Add Window::set_window_level API

This adds `Window::set_window_level` to control the preferred
z level of the window.

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
This commit is contained in:
Amr Bashir 2022-11-26 03:50:58 +02:00 committed by GitHub
parent ba4bf03675
commit 101ac8908c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 142 additions and 82 deletions

View file

@ -71,7 +71,7 @@ use crate::{
window_state::{CursorFlags, SavedWindow, WindowFlags, WindowState},
Fullscreen, Parent, PlatformSpecificWindowBuilderAttributes, WindowId,
},
window::{CursorGrabMode, CursorIcon, Theme, UserAttentionType, WindowAttributes},
window::{CursorGrabMode, CursorIcon, Theme, UserAttentionType, WindowAttributes, WindowLevel},
};
/// The Win32 implementation of the main `Window` object.
@ -605,14 +605,21 @@ impl Window {
}
#[inline]
pub fn set_always_on_top(&self, always_on_top: bool) {
pub fn set_window_level(&self, level: WindowLevel) {
let window = self.window.clone();
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
f.set(WindowFlags::ALWAYS_ON_TOP, always_on_top)
f.set(
WindowFlags::ALWAYS_ON_TOP,
level == WindowLevel::AlwaysOnTop,
);
f.set(
WindowFlags::ALWAYS_ON_BOTTOM,
level == WindowLevel::AlwaysOnBottom,
);
});
});
}
@ -985,7 +992,14 @@ where
WindowFlags::MARKER_UNDECORATED_SHADOW,
pl_attribs.decoration_shadow,
);
window_flags.set(WindowFlags::ALWAYS_ON_TOP, attributes.always_on_top);
window_flags.set(
WindowFlags::ALWAYS_ON_TOP,
attributes.window_level == WindowLevel::AlwaysOnTop,
);
window_flags.set(
WindowFlags::ALWAYS_ON_BOTTOM,
attributes.window_level == WindowLevel::AlwaysOnBottom,
);
window_flags.set(
WindowFlags::NO_BACK_BUFFER,
pl_attribs.no_redirection_bitmap,

View file

@ -12,14 +12,14 @@ use windows_sys::Win32::{
Graphics::Gdi::InvalidateRgn,
UI::WindowsAndMessaging::{
AdjustWindowRectEx, GetMenu, GetWindowLongW, SendMessageW, SetWindowLongW, SetWindowPos,
ShowWindow, GWL_EXSTYLE, GWL_STYLE, HWND_NOTOPMOST, HWND_TOPMOST, SWP_ASYNCWINDOWPOS,
SWP_FRAMECHANGED, SWP_NOACTIVATE, SWP_NOMOVE, SWP_NOREPOSITION, SWP_NOSIZE, SWP_NOZORDER,
SW_HIDE, SW_MAXIMIZE, SW_MINIMIZE, SW_RESTORE, SW_SHOW, WINDOWPLACEMENT, WINDOW_EX_STYLE,
WINDOW_STYLE, WS_BORDER, WS_CAPTION, WS_CHILD, WS_CLIPCHILDREN, WS_CLIPSIBLINGS,
WS_EX_ACCEPTFILES, WS_EX_APPWINDOW, WS_EX_LAYERED, WS_EX_NOREDIRECTIONBITMAP,
WS_EX_TOPMOST, WS_EX_TRANSPARENT, WS_EX_WINDOWEDGE, WS_MAXIMIZE, WS_MAXIMIZEBOX,
WS_MINIMIZE, WS_MINIMIZEBOX, WS_OVERLAPPEDWINDOW, WS_POPUP, WS_SIZEBOX, WS_SYSMENU,
WS_VISIBLE,
ShowWindow, GWL_EXSTYLE, GWL_STYLE, HWND_BOTTOM, HWND_NOTOPMOST, HWND_TOPMOST,
SWP_ASYNCWINDOWPOS, SWP_FRAMECHANGED, SWP_NOACTIVATE, SWP_NOMOVE, SWP_NOREPOSITION,
SWP_NOSIZE, SWP_NOZORDER, SW_HIDE, SW_MAXIMIZE, SW_MINIMIZE, SW_RESTORE, SW_SHOW,
WINDOWPLACEMENT, WINDOW_EX_STYLE, WINDOW_STYLE, WS_BORDER, WS_CAPTION, WS_CHILD,
WS_CLIPCHILDREN, WS_CLIPSIBLINGS, WS_EX_ACCEPTFILES, WS_EX_APPWINDOW, WS_EX_LAYERED,
WS_EX_NOREDIRECTIONBITMAP, WS_EX_TOPMOST, WS_EX_TRANSPARENT, WS_EX_WINDOWEDGE, WS_MAXIMIZE,
WS_MAXIMIZEBOX, WS_MINIMIZE, WS_MINIMIZEBOX, WS_OVERLAPPEDWINDOW, WS_POPUP, WS_SIZEBOX,
WS_SYSMENU, WS_VISIBLE,
},
};
@ -76,38 +76,39 @@ bitflags! {
}
bitflags! {
pub struct WindowFlags: u32 {
const RESIZABLE = 1 << 0;
const VISIBLE = 1 << 1;
const ON_TASKBAR = 1 << 2;
const ALWAYS_ON_TOP = 1 << 3;
const NO_BACK_BUFFER = 1 << 4;
const TRANSPARENT = 1 << 5;
const CHILD = 1 << 6;
const MAXIMIZED = 1 << 7;
const POPUP = 1 << 8;
const RESIZABLE = 1 << 0;
const VISIBLE = 1 << 1;
const ON_TASKBAR = 1 << 2;
const ALWAYS_ON_TOP = 1 << 3;
const ALWAYS_ON_BOTTOM = 1 << 4;
const NO_BACK_BUFFER = 1 << 5;
const TRANSPARENT = 1 << 6;
const CHILD = 1 << 7;
const MAXIMIZED = 1 << 8;
const POPUP = 1 << 9;
/// Marker flag for fullscreen. Should always match `WindowState::fullscreen`, but is
/// included here to make masking easier.
const MARKER_EXCLUSIVE_FULLSCREEN = 1 << 9;
const MARKER_BORDERLESS_FULLSCREEN = 1 << 10;
const MARKER_EXCLUSIVE_FULLSCREEN = 1 << 10;
const MARKER_BORDERLESS_FULLSCREEN = 1 << 11;
/// The `WM_SIZE` event contains some parameters that can effect the state of `WindowFlags`.
/// In most cases, it's okay to let those parameters change the state. However, when we're
/// running the `WindowFlags::apply_diff` function, we *don't* want those parameters to
/// effect our stored state, because the purpose of `apply_diff` is to update the actual
/// window's state to match our stored state. This controls whether to accept those changes.
const MARKER_RETAIN_STATE_ON_SIZE = 1 << 11;
const MARKER_RETAIN_STATE_ON_SIZE = 1 << 12;
const MARKER_IN_SIZE_MOVE = 1 << 12;
const MARKER_IN_SIZE_MOVE = 1 << 13;
const MINIMIZED = 1 << 13;
const MINIMIZED = 1 << 14;
const IGNORE_CURSOR_EVENT = 1 << 14;
const IGNORE_CURSOR_EVENT = 1 << 15;
/// Fully decorated window (incl. caption, border and drop shadow).
const MARKER_DECORATIONS = 1 << 15;
const MARKER_DECORATIONS = 1 << 16;
/// Drop shadow for undecorated windows.
const MARKER_UNDECORATED_SHADOW = 1 << 16;
const MARKER_UNDECORATED_SHADOW = 1 << 17;
const EXCLUSIVE_FULLSCREEN_OR_MASK = WindowFlags::ALWAYS_ON_TOP.bits;
}
@ -301,13 +302,18 @@ impl WindowFlags {
}
}
if diff.contains(WindowFlags::ALWAYS_ON_TOP) {
if diff.intersects(WindowFlags::ALWAYS_ON_TOP | WindowFlags::ALWAYS_ON_BOTTOM) {
unsafe {
SetWindowPos(
window,
match new.contains(WindowFlags::ALWAYS_ON_TOP) {
true => HWND_TOPMOST,
false => HWND_NOTOPMOST,
match (
new.contains(WindowFlags::ALWAYS_ON_TOP),
new.contains(WindowFlags::ALWAYS_ON_BOTTOM),
) {
(true, false) => HWND_TOPMOST,
(false, false) => HWND_NOTOPMOST,
(false, true) => HWND_BOTTOM,
(true, true) => unreachable!(),
},
0,
0,