Add Window::set_window_level API
This adds `Window::set_window_level` to control the preferred z level of the window. Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com> Co-authored-by: Kirill Chibisov <contact@kchibisov.com> Co-authored-by: Mads Marquart <mads@marquart.dk>
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@ -8,6 +8,8 @@ And please only add new entries to the top of this list, right below the `# Unre
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# Unreleased
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- **Breaking:** Removed `Window::set_always_on_top` and related APIs in favor of `Window::set_window_level`.
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- On Windows, MacOS and X11, add always on bottom APIs.
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- On Windows, fix the value in `MouseButton::Other`.
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- On macOS, add `WindowExtMacOS::is_document_edited` and `WindowExtMacOS::set_document_edited` APIs.
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- **Breaking:** Removed `WindowBuilderExtIOS::with_root_view_class`; instead, you should use `[[view layer] addSublayer: ...]` to add an instance of the desired layer class (e.g. `CAEAGLLayer` or `CAMetalLayer`). See `vulkano-win` or `wgpu` for examples of this.
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