Remove most OpenGL stuff and make it compile on win32
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20 changed files with 30 additions and 3616 deletions
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@ -2,9 +2,7 @@
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#[macro_use]
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extern crate android_glue;
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extern crate glutin;
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mod support;
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extern crate winit;
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#[cfg(target_os = "android")]
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android_start!(main);
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@ -14,23 +12,15 @@ fn resize_callback(width: u32, height: u32) {
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}
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fn main() {
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let mut window = glutin::WindowBuilder::new().build().unwrap();
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let mut window = winit::WindowBuilder::new().build().unwrap();
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window.set_title("A fantastic window!");
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window.set_window_resize_callback(Some(resize_callback as fn(u32, u32)));
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let _ = unsafe { window.make_current() };
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println!("Pixel format of the window: {:?}", window.get_pixel_format());
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let context = support::load(&window);
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for event in window.wait_events() {
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context.draw_frame((0.0, 1.0, 0.0, 1.0));
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let _ = window.swap_buffers();
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println!("{:?}", event);
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match event {
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glutin::Event::Closed => break,
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winit::Event::Closed => break,
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_ => ()
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}
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}
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