Remove most OpenGL stuff and make it compile on win32
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bd605478d1
commit
10bb03c5f0
20 changed files with 30 additions and 3616 deletions
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@ -4,53 +4,13 @@ pub use api::win32;
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pub use api::win32::{MonitorId, get_available_monitors, get_primary_monitor};
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pub use api::win32::{WindowProxy, PollEventsIterator, WaitEventsIterator};
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use Api;
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use ContextError;
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use CreationError;
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use PixelFormat;
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use PixelFormatRequirements;
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use GlAttributes;
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use GlContext;
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use WindowAttributes;
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use api::egl::ffi::egl::Egl;
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use api::egl;
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use api::egl::Context as EglContext;
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use std::ffi::CString;
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use std::ops::{Deref, DerefMut};
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use kernel32;
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/// Stupid wrapper because `*const libc::c_void` doesn't implement `Sync`.
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struct EglWrapper(Egl);
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unsafe impl Sync for EglWrapper {}
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lazy_static! {
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// An EGL implementation available on the system.
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static ref EGL: Option<EglWrapper> = {
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// the ATI drivers provide an EGL implementation in their DLLs
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let dll_name = if cfg!(target_pointer_width = "64") {
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b"atio6axx.dll\0"
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} else {
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b"atioglxx.dll\0"
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};
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let dll = unsafe { kernel32::LoadLibraryA(dll_name.as_ptr() as *const _) };
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if !dll.is_null() {
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let egl = Egl::load_with(|name| {
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let name = CString::new(name).unwrap();
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unsafe { kernel32::GetProcAddress(dll, name.as_ptr()) as *const _ }
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});
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Some(EglWrapper(egl))
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} else {
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None
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}
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};
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}
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#[derive(Default)]
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pub struct PlatformSpecificWindowBuilderAttributes;
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#[derive(Default)]
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@ -62,12 +22,10 @@ pub struct Window(win32::Window);
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impl Window {
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/// See the docs in the crate root file.
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#[inline]
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pub fn new(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&Window>, _: &PlatformSpecificWindowBuilderAttributes)
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pub fn new(window: &WindowAttributes, _: &PlatformSpecificWindowBuilderAttributes)
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-> Result<Window, CreationError>
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{
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win32::Window::new(window, pf_reqs, &opengl.clone().map_sharing(|w| &w.0),
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EGL.as_ref().map(|w| &w.0)).map(|w| Window(w))
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win32::Window::new(window).map(Window)
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}
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}
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@ -86,87 +44,3 @@ impl DerefMut for Window {
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&mut self.0
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}
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}
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///
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pub enum HeadlessContext {
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/// A regular window, but invisible.
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HiddenWindow(win32::Window),
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/// An EGL pbuffer.
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EglPbuffer(EglContext),
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}
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impl HeadlessContext {
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pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&HeadlessContext>,
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_: &PlatformSpecificHeadlessBuilderAttributes)
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-> Result<HeadlessContext, CreationError>
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{
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// if EGL is available, we try using EGL first
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// if EGL returns an error, we try the hidden window method
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if let &Some(ref egl) = &*EGL {
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let context = EglContext::new(egl.0.clone(), pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()), // TODO:
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egl::NativeDisplay::Other(None))
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.and_then(|prototype| prototype.finish_pbuffer(dimensions))
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.map(|ctxt| HeadlessContext::EglPbuffer(ctxt));
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if let Ok(context) = context {
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return Ok(context);
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}
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}
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let window = try!(win32::Window::new(&WindowAttributes { visible: false, .. Default::default() },
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pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()), //TODO:
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EGL.as_ref().map(|w| &w.0)));
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Ok(HeadlessContext::HiddenWindow(window))
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}
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}
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impl GlContext for HeadlessContext {
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#[inline]
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unsafe fn make_current(&self) -> Result<(), ContextError> {
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match self {
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&HeadlessContext::HiddenWindow(ref ctxt) => ctxt.make_current(),
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&HeadlessContext::EglPbuffer(ref ctxt) => ctxt.make_current(),
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}
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}
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#[inline]
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fn is_current(&self) -> bool {
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match self {
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&HeadlessContext::HiddenWindow(ref ctxt) => ctxt.is_current(),
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&HeadlessContext::EglPbuffer(ref ctxt) => ctxt.is_current(),
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}
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}
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#[inline]
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fn get_proc_address(&self, addr: &str) -> *const () {
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match self {
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&HeadlessContext::HiddenWindow(ref ctxt) => ctxt.get_proc_address(addr),
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&HeadlessContext::EglPbuffer(ref ctxt) => ctxt.get_proc_address(addr),
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}
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}
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#[inline]
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fn swap_buffers(&self) -> Result<(), ContextError> {
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match self {
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&HeadlessContext::HiddenWindow(ref ctxt) => ctxt.swap_buffers(),
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&HeadlessContext::EglPbuffer(ref ctxt) => ctxt.swap_buffers(),
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}
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}
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#[inline]
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fn get_api(&self) -> Api {
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match self {
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&HeadlessContext::HiddenWindow(ref ctxt) => ctxt.get_api(),
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&HeadlessContext::EglPbuffer(ref ctxt) => ctxt.get_api(),
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}
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}
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#[inline]
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fn get_pixel_format(&self) -> PixelFormat {
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match self {
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&HeadlessContext::HiddenWindow(ref ctxt) => ctxt.get_pixel_format(),
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&HeadlessContext::EglPbuffer(ref ctxt) => ctxt.get_pixel_format(),
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}
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}
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}
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