Add 'request_user_attention' to Window
This commit introduces a cross platform way to request a user attention to the window via a 'request_user_attention' method on a Window struct. This method is inspired by macOS's 'request_user_attention' method and thus reuses its signature and semantics to some extent.
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11 changed files with 136 additions and 79 deletions
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@ -30,7 +30,7 @@ use crate::{
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event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW},
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icon::Icon,
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monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode},
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window::{CursorIcon, Fullscreen, WindowAttributes},
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window::{CursorIcon, Fullscreen, UserAttentionType, WindowAttributes},
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};
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pub(crate) use crate::icon::RgbaIcon as PlatformIcon;
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@ -418,6 +418,16 @@ impl Window {
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x11_or_wayland!(match self; Window(w) => w.set_ime_position(position))
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}
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#[inline]
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pub fn request_user_attention(&self, _request_type: Option<UserAttentionType>) {
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match self {
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#[cfg(feature = "x11")]
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&Window::X(ref w) => w.request_user_attention(_request_type),
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#[cfg(feature = "wayland")]
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_ => (),
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}
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}
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#[inline]
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pub fn request_redraw(&self) {
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x11_or_wayland!(match self; Window(w) => w.request_redraw())
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