logical(1.),
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stateless_size: initial_size.to_logical(1.),
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initial_size: Some(initial_size),
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text_inputs: Vec::new(),
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theme,
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title: String::default(),
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@ -253,6 +258,14 @@ impl WindowState {
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subcompositor: &Arc<SubcompositorState>,
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event_sink: &mut EventSink,
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) -> LogicalSize<u32> {
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// NOTE: when using fractional scaling or wl_compositor@v6 the scaling
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// should be delivered before the first configure, thus apply it to
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// properly scale the physical sizes provided by the users.
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if let Some(initial_size) = self.initial_size.take() {
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self.size = initial_size.to_logical(self.scale_factor());
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self.stateless_size = self.size;
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}
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if configure.decoration_mode == DecorationMode::Client
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&& self.frame.is_none()
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&& !self.csd_fails
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@ -297,7 +310,7 @@ impl WindowState {
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event_sink.push_window_event(WindowEvent::Occluded(occluded), window_id);
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}
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let new_size = if let Some(frame) = self.frame.as_mut() {
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let (mut new_size, constrain) = if let Some(frame) = self.frame.as_mut() {
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// Configure the window states.
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frame.update_state(configure.state);
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@ -305,22 +318,38 @@ impl WindowState {
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(Some(width), Some(height)) => {
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let (width, height) = frame.subtract_borders(width, height);
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(
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width.map(|w| w.get()).unwrap_or(1),
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height.map(|h| h.get()).unwrap_or(1),
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(
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width.map(|w| w.get()).unwrap_or(1),
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height.map(|h| h.get()).unwrap_or(1),
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)
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.into(),
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false,
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)
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.into()
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}
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(_, _) if stateless => self.stateless_size,
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_ => self.size,
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(_, _) if stateless => (self.stateless_size, true),
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_ => (self.size, true),
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}
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} else {
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match configure.new_size {
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(Some(width), Some(height)) => (width.get(), height.get()).into(),
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_ if stateless => self.stateless_size,
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_ => self.size,
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(Some(width), Some(height)) => ((width.get(), height.get()).into(), false),
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_ if stateless => (self.stateless_size, true),
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_ => (self.size, true),
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}
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};
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// Apply configure bounds only when compositor let the user decide what size to pick.
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if constrain {
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let bounds = self.inner_size_bounds(&configure);
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new_size.width = bounds
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.0
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.map(|bound_w| new_size.width.min(bound_w.get()))
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.unwrap_or(new_size.width);
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new_size.height = bounds
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.1
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.map(|bound_h| new_size.height.min(bound_h.get()))
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.unwrap_or(new_size.height);
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}
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// XXX Set the configure before doing a resize.
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self.last_configure = Some(configure);
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@ -330,6 +359,30 @@ impl WindowState {
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new_size
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}
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/// Compute the bounds for the inner size of the surface.
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fn inner_size_bounds(
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&self,
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configure: &WindowConfigure,
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) -> (Option<NonZeroU32>, Option<NonZeroU32>) {
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let configure_bounds = match configure.suggested_bounds {
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Some((width, height)) => (NonZeroU32::new(width), NonZeroU32::new(height)),
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None => (None, None),
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};
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if let Some(frame) = self.frame.as_ref() {
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let (width, height) = frame.subtract_borders(
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configure_bounds.0.unwrap_or(NonZeroU32::new(1).unwrap()),
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configure_bounds.1.unwrap_or(NonZeroU32::new(1).unwrap()),
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);
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(
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configure_bounds.0.and(width),
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configure_bounds.1.and(height),
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)
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} else {
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configure_bounds
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}
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}
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#[inline]
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fn is_stateless(configure: &WindowConfigure) -> bool {
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!(configure.is_maximized() || configure.is_fullscreen() || configure.is_tiled())
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@ -568,8 +621,22 @@ impl WindowState {
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}
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}
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/// Try to resize the window when the user can do so.
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pub fn request_inner_size(&mut self, inner_size: Size) -> PhysicalSize<u32> {
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if self
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.last_configure
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.as_ref()
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.map(Self::is_stateless)
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.unwrap_or(true)
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{
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self.resize(inner_size.to_logical(self.scale_factor()))
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}
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self.inner_size().to_physical(self.scale_factor())
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}
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/// Resize the window to the new inner size.
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pub fn resize(&mut self, inner_size: LogicalSize<u32>) {
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fn resize(&mut self, inner_size: LogicalSize<u32>) {
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self.size = inner_size;
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// Update the stateless size.
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@ -212,7 +212,7 @@ impl XConnection {
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return Ok(MonitorHandle::dummy());
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}
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let default = monitors.get(0).unwrap();
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let default = monitors.first().unwrap();
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let window_rect = match window_rect {
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Some(rect) => rect,
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