Re-work event loop run() API so it can return a Result
This re-works the portable `run()` API that consumes the `EventLoop` and runs the loop on the calling thread until the app exits. This can be supported across _all_ platforms and compared to the previous `run() -> !` API is now able to return a `Result` status on all platforms except iOS and Web. Fixes: #2709 By moving away from `run() -> !` we stop calling `std::process::exit()` internally as a means to kill the process without returning which means it's possible to return an exit status and applications can return from their `main()` function normally. This also fixes Android support where an Activity runs in a thread but we can't assume to have full ownership of the process (other services could be running in separate threads). Additionally all examples have generally been updated so that `main()` returns a `Result` from `run()` Fixes: #2709
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39 changed files with 99 additions and 123 deletions
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@ -12,7 +12,7 @@ use winit::{
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#[path = "util/fill.rs"]
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mod fill;
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fn main() {
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fn main() -> Result<(), impl std::error::Error> {
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SimpleLogger::new().init().unwrap();
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// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
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@ -48,7 +48,7 @@ fn main() {
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} else if let Event::RedrawRequested(_) = event {
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fill::fill_window(&window);
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}
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});
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})
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}
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fn load_icon(path: &Path) -> Icon {
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