use std::collections::VecDeque;
use cocoa::{appkit::{self, NSEvent}, base::id};
use objc::{declare::ClassDecl, runtime::{Class, Object, Sel}};
use crate::event::{DeviceEvent, Event};
use crate::platform_impl::platform::{app_state::AppState, DEVICE_ID, util};
pub struct AppClass(pub *const Class);
unsafe impl Send for AppClass {}
unsafe impl Sync for AppClass {}
lazy_static! {
pub static ref APP_CLASS: AppClass = unsafe {
let superclass = class!(NSApplication);
let mut decl = ClassDecl::new("WinitApp", superclass).unwrap();
decl.add_method(
sel!(sendEvent:),
send_event as extern fn(&Object, Sel, id),
);
AppClass(decl.register())
};
}
// Normally, holding Cmd + any key never sends us a `keyUp` event for that key.
// Overriding `sendEvent:` like this fixes that. (https://stackoverflow.com/a/15294196)
// Fun fact: Firefox still has this bug! (https://bugzilla.mozilla.org/show_bug.cgi?id=1299553)
extern fn send_event(this: &Object, _sel: Sel, event: id) {
unsafe {
// For posterity, there are some undocumented event types
// (https://github.com/servo/cocoa-rs/issues/155)
// but that doesn't really matter here.
let event_type = event.eventType();
let modifier_flags = event.modifierFlags();
if event_type == appkit::NSKeyUp && util::has_flag(
modifier_flags,
appkit::NSEventModifierFlags::NSCommandKeyMask,
) {
let key_window: id = msg_send![this, keyWindow];
let _: () = msg_send![key_window, sendEvent:event];
} else {
maybe_dispatch_device_event(event);
let superclass = util::superclass(this);
let _: () = msg_send![super(this, superclass), sendEvent:event];
unsafe fn maybe_dispatch_device_event(event: id) {
match event_type {
appkit::NSMouseMoved |
appkit::NSLeftMouseDragged |
appkit::NSOtherMouseDragged |
appkit::NSRightMouseDragged => {
let mut events = VecDeque::with_capacity(3);
let delta_x = event.deltaX() as f64;
let delta_y = event.deltaY() as f64;
if delta_x != 0.0 {
events.push_back(Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::Motion { axis: 0, value: delta_x },
});
if delta_y != 0.0 {
event: DeviceEvent::Motion { axis: 1, value: delta_y },
if delta_x != 0.0 || delta_y != 0.0 {
event: DeviceEvent::MouseMotion { delta: (delta_x, delta_y) },
AppState::queue_events(events);
},
_ => (),