Clarify scale_factor docs

Wayland scales each window individually, thus make it clear. Also
recommend against using the `MonitorHandle::scale_factor`.

Fixes #3183.
This commit is contained in:
Kirill Chibisov 2023-10-28 14:23:20 +04:00 committed by GitHub
parent 92b7dcccc1
commit 075dfcea19
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3 changed files with 13 additions and 5 deletions

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@ -82,7 +82,8 @@
//! If `WINIT_X11_SCALE_FACTOR` is set to `randr`, it'll ignore the `Xft.dpi` field and use the
//! XRandR scaling method. Generally speaking, you should try to configure the standard system
//! variables to do what you want before resorting to `WINIT_X11_SCALE_FACTOR`.
//! - **Wayland:** Scale factor is suggested by the the compositor.
//! - **Wayland:** Scale factor is suggested by the compositor for each window individually. The
//! monitor scale factor may differ from the window scale factor.
//! - **iOS:** Scale factors are set by Apple to the value that best suits the device, and range
//! from `1.0` to `3.0`. See [this article][apple_1] and [this article][apple_2] for more
//! information.

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@ -138,14 +138,18 @@ impl MonitorHandle {
self.inner.refresh_rate_millihertz()
}
/// Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
/// Returns the scale factor of the underlying monitor. To map logical pixels to physical
/// pixels and vice versa, use [`Window::scale_factor`].
///
/// See the [`dpi`](crate::dpi) module for more information.
///
/// ## Platform-specific
///
/// - **X11:** Can be overridden using the `WINIT_X11_SCALE_FACTOR` environment variable.
/// - **Wayland:** May differ from [`Window::scale_factor`].
/// - **Android:** Always returns 1.0.
///
/// [`Window::scale_factor`]: crate::window::Window::scale_factor
#[inline]
pub fn scale_factor(&self) -> f64 {
self.inner.scale_factor()

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@ -543,14 +543,17 @@ impl Window {
self.window.maybe_wait_on_main(|w| WindowId(w.id()))
}
/// Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
///
/// See the [`dpi`](crate::dpi) module for more information.
/// Returns the scale factor that can be used to map logical pixels to physical pixels, and
/// vice versa.
///
/// Note that this value can change depending on user action (for example if the window is
/// moved to another screen); as such, tracking [`WindowEvent::ScaleFactorChanged`] events is
/// the most robust way to track the DPI you need to use to draw.
///
/// This value may differ from [`MonitorHandle::scale_factor`].
///
/// See the [`dpi`](crate::dpi) module for more information.
///
/// ## Platform-specific
///
/// - **X11:** This respects Xft.dpi, and can be overridden using the `WINIT_X11_SCALE_FACTOR` environment variable.