Use the EGL API with Android

This commit is contained in:
Pierre Krieger 2015-05-01 09:44:35 +02:00
parent c755e10089
commit 0eaa8fd9eb
6 changed files with 73 additions and 219 deletions

View file

@ -5,29 +5,6 @@
use libc;
pub mod egl {
pub type khronos_utime_nanoseconds_t = super::khronos_utime_nanoseconds_t;
pub type khronos_uint64_t = super::khronos_uint64_t;
pub type khronos_ssize_t = super::khronos_ssize_t;
pub type EGLNativeDisplayType = super::EGLNativeDisplayType;
pub type EGLNativePixmapType = super::EGLNativePixmapType;
pub type EGLNativeWindowType = super::EGLNativeWindowType;
pub type EGLint = super::EGLint;
pub type NativeDisplayType = super::EGLNativeDisplayType;
pub type NativePixmapType = super::EGLNativePixmapType;
pub type NativeWindowType = super::EGLNativeWindowType;
include!(concat!(env!("OUT_DIR"), "/egl_bindings.rs"));
}
pub type khronos_utime_nanoseconds_t = khronos_uint64_t;
pub type khronos_uint64_t = libc::uint64_t;
pub type khronos_ssize_t = libc::c_long;
pub type EGLint = libc::int32_t;
pub type EGLNativeDisplayType = *const libc::c_void;
pub type EGLNativePixmapType = *const libc::c_void; // FIXME: egl_native_pixmap_t instead
pub type EGLNativeWindowType = *const ANativeWindow;
#[link(name = "android")]
#[link(name = "EGL")]
#[link(name = "GLESv2")]