winit/src/platform_impl/windows/util.rs

256 lines
8.6 KiB
Rust
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use std::{
ffi::{c_void, OsStr, OsString},
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io,
iter::once,
mem,
ops::BitAnd,
os::windows::prelude::{OsStrExt, OsStringExt},
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ptr,
sync::atomic::{AtomicBool, Ordering},
};
Windows: Implement DeviceEvents (#482) Fixes #467 All variants other than Text have been implemented. While Text can be implemented using ToUnicode, that doesn't play nice with dead keys, IME, etc. Most of the mouse DeviceEvents were already implemented, but due to the flags that were used when registering for raw input events, they only worked when the window was in the foreground. This is also a step forward for #338, as DeviceIds are no longer useless on Windows. On DeviceEvents, the DeviceId contains that device's handle. While that handle could ostensibly be used by developers to query device information, my actual reason for choosing it is because it's simply a very easy way to handle this. As a fun bonus, this enabled me to create this method: DevideIdExt::get_persistent_identifier() -> Option<String> Using this gives you a unique identifier for the device that persists across replugs/reboots/etc., so it's ideal for something like device-specific configuration. There's a notable caveat to the new DeviceIds, which is that the value will always be 0 for a WindowEvent. There doesn't seem to be any straightforward way around this limitation. I was concerned that multi-window applications would receive n copies of every DeviceEvent, but Windows only sends them to one window per application. Lastly, there's a chance that these additions will cause antivirus/etc. software to detect winit applications as keyloggers. I don't know how likely that is to actually happen to people, but if it does become an issue, the raw input code is neatly sequestered and would be easy to make optional during compilation.
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use once_cell::sync::Lazy;
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use windows_sys::{
core::{HRESULT, PCWSTR},
Win32::{
Foundation::{BOOL, HINSTANCE, HWND, RECT},
Graphics::Gdi::{ClientToScreen, HMONITOR},
System::{
LibraryLoader::{GetProcAddress, LoadLibraryA},
SystemServices::IMAGE_DOS_HEADER,
},
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UI::{
HiDpi::{DPI_AWARENESS_CONTEXT, MONITOR_DPI_TYPE, PROCESS_DPI_AWARENESS},
Input::KeyboardAndMouse::GetActiveWindow,
WindowsAndMessaging::{
ClipCursor, GetClientRect, GetClipCursor, GetSystemMetrics, GetWindowPlacement,
GetWindowRect, IsIconic, ShowCursor, IDC_APPSTARTING, IDC_ARROW, IDC_CROSS,
IDC_HAND, IDC_HELP, IDC_IBEAM, IDC_NO, IDC_SIZEALL, IDC_SIZENESW, IDC_SIZENS,
IDC_SIZENWSE, IDC_SIZEWE, IDC_WAIT, SM_CXVIRTUALSCREEN, SM_CYVIRTUALSCREEN,
SM_XVIRTUALSCREEN, SM_YVIRTUALSCREEN, SW_MAXIMIZE, WINDOWPLACEMENT,
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},
},
},
};
Windows: Implement DeviceEvents (#482) Fixes #467 All variants other than Text have been implemented. While Text can be implemented using ToUnicode, that doesn't play nice with dead keys, IME, etc. Most of the mouse DeviceEvents were already implemented, but due to the flags that were used when registering for raw input events, they only worked when the window was in the foreground. This is also a step forward for #338, as DeviceIds are no longer useless on Windows. On DeviceEvents, the DeviceId contains that device's handle. While that handle could ostensibly be used by developers to query device information, my actual reason for choosing it is because it's simply a very easy way to handle this. As a fun bonus, this enabled me to create this method: DevideIdExt::get_persistent_identifier() -> Option<String> Using this gives you a unique identifier for the device that persists across replugs/reboots/etc., so it's ideal for something like device-specific configuration. There's a notable caveat to the new DeviceIds, which is that the value will always be 0 for a WindowEvent. There doesn't seem to be any straightforward way around this limitation. I was concerned that multi-window applications would receive n copies of every DeviceEvent, but Windows only sends them to one window per application. Lastly, there's a chance that these additions will cause antivirus/etc. software to detect winit applications as keyloggers. I don't know how likely that is to actually happen to people, but if it does become an issue, the raw input code is neatly sequestered and would be easy to make optional during compilation.
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use crate::window::CursorIcon;
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pub fn encode_wide(string: impl AsRef<OsStr>) -> Vec<u16> {
string.as_ref().encode_wide().chain(once(0)).collect()
}
pub fn decode_wide(mut wide_c_string: &[u16]) -> OsString {
if let Some(null_pos) = wide_c_string.iter().position(|c| *c == 0) {
wide_c_string = &wide_c_string[..null_pos];
}
OsString::from_wide(wide_c_string)
}
Windows: Implement DeviceEvents (#482) Fixes #467 All variants other than Text have been implemented. While Text can be implemented using ToUnicode, that doesn't play nice with dead keys, IME, etc. Most of the mouse DeviceEvents were already implemented, but due to the flags that were used when registering for raw input events, they only worked when the window was in the foreground. This is also a step forward for #338, as DeviceIds are no longer useless on Windows. On DeviceEvents, the DeviceId contains that device's handle. While that handle could ostensibly be used by developers to query device information, my actual reason for choosing it is because it's simply a very easy way to handle this. As a fun bonus, this enabled me to create this method: DevideIdExt::get_persistent_identifier() -> Option<String> Using this gives you a unique identifier for the device that persists across replugs/reboots/etc., so it's ideal for something like device-specific configuration. There's a notable caveat to the new DeviceIds, which is that the value will always be 0 for a WindowEvent. There doesn't seem to be any straightforward way around this limitation. I was concerned that multi-window applications would receive n copies of every DeviceEvent, but Windows only sends them to one window per application. Lastly, there's a chance that these additions will cause antivirus/etc. software to detect winit applications as keyloggers. I don't know how likely that is to actually happen to people, but if it does become an issue, the raw input code is neatly sequestered and would be easy to make optional during compilation.
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pub fn has_flag<T>(bitset: T, flag: T) -> bool
where
T: Copy + PartialEq + BitAnd<T, Output = T>,
Windows: Implement DeviceEvents (#482) Fixes #467 All variants other than Text have been implemented. While Text can be implemented using ToUnicode, that doesn't play nice with dead keys, IME, etc. Most of the mouse DeviceEvents were already implemented, but due to the flags that were used when registering for raw input events, they only worked when the window was in the foreground. This is also a step forward for #338, as DeviceIds are no longer useless on Windows. On DeviceEvents, the DeviceId contains that device's handle. While that handle could ostensibly be used by developers to query device information, my actual reason for choosing it is because it's simply a very easy way to handle this. As a fun bonus, this enabled me to create this method: DevideIdExt::get_persistent_identifier() -> Option<String> Using this gives you a unique identifier for the device that persists across replugs/reboots/etc., so it's ideal for something like device-specific configuration. There's a notable caveat to the new DeviceIds, which is that the value will always be 0 for a WindowEvent. There doesn't seem to be any straightforward way around this limitation. I was concerned that multi-window applications would receive n copies of every DeviceEvent, but Windows only sends them to one window per application. Lastly, there's a chance that these additions will cause antivirus/etc. software to detect winit applications as keyloggers. I don't know how likely that is to actually happen to people, but if it does become an issue, the raw input code is neatly sequestered and would be easy to make optional during compilation.
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{
bitset & flag == flag
}
pub(crate) fn win_to_err(result: BOOL) -> Result<(), io::Error> {
if result != false.into() {
Ok(())
} else {
Err(io::Error::last_os_error())
}
}
pub enum WindowArea {
Outer,
Inner,
}
impl WindowArea {
pub fn get_rect(self, hwnd: HWND) -> Result<RECT, io::Error> {
let mut rect = unsafe { mem::zeroed() };
match self {
WindowArea::Outer => {
win_to_err(unsafe { GetWindowRect(hwnd, &mut rect) })?;
}
WindowArea::Inner => unsafe {
let mut top_left = mem::zeroed();
win_to_err(ClientToScreen(hwnd, &mut top_left))?;
win_to_err(GetClientRect(hwnd, &mut rect))?;
rect.left += top_left.x;
rect.top += top_left.y;
rect.right += top_left.x;
rect.bottom += top_left.y;
},
}
Ok(rect)
}
}
pub fn is_maximized(window: HWND) -> bool {
unsafe {
let mut placement: WINDOWPLACEMENT = mem::zeroed();
placement.length = mem::size_of::<WINDOWPLACEMENT>() as u32;
GetWindowPlacement(window, &mut placement);
placement.showCmd == SW_MAXIMIZE
}
}
pub fn set_cursor_hidden(hidden: bool) {
static HIDDEN: AtomicBool = AtomicBool::new(false);
let changed = HIDDEN.swap(hidden, Ordering::SeqCst) ^ hidden;
if changed {
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unsafe { ShowCursor(BOOL::from(!hidden)) };
}
}
pub fn get_cursor_clip() -> Result<RECT, io::Error> {
unsafe {
let mut rect: RECT = mem::zeroed();
win_to_err(GetClipCursor(&mut rect)).map(|_| rect)
}
}
/// Sets the cursor's clip rect.
///
/// Note that calling this will automatically dispatch a `WM_MOUSEMOVE` event.
pub fn set_cursor_clip(rect: Option<RECT>) -> Result<(), io::Error> {
unsafe {
let rect_ptr = rect
.as_ref()
.map(|r| r as *const RECT)
.unwrap_or(ptr::null());
win_to_err(ClipCursor(rect_ptr))
}
}
pub fn get_desktop_rect() -> RECT {
unsafe {
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let left = GetSystemMetrics(SM_XVIRTUALSCREEN);
let top = GetSystemMetrics(SM_YVIRTUALSCREEN);
RECT {
left,
top,
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right: left + GetSystemMetrics(SM_CXVIRTUALSCREEN),
bottom: top + GetSystemMetrics(SM_CYVIRTUALSCREEN),
}
}
}
pub fn is_focused(window: HWND) -> bool {
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window == unsafe { GetActiveWindow() }
}
pub fn is_minimized(window: HWND) -> bool {
unsafe { IsIconic(window) != false.into() }
}
pub fn get_instance_handle() -> HINSTANCE {
// Gets the instance handle by taking the address of the
// pseudo-variable created by the microsoft linker:
// https://devblogs.microsoft.com/oldnewthing/20041025-00/?p=37483
// This is preferred over GetModuleHandle(NULL) because it also works in DLLs:
// https://stackoverflow.com/questions/21718027/getmodulehandlenull-vs-hinstance
extern "C" {
static __ImageBase: IMAGE_DOS_HEADER;
}
unsafe { &__ImageBase as *const _ as _ }
}
impl CursorIcon {
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pub(crate) fn to_windows_cursor(self) -> PCWSTR {
match self {
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CursorIcon::Arrow | CursorIcon::Default => IDC_ARROW,
CursorIcon::Hand => IDC_HAND,
CursorIcon::Crosshair => IDC_CROSS,
CursorIcon::Text | CursorIcon::VerticalText => IDC_IBEAM,
CursorIcon::NotAllowed | CursorIcon::NoDrop => IDC_NO,
CursorIcon::Grab | CursorIcon::Grabbing | CursorIcon::Move | CursorIcon::AllScroll => {
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IDC_SIZEALL
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}
CursorIcon::EResize
| CursorIcon::WResize
| CursorIcon::EwResize
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| CursorIcon::ColResize => IDC_SIZEWE,
CursorIcon::NResize
| CursorIcon::SResize
| CursorIcon::NsResize
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| CursorIcon::RowResize => IDC_SIZENS,
CursorIcon::NeResize | CursorIcon::SwResize | CursorIcon::NeswResize => IDC_SIZENESW,
CursorIcon::NwResize | CursorIcon::SeResize | CursorIcon::NwseResize => IDC_SIZENWSE,
CursorIcon::Wait => IDC_WAIT,
CursorIcon::Progress => IDC_APPSTARTING,
CursorIcon::Help => IDC_HELP,
_ => IDC_ARROW, // use arrow for the missing cases.
}
}
}
// Helper function to dynamically load function pointer.
// `library` and `function` must be zero-terminated.
pub(super) fn get_function_impl(library: &str, function: &str) -> Option<*const c_void> {
assert_eq!(library.chars().last(), Some('\0'));
assert_eq!(function.chars().last(), Some('\0'));
// Library names we will use are ASCII so we can use the A version to avoid string conversion.
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let module = unsafe { LoadLibraryA(library.as_ptr()) };
if module == 0 {
return None;
}
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unsafe { GetProcAddress(module, function.as_ptr()) }.map(|function_ptr| function_ptr as _)
}
macro_rules! get_function {
($lib:expr, $func:ident) => {
crate::platform_impl::platform::util::get_function_impl(
concat!($lib, '\0'),
concat!(stringify!($func), '\0'),
)
.map(|f| unsafe { std::mem::transmute::<*const _, $func>(f) })
};
}
pub type SetProcessDPIAware = unsafe extern "system" fn() -> BOOL;
pub type SetProcessDpiAwareness =
unsafe extern "system" fn(value: PROCESS_DPI_AWARENESS) -> HRESULT;
pub type SetProcessDpiAwarenessContext =
unsafe extern "system" fn(value: DPI_AWARENESS_CONTEXT) -> BOOL;
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pub type GetDpiForWindow = unsafe extern "system" fn(hwnd: HWND) -> u32;
pub type GetDpiForMonitor = unsafe extern "system" fn(
hmonitor: HMONITOR,
dpi_type: MONITOR_DPI_TYPE,
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dpi_x: *mut u32,
dpi_y: *mut u32,
) -> HRESULT;
pub type EnableNonClientDpiScaling = unsafe extern "system" fn(hwnd: HWND) -> BOOL;
pub type AdjustWindowRectExForDpi = unsafe extern "system" fn(
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rect: *mut RECT,
dwStyle: u32,
bMenu: BOOL,
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dwExStyle: u32,
dpi: u32,
) -> BOOL;
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pub static GET_DPI_FOR_WINDOW: Lazy<Option<GetDpiForWindow>> =
Lazy::new(|| get_function!("user32.dll", GetDpiForWindow));
pub static ADJUST_WINDOW_RECT_EX_FOR_DPI: Lazy<Option<AdjustWindowRectExForDpi>> =
Lazy::new(|| get_function!("user32.dll", AdjustWindowRectExForDpi));
pub static GET_DPI_FOR_MONITOR: Lazy<Option<GetDpiForMonitor>> =
Lazy::new(|| get_function!("shcore.dll", GetDpiForMonitor));
pub static ENABLE_NON_CLIENT_DPI_SCALING: Lazy<Option<EnableNonClientDpiScaling>> =
Lazy::new(|| get_function!("user32.dll", EnableNonClientDpiScaling));
pub static SET_PROCESS_DPI_AWARENESS_CONTEXT: Lazy<Option<SetProcessDpiAwarenessContext>> =
Lazy::new(|| get_function!("user32.dll", SetProcessDpiAwarenessContext));
pub static SET_PROCESS_DPI_AWARENESS: Lazy<Option<SetProcessDpiAwareness>> =
Lazy::new(|| get_function!("shcore.dll", SetProcessDpiAwareness));
pub static SET_PROCESS_DPI_AWARE: Lazy<Option<SetProcessDPIAware>> =
Lazy::new(|| get_function!("user32.dll", SetProcessDPIAware));