fix: Allow unknown bit-depth on macOS (#4190)
It is unclear what values CGDisplayModeCopyPixelEncoding is allowed to return, so let's make sure to handle unknown cases.
This commit is contained in:
parent
3e50911adb
commit
04482d5a2e
4 changed files with 18 additions and 6 deletions
|
|
@ -248,3 +248,4 @@ changelog entry.
|
|||
- On macOS, fixed the scancode conversion for audio volume keys.
|
||||
- On macOS, fixed the scancode conversion for `IntlBackslash`.
|
||||
- On macOS, fixed redundant `SurfaceResized` event at window creation.
|
||||
- On macOS, don't panic on monitors with unknown bit-depths.
|
||||
|
|
|
|||
|
|
@ -11,8 +11,8 @@ use objc2_core_graphics::CGDirectDisplayID;
|
|||
|
||||
pub const IO16BitDirectPixels: &str = "-RRRRRGGGGGBBBBB";
|
||||
pub const IO32BitDirectPixels: &str = "--------RRRRRRRRGGGGGGGGBBBBBBBB";
|
||||
|
||||
pub const kIO30BitDirectPixels: &str = "--RRRRRRRRRRGGGGGGGGGGBBBBBBBBBB";
|
||||
pub const kIO64BitDirectPixels: &str = "-16R16G16B16";
|
||||
|
||||
// `CGDisplayCreateUUIDFromDisplayID` comes from the `ColorSync` framework.
|
||||
// However, that framework was only introduced "publicly" in macOS 10.13.
|
||||
|
|
|
|||
|
|
@ -66,17 +66,21 @@ impl VideoModeHandle {
|
|||
refresh_rate_millihertz: Option<NonZeroU32>,
|
||||
) -> Self {
|
||||
unsafe {
|
||||
// The bit-depth is basically always 32 since macOS 10.12.
|
||||
#[allow(deprecated)]
|
||||
let pixel_encoding =
|
||||
CGDisplayMode::pixel_encoding(Some(&native_mode.0)).unwrap().to_string();
|
||||
let bit_depth = if pixel_encoding.eq_ignore_ascii_case(ffi::IO32BitDirectPixels) {
|
||||
32
|
||||
NonZeroU16::new(32)
|
||||
} else if pixel_encoding.eq_ignore_ascii_case(ffi::IO16BitDirectPixels) {
|
||||
16
|
||||
NonZeroU16::new(16)
|
||||
} else if pixel_encoding.eq_ignore_ascii_case(ffi::kIO30BitDirectPixels) {
|
||||
30
|
||||
NonZeroU16::new(30)
|
||||
} else if pixel_encoding.eq_ignore_ascii_case(ffi::kIO64BitDirectPixels) {
|
||||
NonZeroU16::new(64)
|
||||
} else {
|
||||
unimplemented!()
|
||||
warn!(?pixel_encoding, "unknown bit depth");
|
||||
None
|
||||
};
|
||||
|
||||
let mode = VideoMode::new(
|
||||
|
|
@ -84,7 +88,7 @@ impl VideoModeHandle {
|
|||
CGDisplayMode::pixel_width(Some(&native_mode.0)) as u32,
|
||||
CGDisplayMode::pixel_height(Some(&native_mode.0)) as u32,
|
||||
),
|
||||
NonZeroU16::new(bit_depth),
|
||||
bit_depth,
|
||||
refresh_rate_millihertz,
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -151,6 +151,13 @@ impl VideoMode {
|
|||
/// Returns the bit depth of this video mode, as in how many bits you have
|
||||
/// available per color. This is generally 24 bits or 32 bits on modern
|
||||
/// systems, depending on whether the alpha channel is counted or not.
|
||||
///
|
||||
/// # Platform-specific
|
||||
///
|
||||
/// - **macOS**: Video modes do not control the bit depth of the monitor, so this often defaults
|
||||
/// to 32.
|
||||
/// - **iOS**: Always returns `None`.
|
||||
/// - **Wayland**: Always returns `None`.
|
||||
pub fn bit_depth(&self) -> Option<NonZeroU16> {
|
||||
self.bit_depth
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue