Add 'request_user_attention' to Window

This commit introduces a cross platform way to request a user attention
to the window via a 'request_user_attention' method on a Window struct.
This method is inspired by macOS's 'request_user_attention' method and
thus reuses its signature and semantics to some extent.
This commit is contained in:
Max de Danschutter 2020-11-27 03:03:08 +01:00 committed by GitHub
parent f79efec7ef
commit 0861a353d6
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 136 additions and 79 deletions

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@ -30,7 +30,7 @@ use crate::{
event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW},
icon::Icon,
monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode},
window::{CursorIcon, Fullscreen, WindowAttributes},
window::{CursorIcon, Fullscreen, UserAttentionType, WindowAttributes},
};
pub(crate) use crate::icon::RgbaIcon as PlatformIcon;
@ -418,6 +418,16 @@ impl Window {
x11_or_wayland!(match self; Window(w) => w.set_ime_position(position))
}
#[inline]
pub fn request_user_attention(&self, _request_type: Option<UserAttentionType>) {
match self {
#[cfg(feature = "x11")]
&Window::X(ref w) => w.request_user_attention(_request_type),
#[cfg(feature = "wayland")]
_ => (),
}
}
#[inline]
pub fn request_redraw(&self) {
x11_or_wayland!(match self; Window(w) => w.request_redraw())