winit/src/platform_impl/macos/ffi.rs

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// TODO: Upstream these
#![allow(dead_code, non_snake_case, non_upper_case_globals)]
use std::ffi::c_void;
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
use core_foundation::{
array::CFArrayRef, dictionary::CFDictionaryRef, string::CFStringRef, uuid::CFUUIDRef,
};
use core_graphics::{
base::CGError,
display::{CGDirectDisplayID, CGDisplayConfigRef},
};
pub type CGDisplayFadeInterval = f32;
pub type CGDisplayReservationInterval = f32;
pub type CGDisplayBlendFraction = f32;
pub const kCGDisplayBlendNormal: f32 = 0.0;
pub const kCGDisplayBlendSolidColor: f32 = 1.0;
pub type CGDisplayFadeReservationToken = u32;
pub const kCGDisplayFadeReservationInvalidToken: CGDisplayFadeReservationToken = 0;
pub type Boolean = u8;
pub const FALSE: Boolean = 0;
pub const TRUE: Boolean = 1;
pub const kCGErrorSuccess: i32 = 0;
pub const kCGErrorFailure: i32 = 1000;
pub const kCGErrorIllegalArgument: i32 = 1001;
pub const kCGErrorInvalidConnection: i32 = 1002;
pub const kCGErrorInvalidContext: i32 = 1003;
pub const kCGErrorCannotComplete: i32 = 1004;
pub const kCGErrorNotImplemented: i32 = 1006;
pub const kCGErrorRangeCheck: i32 = 1007;
pub const kCGErrorTypeCheck: i32 = 1008;
pub const kCGErrorInvalidOperation: i32 = 1010;
pub const kCGErrorNoneAvailable: i32 = 1011;
pub const IO1BitIndexedPixels: &str = "P";
pub const IO2BitIndexedPixels: &str = "PP";
pub const IO4BitIndexedPixels: &str = "PPPP";
pub const IO8BitIndexedPixels: &str = "PPPPPPPP";
pub const IO16BitDirectPixels: &str = "-RRRRRGGGGGBBBBB";
pub const IO32BitDirectPixels: &str = "--------RRRRRRRRGGGGGGGGBBBBBBBB";
pub const kIO30BitDirectPixels: &str = "--RRRRRRRRRRGGGGGGGGGGBBBBBBBBBB";
pub const kIO64BitDirectPixels: &str = "-16R16G16B16";
pub const kIO16BitFloatPixels: &str = "-16FR16FG16FB16";
pub const kIO32BitFloatPixels: &str = "-32FR32FG32FB32";
pub const IOYUV422Pixels: &str = "Y4U2V2";
pub const IO8BitOverlayPixels: &str = "O8";
pub type CGWindowLevel = i32;
pub type CGDisplayModeRef = *mut c_void;
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
// `CGDisplayCreateUUIDFromDisplayID` comes from the `ColorSync` framework.
// However, that framework was only introduced "publicly" in macOS 10.13.
//
// Since we want to support older versions, we can't link to `ColorSync`
// directly. Fortunately, it has always been available as a subframework of
// `ApplicationServices`, see:
// https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/OSX_Technology_Overview/SystemFrameworks/SystemFrameworks.html#//apple_ref/doc/uid/TP40001067-CH210-BBCFFIEG
#[link(name = "ApplicationServices", kind = "framework")]
extern "C" {
pub fn CGDisplayCreateUUIDFromDisplayID(display: CGDirectDisplayID) -> CFUUIDRef;
}
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
#[link(name = "CoreGraphics", kind = "framework")]
extern "C" {
pub fn CGRestorePermanentDisplayConfiguration();
pub fn CGDisplayCapture(display: CGDirectDisplayID) -> CGError;
pub fn CGDisplayRelease(display: CGDirectDisplayID) -> CGError;
pub fn CGConfigureDisplayFadeEffect(
config: CGDisplayConfigRef,
fadeOutSeconds: CGDisplayFadeInterval,
fadeInSeconds: CGDisplayFadeInterval,
fadeRed: f32,
fadeGreen: f32,
fadeBlue: f32,
) -> CGError;
pub fn CGAcquireDisplayFadeReservation(
seconds: CGDisplayReservationInterval,
token: *mut CGDisplayFadeReservationToken,
) -> CGError;
pub fn CGDisplayFade(
token: CGDisplayFadeReservationToken,
duration: CGDisplayFadeInterval,
startBlend: CGDisplayBlendFraction,
endBlend: CGDisplayBlendFraction,
redBlend: f32,
greenBlend: f32,
blueBlend: f32,
synchronous: Boolean,
) -> CGError;
pub fn CGReleaseDisplayFadeReservation(token: CGDisplayFadeReservationToken) -> CGError;
pub fn CGShieldingWindowLevel() -> CGWindowLevel;
pub fn CGDisplaySetDisplayMode(
display: CGDirectDisplayID,
mode: CGDisplayModeRef,
options: CFDictionaryRef,
) -> CGError;
pub fn CGDisplayCopyAllDisplayModes(
display: CGDirectDisplayID,
options: CFDictionaryRef,
) -> CFArrayRef;
pub fn CGDisplayModeGetPixelWidth(mode: CGDisplayModeRef) -> usize;
pub fn CGDisplayModeGetPixelHeight(mode: CGDisplayModeRef) -> usize;
pub fn CGDisplayModeGetRefreshRate(mode: CGDisplayModeRef) -> f64;
pub fn CGDisplayModeCopyPixelEncoding(mode: CGDisplayModeRef) -> CFStringRef;
pub fn CGDisplayModeRetain(mode: CGDisplayModeRef);
pub fn CGDisplayModeRelease(mode: CGDisplayModeRef);
}
mod core_video {
use super::*;
#[link(name = "CoreVideo", kind = "framework")]
extern "C" {}
// CVBase.h
pub type CVTimeFlags = i32; // int32_t
pub const kCVTimeIsIndefinite: CVTimeFlags = 1 << 0;
#[repr(C)]
#[derive(Debug, Clone)]
pub struct CVTime {
pub time_value: i64, // int64_t
pub time_scale: i32, // int32_t
pub flags: i32, // int32_t
}
// CVReturn.h
pub type CVReturn = i32; // int32_t
pub const kCVReturnSuccess: CVReturn = 0;
// CVDisplayLink.h
pub type CVDisplayLinkRef = *mut c_void;
extern "C" {
pub fn CVDisplayLinkCreateWithCGDisplay(
displayID: CGDirectDisplayID,
displayLinkOut: *mut CVDisplayLinkRef,
) -> CVReturn;
pub fn CVDisplayLinkGetNominalOutputVideoRefreshPeriod(
displayLink: CVDisplayLinkRef,
) -> CVTime;
pub fn CVDisplayLinkRelease(displayLink: CVDisplayLinkRef);
}
}
pub use core_video::*;