Add Window::set_window_level API

This adds `Window::set_window_level` to control the preferred
z level of the window.

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
This commit is contained in:
Amr Bashir 2022-11-26 03:50:58 +02:00 committed by GitHub
parent ba4bf03675
commit 101ac8908c
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 142 additions and 82 deletions

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@ -71,7 +71,7 @@ use crate::{
window_state::{CursorFlags, SavedWindow, WindowFlags, WindowState},
Fullscreen, Parent, PlatformSpecificWindowBuilderAttributes, WindowId,
},
window::{CursorGrabMode, CursorIcon, Theme, UserAttentionType, WindowAttributes},
window::{CursorGrabMode, CursorIcon, Theme, UserAttentionType, WindowAttributes, WindowLevel},
};
/// The Win32 implementation of the main `Window` object.
@ -605,14 +605,21 @@ impl Window {
}
#[inline]
pub fn set_always_on_top(&self, always_on_top: bool) {
pub fn set_window_level(&self, level: WindowLevel) {
let window = self.window.clone();
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
f.set(WindowFlags::ALWAYS_ON_TOP, always_on_top)
f.set(
WindowFlags::ALWAYS_ON_TOP,
level == WindowLevel::AlwaysOnTop,
);
f.set(
WindowFlags::ALWAYS_ON_BOTTOM,
level == WindowLevel::AlwaysOnBottom,
);
});
});
}
@ -985,7 +992,14 @@ where
WindowFlags::MARKER_UNDECORATED_SHADOW,
pl_attribs.decoration_shadow,
);
window_flags.set(WindowFlags::ALWAYS_ON_TOP, attributes.always_on_top);
window_flags.set(
WindowFlags::ALWAYS_ON_TOP,
attributes.window_level == WindowLevel::AlwaysOnTop,
);
window_flags.set(
WindowFlags::ALWAYS_ON_BOTTOM,
attributes.window_level == WindowLevel::AlwaysOnBottom,
);
window_flags.set(
WindowFlags::NO_BACK_BUFFER,
pl_attribs.no_redirection_bitmap,