winit/src/api/win32/init.rs

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use std::sync::{Arc, Mutex};
use std::io;
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use std::ptr;
use std::mem;
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use std::thread;
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use super::callback;
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use super::WindowState;
use super::Window;
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use super::MonitorId;
use super::WindowWrapper;
use super::Context;
use Api;
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use CreationError;
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use CreationError::OsError;
use CursorState;
use GlAttributes;
use GlRequest;
use PixelFormatRequirements;
use WindowAttributes;
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use std::ffi::{OsStr};
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use std::os::windows::ffi::OsStrExt;
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use std::sync::mpsc::channel;
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use winapi;
use kernel32;
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use dwmapi;
use user32;
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use api::wgl::Context as WglContext;
use api::egl;
use api::egl::Context as EglContext;
use api::egl::ffi::egl::Egl;
#[derive(Clone)]
pub enum RawContext {
Egl(egl::ffi::egl::types::EGLContext),
Wgl(winapi::HGLRC),
}
unsafe impl Send for RawContext {}
unsafe impl Sync for RawContext {}
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pub fn new_window(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
opengl: &GlAttributes<RawContext>, egl: Option<&Egl>)
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-> Result<Window, CreationError>
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{
let egl = egl.map(|e| e.clone());
let window = window.clone();
let pf_reqs = pf_reqs.clone();
let opengl = opengl.clone();
// initializing variables to be sent to the task
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let title = OsStr::new(&window.title).encode_wide().chain(Some(0).into_iter())
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.collect::<Vec<_>>();
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let (tx, rx) = channel();
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// `GetMessage` must be called in the same thread as CreateWindow, so we create a new thread
// dedicated to this window.
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thread::spawn(move || {
unsafe {
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// creating and sending the `Window`
match init(title, &window, &pf_reqs, &opengl, egl) {
Ok(w) => tx.send(Ok(w)).ok(),
Err(e) => {
tx.send(Err(e)).ok();
return;
}
};
// now that the `Window` struct is initialized, the main `Window::new()` function will
// return and this events loop will run in parallel
loop {
let mut msg = mem::uninitialized();
if user32::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) == 0 {
break;
}
user32::TranslateMessage(&msg);
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user32::DispatchMessageW(&msg); // calls `callback` (see the callback module)
}
}
});
rx.recv().unwrap()
}
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unsafe fn init(title: Vec<u16>, window: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
opengl: &GlAttributes<RawContext>, egl: Option<Egl>)
-> Result<Window, CreationError>
{
let opengl = opengl.clone().map_sharing(|sharelists| {
match sharelists {
RawContext::Wgl(c) => c,
_ => unimplemented!()
}
});
// registering the window class
let class_name = register_window_class();
// building a RECT object with coordinates
let mut rect = winapi::RECT {
left: 0, right: window.dimensions.unwrap_or((1024, 768)).0 as winapi::LONG,
top: 0, bottom: window.dimensions.unwrap_or((1024, 768)).1 as winapi::LONG,
};
// switching to fullscreen if necessary
// this means adjusting the window's position so that it overlaps the right monitor,
// and change the monitor's resolution if necessary
if window.monitor.is_some() {
let monitor = window.monitor.as_ref().unwrap();
try!(switch_to_fullscreen(&mut rect, monitor));
}
// computing the style and extended style of the window
let (ex_style, style) = if window.monitor.is_some() || window.decorations == false {
(winapi::WS_EX_APPWINDOW, winapi::WS_POPUP | winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN)
} else {
(winapi::WS_EX_APPWINDOW | winapi::WS_EX_WINDOWEDGE,
winapi::WS_OVERLAPPEDWINDOW | winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN)
};
// adjusting the window coordinates using the style
user32::AdjustWindowRectEx(&mut rect, style, 0, ex_style);
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// creating the real window this time, by using the functions in `extra_functions`
let real_window = {
let (width, height) = if window.monitor.is_some() || window.dimensions.is_some() {
(Some(rect.right - rect.left), Some(rect.bottom - rect.top))
} else {
(None, None)
};
let (x, y) = if window.monitor.is_some() {
(Some(rect.left), Some(rect.top))
} else {
(None, None)
};
let style = if !window.visible {
style
} else {
style | winapi::WS_VISIBLE
};
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let handle = user32::CreateWindowExW(ex_style | winapi::WS_EX_ACCEPTFILES,
class_name.as_ptr(),
title.as_ptr() as winapi::LPCWSTR,
style | winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN,
x.unwrap_or(winapi::CW_USEDEFAULT), y.unwrap_or(winapi::CW_USEDEFAULT),
width.unwrap_or(winapi::CW_USEDEFAULT), height.unwrap_or(winapi::CW_USEDEFAULT),
ptr::null_mut(), ptr::null_mut(), kernel32::GetModuleHandleW(ptr::null()),
ptr::null_mut());
if handle.is_null() {
return Err(OsError(format!("CreateWindowEx function failed: {}",
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format!("{}", io::Error::last_os_error()))));
}
let hdc = user32::GetDC(handle);
if hdc.is_null() {
return Err(OsError(format!("GetDC function failed: {}",
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format!("{}", io::Error::last_os_error()))));
}
WindowWrapper(handle, hdc)
};
// creating the OpenGL context
let context = match opengl.version {
GlRequest::Specific(Api::OpenGlEs, (_major, _minor)) => {
if let Some(egl) = egl {
if let Ok(c) = EglContext::new(egl, &pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()),
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egl::NativeDisplay::Other(Some(ptr::null())))
.and_then(|p| p.finish(real_window.0))
{
Context::Egl(c)
} else {
try!(WglContext::new(&pf_reqs, &opengl, real_window.0)
.map(Context::Wgl))
}
} else {
// falling back to WGL, which is always available
try!(WglContext::new(&pf_reqs, &opengl, real_window.0)
.map(Context::Wgl))
}
},
_ => {
try!(WglContext::new(&pf_reqs, &opengl, real_window.0).map(Context::Wgl))
}
};
// making the window transparent
if window.transparent {
let bb = winapi::DWM_BLURBEHIND {
dwFlags: 0x1, // FIXME: DWM_BB_ENABLE;
fEnable: 1,
hRgnBlur: ptr::null_mut(),
fTransitionOnMaximized: 0,
};
dwmapi::DwmEnableBlurBehindWindow(real_window.0, &bb);
}
// calling SetForegroundWindow if fullscreen
if window.monitor.is_some() {
user32::SetForegroundWindow(real_window.0);
}
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// Creating a mutex to track the current window state
let window_state = Arc::new(Mutex::new(WindowState {
cursor_state: CursorState::Normal,
attributes: window.clone()
}));
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// filling the CONTEXT_STASH task-local storage so that we can start receiving events
let events_receiver = {
let (tx, rx) = channel();
let mut tx = Some(tx);
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callback::CONTEXT_STASH.with(|context_stash| {
let data = callback::ThreadLocalData {
win: real_window.0,
sender: tx.take().unwrap(),
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window_state: window_state.clone()
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};
(*context_stash.borrow_mut()) = Some(data);
});
rx
};
// building the struct
Ok(Window {
window: real_window,
context: context,
events_receiver: events_receiver,
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window_state: window_state,
})
}
unsafe fn register_window_class() -> Vec<u16> {
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let class_name = OsStr::new("Window Class").encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
let class = winapi::WNDCLASSEXW {
cbSize: mem::size_of::<winapi::WNDCLASSEXW>() as winapi::UINT,
style: winapi::CS_HREDRAW | winapi::CS_VREDRAW | winapi::CS_OWNDC,
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lpfnWndProc: Some(callback::callback),
cbClsExtra: 0,
cbWndExtra: 0,
hInstance: kernel32::GetModuleHandleW(ptr::null()),
hIcon: ptr::null_mut(),
hCursor: ptr::null_mut(), // must be null in order for cursor state to work properly
hbrBackground: ptr::null_mut(),
lpszMenuName: ptr::null(),
lpszClassName: class_name.as_ptr(),
hIconSm: ptr::null_mut(),
};
// We ignore errors because registering the same window class twice would trigger
// an error, and because errors here are detected during CreateWindowEx anyway.
// Also since there is no weird element in the struct, there is no reason for this
// call to fail.
user32::RegisterClassExW(&class);
class_name
}
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unsafe fn switch_to_fullscreen(rect: &mut winapi::RECT, monitor: &MonitorId)
-> Result<(), CreationError>
{
// adjusting the rect
{
let pos = monitor.get_position();
rect.left += pos.0 as winapi::LONG;
rect.right += pos.0 as winapi::LONG;
rect.top += pos.1 as winapi::LONG;
rect.bottom += pos.1 as winapi::LONG;
}
// changing device settings
let mut screen_settings: winapi::DEVMODEW = mem::zeroed();
screen_settings.dmSize = mem::size_of::<winapi::DEVMODEW>() as winapi::WORD;
screen_settings.dmPelsWidth = (rect.right - rect.left) as winapi::DWORD;
screen_settings.dmPelsHeight = (rect.bottom - rect.top) as winapi::DWORD;
screen_settings.dmBitsPerPel = 32; // TODO: ?
screen_settings.dmFields = winapi::DM_BITSPERPEL | winapi::DM_PELSWIDTH | winapi::DM_PELSHEIGHT;
let result = user32::ChangeDisplaySettingsExW(monitor.get_adapter_name().as_ptr(),
&mut screen_settings, ptr::null_mut(),
winapi::CDS_FULLSCREEN, ptr::null_mut());
if result != winapi::DISP_CHANGE_SUCCESSFUL {
return Err(OsError(format!("ChangeDisplaySettings failed: {}", result)));
}
Ok(())
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}