Add 'request_user_attention' to Window

This commit introduces a cross platform way to request a user attention
to the window via a 'request_user_attention' method on a Window struct.
This method is inspired by macOS's 'request_user_attention' method and
thus reuses its signature and semantics to some extent.
This commit is contained in:
Max de Danschutter 2020-11-27 03:03:08 +01:00 committed by GitHub
parent f79efec7ef
commit 0861a353d6
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 136 additions and 79 deletions

View file

@ -43,7 +43,7 @@ use crate::{
window_state::{CursorFlags, SavedWindow, WindowFlags, WindowState},
PlatformSpecificWindowBuilderAttributes, WindowId,
},
window::{CursorIcon, Fullscreen, WindowAttributes},
window::{CursorIcon, Fullscreen, UserAttentionType, WindowAttributes},
};
/// The Win32 implementation of the main `Window` object.
@ -621,6 +621,37 @@ impl Window {
warn!("`Window::set_ime_position` is ignored on Windows")
}
#[inline]
pub fn request_user_attention(&self, request_type: Option<UserAttentionType>) {
let window = self.window.clone();
let active_window_handle = unsafe { winuser::GetActiveWindow() };
if window.0 == active_window_handle {
return;
}
self.thread_executor.execute_in_thread(move || unsafe {
let (flags, count) = request_type
.map(|ty| match ty {
UserAttentionType::Critical => {
(winuser::FLASHW_ALL | winuser::FLASHW_TIMERNOFG, u32::MAX)
}
UserAttentionType::Informational => {
(winuser::FLASHW_TRAY | winuser::FLASHW_TIMERNOFG, 0)
}
})
.unwrap_or((winuser::FLASHW_STOP, 0));
let mut flash_info = winuser::FLASHWINFO {
cbSize: mem::size_of::<winuser::FLASHWINFO>() as UINT,
hwnd: window.0,
dwFlags: flags,
uCount: count,
dwTimeout: 0,
};
winuser::FlashWindowEx(&mut flash_info);
});
}
#[inline]
pub fn is_dark_mode(&self) -> bool {
self.window_state.lock().is_dark_mode