Allow creating EGL contexts on win32 with the AMD DLLs

This commit is contained in:
Pierre Krieger 2015-05-21 18:59:30 +02:00
parent e606281862
commit 01ecd24fe2
7 changed files with 133 additions and 27 deletions

View file

@ -4,18 +4,22 @@ use std::io;
use std::ptr;
use std::mem;
use std::thread;
use libc;
use super::callback;
use super::Window;
use super::MonitorID;
use super::WindowWrapper;
use super::Context;
use Api;
use BuilderAttribs;
use CreationError;
use CreationError::OsError;
use CursorState;
use GlRequest;
use std::ffi::OsStr;
use std::ffi::{CString, OsStr};
use std::os::windows::ffi::OsStrExt;
use std::sync::mpsc::channel;
@ -23,17 +27,22 @@ use winapi;
use kernel32;
use user32;
use api::wgl::{self, Context};
use api::wgl;
use api::wgl::Context as WglContext;
use api::egl;
use api::egl::Context as EglContext;
/// Work-around the fact that HGLRC doesn't implement Send
struct ContextHack(winapi::HGLRC);
unsafe impl Send for ContextHack {}
pub enum RawContext {
Egl(egl::ffi::egl::types::EGLContext),
Wgl(winapi::HGLRC),
}
pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<winapi::HGLRC>)
unsafe impl Send for RawContext {}
unsafe impl Sync for RawContext {}
pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<RawContext>)
-> Result<Window, CreationError>
{
let builder_sharelists = builder_sharelists.map(|s| ContextHack(s));
// initializing variables to be sent to the task
let title = OsStr::new(&builder.title).encode_wide().chain(Some(0).into_iter())
@ -73,10 +82,8 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<w
}
unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
builder_sharelists: Option<ContextHack>) -> Result<Window, CreationError>
builder_sharelists: Option<RawContext>) -> Result<Window, CreationError>
{
let builder_sharelists = builder_sharelists.map(|s| s.0);
// registering the window class
let class_name = register_window_class();
@ -147,8 +154,65 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
WindowWrapper(handle, hdc)
};
//
let context = try!(wgl::Context::new(&builder, real_window.0, builder_sharelists));
// creating the OpenGL context
let context = match builder.gl_version {
GlRequest::Specific(Api::OpenGlEs, (major, minor)) => {
// trying to load EGL from the ATI drivers
// TODO: use LoadLibraryA instead
let dll_name = if cfg!(target_pointer_width = "64") {
"atio6axx.dll"
} else {
"atioglxx.dll"
};
let dll_name = OsStr::new(dll_name).encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
let dll = unsafe { kernel32::LoadLibraryW(dll_name.as_ptr()) };
if !dll.is_null() {
let egl = ::api::egl::ffi::egl::Egl::load_with(|name| {
let name = CString::new(name).unwrap();
unsafe { kernel32::GetProcAddress(dll, name.as_ptr()) as *const libc::c_void }
});
if let Ok(c) = EglContext::new(egl, &builder, Some(ptr::null()),
real_window.0)
{
Context::Egl(c)
} else {
let builder_sharelists = match builder_sharelists {
None => None,
Some(RawContext::Wgl(c)) => Some(c),
_ => unimplemented!()
};
try!(WglContext::new(&builder, real_window.0, builder_sharelists)
.map(Context::Wgl))
}
} else {
// falling back to WGL, which is always available
let builder_sharelists = match builder_sharelists {
None => None,
Some(RawContext::Wgl(c)) => Some(c),
_ => unimplemented!()
};
try!(WglContext::new(&builder, real_window.0, builder_sharelists)
.map(Context::Wgl))
}
},
_ => {
let builder_sharelists = match builder_sharelists {
None => None,
Some(RawContext::Wgl(c)) => Some(c),
_ => unimplemented!()
};
try!(WglContext::new(&builder, real_window.0, builder_sharelists).map(Context::Wgl))
}
};
// calling SetForegroundWindow if fullscreen
if builder.monitor.is_some() {