winit/src/api/android/mod.rs

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Rust
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#![cfg(target_os = "android")]
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extern crate android_glue;
use libc;
use std::ffi::{CString};
use std::sync::mpsc::{Receiver, channel};
use {CreationError, Event, MouseCursor};
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use CreationError::OsError;
use events::ElementState::{Pressed, Released};
use events::{Touch, TouchPhase};
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use std::collections::VecDeque;
use Api;
use ContextError;
use CursorState;
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use GlAttributes;
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use GlContext;
use GlRequest;
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use PixelFormat;
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use PixelFormatRequirements;
use WindowAttributes;
use native_monitor::NativeMonitorId;
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use api::egl;
use api::egl::Context as EglContext;
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pub struct Window {
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context: EglContext,
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event_rx: Receiver<android_glue::Event>,
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}
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#[derive(Clone)]
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pub struct MonitorId;
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mod ffi;
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#[inline]
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pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut rb = VecDeque::new();
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rb.push_back(MonitorId);
rb
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}
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#[inline]
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pub fn get_primary_monitor() -> MonitorId {
MonitorId
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}
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impl MonitorId {
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#[inline]
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pub fn get_name(&self) -> Option<String> {
Some("Primary".to_string())
}
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#[inline]
pub fn get_native_identifier(&self) -> NativeMonitorId {
NativeMonitorId::Unavailable
}
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#[inline]
pub fn get_dimensions(&self) -> (u32, u32) {
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unimplemented!()
}
}
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#[derive(Default)]
pub struct PlatformSpecificWindowBuilderAttributes;
#[derive(Default)]
pub struct PlatformSpecificHeadlessBuilderAttributes;
pub struct PollEventsIterator<'a> {
window: &'a Window,
}
impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event;
fn next(&mut self) -> Option<Event> {
match self.window.event_rx.try_recv() {
Ok(android_glue::Event::EventMotion(motion)) => {
Some(Event::Touch(Touch {
phase: match motion.action {
android_glue::MotionAction::Down => TouchPhase::Started,
android_glue::MotionAction::Move => TouchPhase::Moved,
android_glue::MotionAction::Up => TouchPhase::Ended,
android_glue::MotionAction::Cancel => TouchPhase::Cancelled,
},
location: (motion.x as f64, motion.y as f64),
id: motion.pointer_id as u64,
}))
}
_ => {
None
}
}
}
}
pub struct WaitEventsIterator<'a> {
window: &'a Window,
}
impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event;
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#[inline]
fn next(&mut self) -> Option<Event> {
loop {
// calling poll_events()
if let Some(ev) = self.window.poll_events().next() {
return Some(ev);
}
// TODO: Implement a proper way of sleeping on the event queue
// timer::sleep(Duration::milliseconds(16));
}
}
}
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impl Window {
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pub fn new(win_attribs: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&Window>, _: &PlatformSpecificWindowBuilderAttributes)
-> Result<Window, CreationError>
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{
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use std::{mem, ptr};
// not implemented
assert!(win_attribs.min_dimensions.is_none());
assert!(win_attribs.max_dimensions.is_none());
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let opengl = opengl.clone().map_sharing(|w| &w.context);
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let native_window = unsafe { android_glue::get_native_window() };
if native_window.is_null() {
return Err(OsError(format!("Android's native window is null")));
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}
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let context = try!(EglContext::new(egl::ffi::egl::Egl, pf_reqs, &opengl,
egl::NativeDisplay::Android)
.and_then(|p| p.finish(native_window as *const _)));
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let (tx, rx) = channel();
android_glue::add_sender(tx);
android_glue::set_multitouch(win_attribs.multitouch);
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Ok(Window {
context: context,
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event_rx: rx,
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})
}
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#[inline]
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pub fn is_closed(&self) -> bool {
false
}
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#[inline]
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pub fn set_title(&self, _: &str) {
}
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#[inline]
pub fn show(&self) {
}
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#[inline]
pub fn hide(&self) {
}
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#[inline]
pub fn get_position(&self) -> Option<(i32, i32)> {
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None
}
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#[inline]
pub fn set_position(&self, _x: i32, _y: i32) {
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}
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#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
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let native_window = unsafe { android_glue::get_native_window() };
if native_window.is_null() {
None
} else {
Some((
unsafe { ffi::ANativeWindow_getWidth(native_window) } as u32,
unsafe { ffi::ANativeWindow_getHeight(native_window) } as u32
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))
}
}
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#[inline]
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
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self.get_inner_size()
}
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#[inline]
pub fn set_inner_size(&self, _x: u32, _y: u32) {
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}
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#[inline]
pub fn create_window_proxy(&self) -> WindowProxy {
WindowProxy
}
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#[inline]
pub fn poll_events(&self) -> PollEventsIterator {
PollEventsIterator {
window: self
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}
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}
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#[inline]
pub fn wait_events(&self) -> WaitEventsIterator {
WaitEventsIterator {
window: self
}
}
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#[inline]
pub fn platform_display(&self) -> *mut libc::c_void {
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unimplemented!();
}
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#[inline]
pub fn platform_window(&self) -> *mut libc::c_void {
unimplemented!()
}
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#[inline]
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pub fn get_pixel_format(&self) -> PixelFormat {
unimplemented!();
}
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#[inline]
pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
}
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#[inline]
pub fn set_cursor(&self, _: MouseCursor) {
}
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#[inline]
pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
Ok(())
}
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#[inline]
pub fn hidpi_factor(&self) -> f32 {
1.0
}
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#[inline]
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pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> {
unimplemented!();
}
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}
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unsafe impl Send for Window {}
unsafe impl Sync for Window {}
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impl GlContext for Window {
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#[inline]
unsafe fn make_current(&self) -> Result<(), ContextError> {
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self.context.make_current()
}
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#[inline]
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fn is_current(&self) -> bool {
self.context.is_current()
}
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#[inline]
fn get_proc_address(&self, addr: &str) -> *const () {
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self.context.get_proc_address(addr)
}
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#[inline]
fn swap_buffers(&self) -> Result<(), ContextError> {
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self.context.swap_buffers()
}
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#[inline]
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fn get_api(&self) -> Api {
self.context.get_api()
}
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#[inline]
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fn get_pixel_format(&self) -> PixelFormat {
self.context.get_pixel_format()
}
}
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#[derive(Clone)]
pub struct WindowProxy;
impl WindowProxy {
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#[inline]
pub fn wakeup_event_loop(&self) {
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unimplemented!()
}
}
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pub struct HeadlessContext(EglContext);
impl HeadlessContext {
/// See the docs in the crate root file.
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pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&HeadlessContext>,
_: &PlatformSpecificHeadlessBuilderAttributes)
-> Result<HeadlessContext, CreationError>
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{
let opengl = opengl.clone().map_sharing(|c| &c.0);
let context = try!(EglContext::new(egl::ffi::egl::Egl, pf_reqs, &opengl,
egl::NativeDisplay::Android));
let context = try!(context.finish_pbuffer(dimensions)); // TODO:
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Ok(HeadlessContext(context))
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}
}
unsafe impl Send for HeadlessContext {}
unsafe impl Sync for HeadlessContext {}
impl GlContext for HeadlessContext {
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#[inline]
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unsafe fn make_current(&self) -> Result<(), ContextError> {
self.0.make_current()
}
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#[inline]
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fn is_current(&self) -> bool {
self.0.is_current()
}
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#[inline]
fn get_proc_address(&self, addr: &str) -> *const () {
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self.0.get_proc_address(addr)
}
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#[inline]
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fn swap_buffers(&self) -> Result<(), ContextError> {
self.0.swap_buffers()
}
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#[inline]
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fn get_api(&self) -> Api {
self.0.get_api()
}
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#[inline]
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fn get_pixel_format(&self) -> PixelFormat {
self.0.get_pixel_format()
}
}