Remove most OpenGL stuff and make it compile on win32

This commit is contained in:
Pierre Krieger 2016-02-23 12:56:23 +01:00
parent bd605478d1
commit 10bb03c5f0
20 changed files with 30 additions and 3616 deletions

View file

@ -2,9 +2,7 @@
#[macro_use]
extern crate android_glue;
extern crate glutin;
mod support;
extern crate winit;
#[cfg(target_os = "android")]
android_start!(main);
@ -14,23 +12,15 @@ fn resize_callback(width: u32, height: u32) {
}
fn main() {
let mut window = glutin::WindowBuilder::new().build().unwrap();
let mut window = winit::WindowBuilder::new().build().unwrap();
window.set_title("A fantastic window!");
window.set_window_resize_callback(Some(resize_callback as fn(u32, u32)));
let _ = unsafe { window.make_current() };
println!("Pixel format of the window: {:?}", window.get_pixel_format());
let context = support::load(&window);
for event in window.wait_events() {
context.draw_frame((0.0, 1.0, 0.0, 1.0));
let _ = window.swap_buffers();
println!("{:?}", event);
match event {
glutin::Event::Closed => break,
winit::Event::Closed => break,
_ => ()
}
}