winit/src/platform_impl/android/mod.rs

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2015-04-24 09:51:23 +02:00
#![cfg(target_os = "android")]
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use std::{
collections::VecDeque,
hash::Hash,
sync::{
atomic::{AtomicBool, Ordering},
mpsc, Arc,
},
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time::{Duration, Instant},
};
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use android_activity::input::{InputEvent, KeyAction, Keycode, MotionAction};
use android_activity::{
AndroidApp, AndroidAppWaker, ConfigurationRef, InputStatus, MainEvent, Rect,
};
use raw_window_handle::{
AndroidDisplayHandle, HasRawWindowHandle, RawDisplayHandle, RawWindowHandle,
};
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use crate::platform_impl::Fullscreen;
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use crate::{
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
error,
event::{self, StartCause, VirtualKeyCode},
event_loop::{self, ControlFlow, EventLoopWindowTarget as RootELW},
window::{self, CursorGrabMode, Theme, WindowLevel},
};
fn ndk_keycode_to_virtualkeycode(keycode: Keycode) -> Option<event::VirtualKeyCode> {
match keycode {
Keycode::A => Some(VirtualKeyCode::A),
Keycode::B => Some(VirtualKeyCode::B),
Keycode::C => Some(VirtualKeyCode::C),
Keycode::D => Some(VirtualKeyCode::D),
Keycode::E => Some(VirtualKeyCode::E),
Keycode::F => Some(VirtualKeyCode::F),
Keycode::G => Some(VirtualKeyCode::G),
Keycode::H => Some(VirtualKeyCode::H),
Keycode::I => Some(VirtualKeyCode::I),
Keycode::J => Some(VirtualKeyCode::J),
Keycode::K => Some(VirtualKeyCode::K),
Keycode::L => Some(VirtualKeyCode::L),
Keycode::M => Some(VirtualKeyCode::M),
Keycode::N => Some(VirtualKeyCode::N),
Keycode::O => Some(VirtualKeyCode::O),
Keycode::P => Some(VirtualKeyCode::P),
Keycode::Q => Some(VirtualKeyCode::Q),
Keycode::R => Some(VirtualKeyCode::R),
Keycode::S => Some(VirtualKeyCode::S),
Keycode::T => Some(VirtualKeyCode::T),
Keycode::U => Some(VirtualKeyCode::U),
Keycode::V => Some(VirtualKeyCode::V),
Keycode::W => Some(VirtualKeyCode::W),
Keycode::X => Some(VirtualKeyCode::X),
Keycode::Y => Some(VirtualKeyCode::Y),
Keycode::Z => Some(VirtualKeyCode::Z),
Keycode::Keycode0 => Some(VirtualKeyCode::Key0),
Keycode::Keycode1 => Some(VirtualKeyCode::Key1),
Keycode::Keycode2 => Some(VirtualKeyCode::Key2),
Keycode::Keycode3 => Some(VirtualKeyCode::Key3),
Keycode::Keycode4 => Some(VirtualKeyCode::Key4),
Keycode::Keycode5 => Some(VirtualKeyCode::Key5),
Keycode::Keycode6 => Some(VirtualKeyCode::Key6),
Keycode::Keycode7 => Some(VirtualKeyCode::Key7),
Keycode::Keycode8 => Some(VirtualKeyCode::Key8),
Keycode::Keycode9 => Some(VirtualKeyCode::Key9),
Keycode::Numpad0 => Some(VirtualKeyCode::Numpad0),
Keycode::Numpad1 => Some(VirtualKeyCode::Numpad1),
Keycode::Numpad2 => Some(VirtualKeyCode::Numpad2),
Keycode::Numpad3 => Some(VirtualKeyCode::Numpad3),
Keycode::Numpad4 => Some(VirtualKeyCode::Numpad4),
Keycode::Numpad5 => Some(VirtualKeyCode::Numpad5),
Keycode::Numpad6 => Some(VirtualKeyCode::Numpad6),
Keycode::Numpad7 => Some(VirtualKeyCode::Numpad7),
Keycode::Numpad8 => Some(VirtualKeyCode::Numpad8),
Keycode::Numpad9 => Some(VirtualKeyCode::Numpad9),
Keycode::NumpadAdd => Some(VirtualKeyCode::NumpadAdd),
Keycode::NumpadSubtract => Some(VirtualKeyCode::NumpadSubtract),
Keycode::NumpadMultiply => Some(VirtualKeyCode::NumpadMultiply),
Keycode::NumpadDivide => Some(VirtualKeyCode::NumpadDivide),
Keycode::NumpadEnter => Some(VirtualKeyCode::NumpadEnter),
Keycode::NumpadEquals => Some(VirtualKeyCode::NumpadEquals),
Keycode::NumpadComma => Some(VirtualKeyCode::NumpadComma),
Keycode::NumpadDot => Some(VirtualKeyCode::NumpadDecimal),
Keycode::NumLock => Some(VirtualKeyCode::Numlock),
Keycode::DpadLeft => Some(VirtualKeyCode::Left),
Keycode::DpadRight => Some(VirtualKeyCode::Right),
Keycode::DpadUp => Some(VirtualKeyCode::Up),
Keycode::DpadDown => Some(VirtualKeyCode::Down),
Keycode::F1 => Some(VirtualKeyCode::F1),
Keycode::F2 => Some(VirtualKeyCode::F2),
Keycode::F3 => Some(VirtualKeyCode::F3),
Keycode::F4 => Some(VirtualKeyCode::F4),
Keycode::F5 => Some(VirtualKeyCode::F5),
Keycode::F6 => Some(VirtualKeyCode::F6),
Keycode::F7 => Some(VirtualKeyCode::F7),
Keycode::F8 => Some(VirtualKeyCode::F8),
Keycode::F9 => Some(VirtualKeyCode::F9),
Keycode::F10 => Some(VirtualKeyCode::F10),
Keycode::F11 => Some(VirtualKeyCode::F11),
Keycode::F12 => Some(VirtualKeyCode::F12),
Keycode::Space => Some(VirtualKeyCode::Space),
Keycode::Escape => Some(VirtualKeyCode::Escape),
Keycode::Enter => Some(VirtualKeyCode::Return), // not on the Numpad
Keycode::Tab => Some(VirtualKeyCode::Tab),
Keycode::PageUp => Some(VirtualKeyCode::PageUp),
Keycode::PageDown => Some(VirtualKeyCode::PageDown),
Keycode::MoveHome => Some(VirtualKeyCode::Home),
Keycode::MoveEnd => Some(VirtualKeyCode::End),
Keycode::Insert => Some(VirtualKeyCode::Insert),
Keycode::Del => Some(VirtualKeyCode::Back), // Backspace (above Enter)
Keycode::ForwardDel => Some(VirtualKeyCode::Delete), // Delete (below Insert)
Keycode::Copy => Some(VirtualKeyCode::Copy),
Keycode::Paste => Some(VirtualKeyCode::Paste),
Keycode::Cut => Some(VirtualKeyCode::Cut),
Keycode::VolumeUp => Some(VirtualKeyCode::VolumeUp),
Keycode::VolumeDown => Some(VirtualKeyCode::VolumeDown),
Keycode::VolumeMute => Some(VirtualKeyCode::Mute), // ???
Keycode::Mute => Some(VirtualKeyCode::Mute), // ???
Keycode::MediaPlayPause => Some(VirtualKeyCode::PlayPause),
Keycode::MediaStop => Some(VirtualKeyCode::MediaStop), // ??? simple "Stop"?
Keycode::MediaNext => Some(VirtualKeyCode::NextTrack),
Keycode::MediaPrevious => Some(VirtualKeyCode::PrevTrack),
Keycode::Plus => Some(VirtualKeyCode::Plus),
Keycode::Minus => Some(VirtualKeyCode::Minus),
Keycode::Equals => Some(VirtualKeyCode::Equals),
Keycode::Semicolon => Some(VirtualKeyCode::Semicolon),
Keycode::Slash => Some(VirtualKeyCode::Slash),
Keycode::Backslash => Some(VirtualKeyCode::Backslash),
Keycode::Comma => Some(VirtualKeyCode::Comma),
Keycode::Period => Some(VirtualKeyCode::Period),
Keycode::Apostrophe => Some(VirtualKeyCode::Apostrophe),
Keycode::Grave => Some(VirtualKeyCode::Grave),
Keycode::At => Some(VirtualKeyCode::At),
// TODO: Maybe mapping this to Snapshot makes more sense? See: "PrtScr/SysRq"
Keycode::Sysrq => Some(VirtualKeyCode::Sysrq),
// These are usually the same (Pause/Break)
Keycode::Break => Some(VirtualKeyCode::Pause),
// These are exactly the same
Keycode::ScrollLock => Some(VirtualKeyCode::Scroll),
Keycode::Yen => Some(VirtualKeyCode::Yen),
Keycode::Kana => Some(VirtualKeyCode::Kana),
Keycode::CtrlLeft => Some(VirtualKeyCode::LControl),
Keycode::CtrlRight => Some(VirtualKeyCode::RControl),
Keycode::ShiftLeft => Some(VirtualKeyCode::LShift),
Keycode::ShiftRight => Some(VirtualKeyCode::RShift),
Keycode::AltLeft => Some(VirtualKeyCode::LAlt),
Keycode::AltRight => Some(VirtualKeyCode::RAlt),
// Different names for the same keys
Keycode::MetaLeft => Some(VirtualKeyCode::LWin),
Keycode::MetaRight => Some(VirtualKeyCode::RWin),
Keycode::LeftBracket => Some(VirtualKeyCode::LBracket),
Keycode::RightBracket => Some(VirtualKeyCode::RBracket),
Keycode::Power => Some(VirtualKeyCode::Power),
Keycode::Sleep => Some(VirtualKeyCode::Sleep), // what about SoftSleep?
Keycode::Wakeup => Some(VirtualKeyCode::Wake),
Keycode::NavigateNext => Some(VirtualKeyCode::NavigateForward),
Keycode::NavigatePrevious => Some(VirtualKeyCode::NavigateBackward),
Keycode::Calculator => Some(VirtualKeyCode::Calculator),
Keycode::Explorer => Some(VirtualKeyCode::MyComputer), // "close enough"
Keycode::Envelope => Some(VirtualKeyCode::Mail), // "close enough"
Keycode::Star => Some(VirtualKeyCode::Asterisk), // ???
Keycode::AllApps => Some(VirtualKeyCode::Apps), // ???
Keycode::AppSwitch => Some(VirtualKeyCode::Apps), // ???
Keycode::Refresh => Some(VirtualKeyCode::WebRefresh), // ???
_ => None,
}
}
struct PeekableReceiver<T> {
recv: mpsc::Receiver<T>,
first: Option<T>,
}
impl<T> PeekableReceiver<T> {
pub fn from_recv(recv: mpsc::Receiver<T>) -> Self {
Self { recv, first: None }
}
pub fn has_incoming(&mut self) -> bool {
if self.first.is_some() {
return true;
}
match self.recv.try_recv() {
Ok(v) => {
self.first = Some(v);
true
}
Err(mpsc::TryRecvError::Empty) => false,
Err(mpsc::TryRecvError::Disconnected) => {
warn!("Channel was disconnected when checking incoming");
false
}
}
}
pub fn try_recv(&mut self) -> Result<T, mpsc::TryRecvError> {
if let Some(first) = self.first.take() {
return Ok(first);
}
self.recv.try_recv()
}
}
#[derive(Clone)]
struct SharedFlagSetter {
flag: Arc<AtomicBool>,
}
impl SharedFlagSetter {
pub fn set(&self) -> bool {
self.flag
.compare_exchange(false, true, Ordering::AcqRel, Ordering::Relaxed)
.is_ok()
}
}
struct SharedFlag {
flag: Arc<AtomicBool>,
}
// Used for queuing redraws from arbitrary threads. We don't care how many
// times a redraw is requested (so don't actually need to queue any data,
// we just need to know at the start of a main loop iteration if a redraw
// was queued and be able to read and clear the state atomically)
impl SharedFlag {
pub fn new() -> Self {
Self {
flag: Arc::new(AtomicBool::new(false)),
}
}
pub fn setter(&self) -> SharedFlagSetter {
SharedFlagSetter {
flag: self.flag.clone(),
}
}
pub fn get_and_reset(&self) -> bool {
self.flag.swap(false, std::sync::atomic::Ordering::AcqRel)
}
}
#[derive(Clone)]
pub struct RedrawRequester {
flag: SharedFlagSetter,
waker: AndroidAppWaker,
}
impl RedrawRequester {
fn new(flag: &SharedFlag, waker: AndroidAppWaker) -> Self {
RedrawRequester {
flag: flag.setter(),
waker,
}
}
pub fn request_redraw(&self) {
if self.flag.set() {
// Only explicitly try to wake up the main loop when the flag
// value changes
self.waker.wake();
}
}
}
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pub struct EventLoop<T: 'static> {
android_app: AndroidApp,
window_target: event_loop::EventLoopWindowTarget<T>,
redraw_flag: SharedFlag,
user_events_sender: mpsc::Sender<T>,
user_events_receiver: PeekableReceiver<T>, //must wake looper whenever something gets sent
running: bool,
}
#[derive(Default, Debug, Clone, PartialEq)]
pub(crate) struct PlatformSpecificEventLoopAttributes {
pub(crate) android_app: Option<AndroidApp>,
}
fn sticky_exit_callback<T, F>(
evt: event::Event<'_, T>,
target: &RootELW<T>,
control_flow: &mut ControlFlow,
callback: &mut F,
) where
F: FnMut(event::Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
// make ControlFlow::ExitWithCode sticky by providing a dummy
// control flow reference if it is already ExitWithCode.
if let ControlFlow::ExitWithCode(code) = *control_flow {
callback(evt, target, &mut ControlFlow::ExitWithCode(code))
} else {
callback(evt, target, control_flow)
}
}
struct IterationResult {
deadline: Option<Instant>,
timeout: Option<Duration>,
wait_start: Instant,
}
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impl<T: 'static> EventLoop<T> {
pub(crate) fn new(attributes: &PlatformSpecificEventLoopAttributes) -> Self {
let (user_events_sender, user_events_receiver) = mpsc::channel();
let android_app = attributes.android_app.as_ref().expect("An `AndroidApp` as passed to android_main() is required to create an `EventLoop` on Android");
let redraw_flag = SharedFlag::new();
Self {
android_app: android_app.clone(),
window_target: event_loop::EventLoopWindowTarget {
p: EventLoopWindowTarget {
app: android_app.clone(),
redraw_requester: RedrawRequester::new(
&redraw_flag,
android_app.create_waker(),
),
_marker: std::marker::PhantomData,
},
_marker: std::marker::PhantomData,
},
redraw_flag,
user_events_sender,
user_events_receiver: PeekableReceiver::from_recv(user_events_receiver),
running: false,
}
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}
fn single_iteration<'a, F>(
&mut self,
control_flow: &mut ControlFlow,
main_event: Option<MainEvent<'a>>,
pending_redraw: &mut bool,
cause: &mut StartCause,
callback: &mut F,
) -> IterationResult
where
F: FnMut(event::Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
trace!("Mainloop iteration");
sticky_exit_callback(
event::Event::NewEvents(*cause),
self.window_target(),
control_flow,
callback,
);
let mut resized = false;
if let Some(event) = main_event {
trace!("Handling main event {:?}", event);
match event {
MainEvent::InitWindow { .. } => {
sticky_exit_callback(
event::Event::Resumed,
self.window_target(),
control_flow,
callback,
);
}
MainEvent::TerminateWindow { .. } => {
sticky_exit_callback(
event::Event::Suspended,
self.window_target(),
control_flow,
callback,
);
}
MainEvent::WindowResized { .. } => resized = true,
MainEvent::RedrawNeeded { .. } => *pending_redraw = true,
MainEvent::ContentRectChanged { .. } => {
warn!("TODO: find a way to notify application of content rect change");
}
MainEvent::GainedFocus => {
sticky_exit_callback(
event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::Focused(true),
},
self.window_target(),
control_flow,
callback,
);
}
MainEvent::LostFocus => {
sticky_exit_callback(
event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::Focused(false),
},
self.window_target(),
control_flow,
callback,
);
}
MainEvent::ConfigChanged { .. } => {
let monitor = MonitorHandle::new(self.android_app.clone());
let old_scale_factor = monitor.scale_factor();
let scale_factor = monitor.scale_factor();
if (scale_factor - old_scale_factor).abs() < f64::EPSILON {
let mut size = MonitorHandle::new(self.android_app.clone()).size();
let event = event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::ScaleFactorChanged {
new_inner_size: &mut size,
scale_factor,
},
};
sticky_exit_callback(event, self.window_target(), control_flow, callback);
}
}
MainEvent::LowMemory => {
// XXX: how to forward this state to applications?
// It seems like ideally winit should support lifecycle and
// low-memory events, especially for mobile platforms.
warn!("TODO: handle Android LowMemory notification");
}
MainEvent::Start => {
// XXX: how to forward this state to applications?
warn!("TODO: forward onStart notification to application");
}
MainEvent::Resume { .. } => {
debug!("App Resumed - is running");
self.running = true;
}
MainEvent::SaveState { .. } => {
// XXX: how to forward this state to applications?
// XXX: also how do we expose state restoration to apps?
warn!("TODO: forward saveState notification to application");
}
MainEvent::Pause => {
debug!("App Paused - stopped running");
self.running = false;
}
MainEvent::Stop => {
// XXX: how to forward this state to applications?
warn!("TODO: forward onStop notification to application");
}
MainEvent::Destroy => {
// XXX: maybe exit mainloop to drop things before being
// killed by the OS?
warn!("TODO: forward onDestroy notification to application");
}
MainEvent::InsetsChanged { .. } => {
// XXX: how to forward this state to applications?
warn!("TODO: handle Android InsetsChanged notification");
}
unknown => {
trace!("Unknown MainEvent {unknown:?} (ignored)");
}
}
} else {
trace!("No main event to handle");
}
// Process input events
self.android_app.input_events(|event| {
match event {
InputEvent::MotionEvent(motion_event) => {
let window_id = window::WindowId(WindowId);
let device_id = event::DeviceId(DeviceId);
let phase = match motion_event.action() {
MotionAction::Down | MotionAction::PointerDown => {
Some(event::TouchPhase::Started)
}
MotionAction::Up | MotionAction::PointerUp => {
Some(event::TouchPhase::Ended)
}
MotionAction::Move => Some(event::TouchPhase::Moved),
MotionAction::Cancel => {
Some(event::TouchPhase::Cancelled)
}
_ => {
None // TODO mouse events
}
};
if let Some(phase) = phase {
let pointers: Box<
dyn Iterator<Item = android_activity::input::Pointer<'_>>,
> = match phase {
event::TouchPhase::Started
| event::TouchPhase::Ended => {
Box::new(
std::iter::once(motion_event.pointer_at_index(
motion_event.pointer_index(),
))
)
},
event::TouchPhase::Moved
| event::TouchPhase::Cancelled => {
Box::new(motion_event.pointers())
}
};
for pointer in pointers {
let location = PhysicalPosition {
x: pointer.x() as _,
y: pointer.y() as _,
};
trace!("Input event {device_id:?}, {phase:?}, loc={location:?}, pointer={pointer:?}");
let event = event::Event::WindowEvent {
window_id,
event: event::WindowEvent::Touch(
event::Touch {
device_id,
phase,
location,
id: pointer.pointer_id() as u64,
force: None,
},
),
};
sticky_exit_callback(
event,
self.window_target(),
control_flow,
callback
);
}
}
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}
InputEvent::KeyEvent(key) => {
let device_id = event::DeviceId(DeviceId);
let state = match key.action() {
KeyAction::Down => event::ElementState::Pressed,
KeyAction::Up => event::ElementState::Released,
_ => event::ElementState::Released,
};
#[allow(deprecated)]
let event = event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::KeyboardInput {
device_id,
input: event::KeyboardInput {
scancode: key.scan_code() as u32,
state,
virtual_keycode: ndk_keycode_to_virtualkeycode(
key.key_code(),
),
modifiers: event::ModifiersState::default(),
},
is_synthetic: false,
},
};
sticky_exit_callback(
event,
self.window_target(),
control_flow,
callback
);
}
_ => {
warn!("Unknown android_activity input event {event:?}")
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}
}
// Assume all events are handled, while Winit doesn't currently give a way for
// applications to report whether they handled an input event.
InputStatus::Handled
});
// Empty the user event buffer
{
while let Ok(event) = self.user_events_receiver.try_recv() {
sticky_exit_callback(
crate::event::Event::UserEvent(event),
self.window_target(),
control_flow,
callback,
);
}
}
sticky_exit_callback(
event::Event::MainEventsCleared,
self.window_target(),
control_flow,
callback,
);
if self.running {
if resized {
let size = if let Some(native_window) = self.android_app.native_window().as_ref() {
let width = native_window.width() as _;
let height = native_window.height() as _;
PhysicalSize::new(width, height)
} else {
PhysicalSize::new(0, 0)
};
let event = event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::Resized(size),
};
sticky_exit_callback(event, self.window_target(), control_flow, callback);
}
*pending_redraw |= self.redraw_flag.get_and_reset();
if *pending_redraw {
*pending_redraw = false;
let event = event::Event::RedrawRequested(window::WindowId(WindowId));
sticky_exit_callback(event, self.window_target(), control_flow, callback);
}
}
sticky_exit_callback(
event::Event::RedrawEventsCleared,
self.window_target(),
control_flow,
callback,
);
let start = Instant::now();
let (deadline, timeout);
match control_flow {
ControlFlow::ExitWithCode(_) => {
deadline = None;
timeout = None;
}
ControlFlow::Poll => {
*cause = StartCause::Poll;
deadline = None;
timeout = Some(Duration::from_millis(0));
}
ControlFlow::Wait => {
*cause = StartCause::WaitCancelled {
start,
requested_resume: None,
};
deadline = None;
timeout = None;
}
ControlFlow::WaitUntil(wait_deadline) => {
*cause = StartCause::ResumeTimeReached {
start,
requested_resume: *wait_deadline,
};
timeout = if *wait_deadline > start {
Some(*wait_deadline - start)
} else {
Some(Duration::from_millis(0))
};
deadline = Some(*wait_deadline);
}
}
IterationResult {
wait_start: start,
deadline,
timeout,
}
}
pub fn run<F>(mut self, event_handler: F) -> !
where
F: 'static
+ FnMut(event::Event<'_, T>, &event_loop::EventLoopWindowTarget<T>, &mut ControlFlow),
{
let exit_code = self.run_return(event_handler);
::std::process::exit(exit_code);
}
pub fn run_return<F>(&mut self, mut callback: F) -> i32
where
F: FnMut(event::Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
let mut control_flow = ControlFlow::default();
let mut cause = StartCause::Init;
let mut pending_redraw = false;
// run the initial loop iteration
let mut iter_result = self.single_iteration(
&mut control_flow,
None,
&mut pending_redraw,
&mut cause,
&mut callback,
);
let exit_code = loop {
if let ControlFlow::ExitWithCode(code) = control_flow {
break code;
}
let mut timeout = iter_result.timeout;
// If we already have work to do then we don't want to block on the next poll...
pending_redraw |= self.redraw_flag.get_and_reset();
if self.running && (pending_redraw || self.user_events_receiver.has_incoming()) {
timeout = Some(Duration::from_millis(0))
}
let app = self.android_app.clone(); // Don't borrow self as part of poll expression
app.poll_events(timeout, |poll_event| {
let mut main_event = None;
match poll_event {
android_activity::PollEvent::Wake => {
// In the X11 backend it's noted that too many false-positive wake ups
// would cause the event loop to run continuously. They handle this by re-checking
// for pending events (assuming they cover all valid reasons for a wake up).
//
// For now, user_events and redraw_requests are the only reasons to expect
// a wake up here so we can ignore the wake up if there are no events/requests.
// We also ignore wake ups while suspended.
pending_redraw |= self.redraw_flag.get_and_reset();
if !self.running
|| (!pending_redraw && !self.user_events_receiver.has_incoming())
{
return;
}
}
android_activity::PollEvent::Timeout => {}
android_activity::PollEvent::Main(event) => {
main_event = Some(event);
}
unknown_event => {
warn!("Unknown poll event {unknown_event:?} (ignored)");
}
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}
let wait_cancelled = iter_result
.deadline
.map_or(false, |deadline| Instant::now() < deadline);
if wait_cancelled {
cause = StartCause::WaitCancelled {
start: iter_result.wait_start,
requested_resume: iter_result.deadline,
};
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}
iter_result = self.single_iteration(
&mut control_flow,
main_event,
&mut pending_redraw,
&mut cause,
&mut callback,
);
});
};
sticky_exit_callback(
event::Event::LoopDestroyed,
self.window_target(),
&mut control_flow,
&mut callback,
);
exit_code
}
pub fn window_target(&self) -> &event_loop::EventLoopWindowTarget<T> {
&self.window_target
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
user_events_sender: self.user_events_sender.clone(),
waker: self.android_app.create_waker(),
}
}
}
pub struct EventLoopProxy<T: 'static> {
user_events_sender: mpsc::Sender<T>,
waker: AndroidAppWaker,
}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
EventLoopProxy {
user_events_sender: self.user_events_sender.clone(),
waker: self.waker.clone(),
}
}
}
impl<T> EventLoopProxy<T> {
pub fn send_event(&self, event: T) -> Result<(), event_loop::EventLoopClosed<T>> {
self.user_events_sender
.send(event)
.map_err(|err| event_loop::EventLoopClosed(err.0))?;
self.waker.wake();
Ok(())
}
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}
pub struct EventLoopWindowTarget<T: 'static> {
app: AndroidApp,
redraw_requester: RedrawRequester,
_marker: std::marker::PhantomData<T>,
}
impl<T: 'static> EventLoopWindowTarget<T> {
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pub fn primary_monitor(&self) -> Option<MonitorHandle> {
Some(MonitorHandle::new(self.app.clone()))
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut v = VecDeque::with_capacity(1);
v.push_back(MonitorHandle::new(self.app.clone()));
v
}
pub fn raw_display_handle(&self) -> RawDisplayHandle {
RawDisplayHandle::Android(AndroidDisplayHandle::empty())
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub(crate) struct WindowId;
impl WindowId {
pub const fn dummy() -> Self {
WindowId
}
}
impl From<WindowId> for u64 {
fn from(_: WindowId) -> Self {
0
}
}
impl From<u64> for WindowId {
fn from(_: u64) -> Self {
Self
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct DeviceId;
impl DeviceId {
pub const fn dummy() -> Self {
DeviceId
}
}
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct PlatformSpecificWindowBuilderAttributes;
pub(crate) struct Window {
app: AndroidApp,
redraw_requester: RedrawRequester,
}
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impl Window {
pub(crate) fn new<T: 'static>(
el: &EventLoopWindowTarget<T>,
_window_attrs: window::WindowAttributes,
_: PlatformSpecificWindowBuilderAttributes,
) -> Result<Self, error::OsError> {
// FIXME this ignores requested window attributes
Ok(Self {
app: el.app.clone(),
redraw_requester: el.redraw_requester.clone(),
})
}
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pub fn id(&self) -> WindowId {
WindowId
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}
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pub fn primary_monitor(&self) -> Option<MonitorHandle> {
Some(MonitorHandle::new(self.app.clone()))
}
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut v = VecDeque::with_capacity(1);
v.push_back(MonitorHandle::new(self.app.clone()));
v
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}
Move fullscreen modes to not touch physical resolutions (#270) * Fix X11 screen resolution change using XrandR The previous XF86 resolution switching was broken and everything seems to have moved on to xrandr. Use that instead while cleaning up the code a bit as well. * Use XRandR for actual multiscreen support in X11 * Use actual monitor names in X11 * Get rid of ptr::read usage in X11 * Use a bog standard Vec instead of VecDeque * Get rid of the XRandR mode switching stuff Wayland has made the decision that apps shouldn't change screen resolutions and just take the screens as they've been setup. In the modern world where GPU scaling is cheap and LCD panels are scaling anyway it makes no sense to make "physical" resolution changes when software should be taking care of it. This massively simplifies the code and makes it easier to extend to more niche setups like MST and videowalls. * Rename fullscreen options to match new semantics * Implement XRandR 1.5 support * Get rid of the FullScreen enum Moving to just having two states None and Some(MonitorId) and then being able to set full screen in the current monitor with something like: window.set_fullscreen(Some(window.current_monitor())); * Implement Window::get_current_monitor() Do it by iterating over the available monitors and finding which has the biggest overlap with the window. For this MonitorId needs a new get_position() that needs to be implemented for all platforms. * Add unimplemented get_position() to all MonitorId * Make get_current_monitor() platform specific * Add unimplemented get_current_monitor() to all * Implement proper primary monitor selection in X11 * Shut up some warnings * Remove libxxf86vm package from travis Since we're no longer using XF86 there's no need to keep the package around for CI. * Don't use new struct syntax * Fix indentation * Adjust Android/iOS fullscreen/maximized On Android and iOS we can assume single screen apps that are already fullscreen and maximized so there are a few methods that are implemented by just returning a fixed value or not doing anything. * Mark OSX/Win fullscreen/maximized unimplemented()! These would be safe as no-ops but we should make it explicit so there is more of an incentive to actually implement them.
2017-09-07 09:33:46 +01:00
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pub fn current_monitor(&self) -> Option<MonitorHandle> {
Some(MonitorHandle::new(self.app.clone()))
Move fullscreen modes to not touch physical resolutions (#270) * Fix X11 screen resolution change using XrandR The previous XF86 resolution switching was broken and everything seems to have moved on to xrandr. Use that instead while cleaning up the code a bit as well. * Use XRandR for actual multiscreen support in X11 * Use actual monitor names in X11 * Get rid of ptr::read usage in X11 * Use a bog standard Vec instead of VecDeque * Get rid of the XRandR mode switching stuff Wayland has made the decision that apps shouldn't change screen resolutions and just take the screens as they've been setup. In the modern world where GPU scaling is cheap and LCD panels are scaling anyway it makes no sense to make "physical" resolution changes when software should be taking care of it. This massively simplifies the code and makes it easier to extend to more niche setups like MST and videowalls. * Rename fullscreen options to match new semantics * Implement XRandR 1.5 support * Get rid of the FullScreen enum Moving to just having two states None and Some(MonitorId) and then being able to set full screen in the current monitor with something like: window.set_fullscreen(Some(window.current_monitor())); * Implement Window::get_current_monitor() Do it by iterating over the available monitors and finding which has the biggest overlap with the window. For this MonitorId needs a new get_position() that needs to be implemented for all platforms. * Add unimplemented get_position() to all MonitorId * Make get_current_monitor() platform specific * Add unimplemented get_current_monitor() to all * Implement proper primary monitor selection in X11 * Shut up some warnings * Remove libxxf86vm package from travis Since we're no longer using XF86 there's no need to keep the package around for CI. * Don't use new struct syntax * Fix indentation * Adjust Android/iOS fullscreen/maximized On Android and iOS we can assume single screen apps that are already fullscreen and maximized so there are a few methods that are implemented by just returning a fixed value or not doing anything. * Mark OSX/Win fullscreen/maximized unimplemented()! These would be safe as no-ops but we should make it explicit so there is more of an incentive to actually implement them.
2017-09-07 09:33:46 +01:00
}
pub fn scale_factor(&self) -> f64 {
MonitorHandle::new(self.app.clone()).scale_factor()
}
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pub fn request_redraw(&self) {
self.redraw_requester.request_redraw()
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}
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
Err(error::NotSupportedError::new())
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}
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
Err(error::NotSupportedError::new())
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}
pub fn set_outer_position(&self, _position: Position) {
// no effect
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}
pub fn inner_size(&self) -> PhysicalSize<u32> {
self.outer_size()
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}
pub fn set_inner_size(&self, _size: Size) {
warn!("Cannot set window size on Android");
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}
pub fn outer_size(&self) -> PhysicalSize<u32> {
MonitorHandle::new(self.app.clone()).size()
}
pub fn set_min_inner_size(&self, _: Option<Size>) {}
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pub fn set_max_inner_size(&self, _: Option<Size>) {}
pub fn resize_increments(&self) -> Option<PhysicalSize<u32>> {
None
}
pub fn set_resize_increments(&self, _increments: Option<Size>) {}
pub fn set_title(&self, _title: &str) {}
pub fn set_visible(&self, _visibility: bool) {}
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pub fn is_visible(&self) -> Option<bool> {
None
}
pub fn set_resizable(&self, _resizeable: bool) {}
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pub fn is_resizable(&self) -> bool {
false
}
pub fn set_minimized(&self, _minimized: bool) {}
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pub fn set_maximized(&self, _maximized: bool) {}
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pub fn is_maximized(&self) -> bool {
false
}
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pub fn set_fullscreen(&self, _monitor: Option<Fullscreen>) {
warn!("Cannot set fullscreen on Android");
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}
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pub fn fullscreen(&self) -> Option<Fullscreen> {
None
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}
pub fn set_decorations(&self, _decorations: bool) {}
pub fn is_decorated(&self) -> bool {
true
}
pub fn set_window_level(&self, _level: WindowLevel) {}
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pub fn set_window_icon(&self, _window_icon: Option<crate::icon::Icon>) {}
pub fn set_ime_position(&self, _position: Position) {}
pub fn set_ime_allowed(&self, _allowed: bool) {}
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pub fn focus_window(&self) {}
pub fn request_user_attention(&self, _request_type: Option<window::UserAttentionType>) {}
pub fn set_cursor_icon(&self, _: window::CursorIcon) {}
pub fn set_cursor_position(&self, _: Position) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
Move fullscreen modes to not touch physical resolutions (#270) * Fix X11 screen resolution change using XrandR The previous XF86 resolution switching was broken and everything seems to have moved on to xrandr. Use that instead while cleaning up the code a bit as well. * Use XRandR for actual multiscreen support in X11 * Use actual monitor names in X11 * Get rid of ptr::read usage in X11 * Use a bog standard Vec instead of VecDeque * Get rid of the XRandR mode switching stuff Wayland has made the decision that apps shouldn't change screen resolutions and just take the screens as they've been setup. In the modern world where GPU scaling is cheap and LCD panels are scaling anyway it makes no sense to make "physical" resolution changes when software should be taking care of it. This massively simplifies the code and makes it easier to extend to more niche setups like MST and videowalls. * Rename fullscreen options to match new semantics * Implement XRandR 1.5 support * Get rid of the FullScreen enum Moving to just having two states None and Some(MonitorId) and then being able to set full screen in the current monitor with something like: window.set_fullscreen(Some(window.current_monitor())); * Implement Window::get_current_monitor() Do it by iterating over the available monitors and finding which has the biggest overlap with the window. For this MonitorId needs a new get_position() that needs to be implemented for all platforms. * Add unimplemented get_position() to all MonitorId * Make get_current_monitor() platform specific * Add unimplemented get_current_monitor() to all * Implement proper primary monitor selection in X11 * Shut up some warnings * Remove libxxf86vm package from travis Since we're no longer using XF86 there's no need to keep the package around for CI. * Don't use new struct syntax * Fix indentation * Adjust Android/iOS fullscreen/maximized On Android and iOS we can assume single screen apps that are already fullscreen and maximized so there are a few methods that are implemented by just returning a fixed value or not doing anything. * Mark OSX/Win fullscreen/maximized unimplemented()! These would be safe as no-ops but we should make it explicit so there is more of an incentive to actually implement them.
2017-09-07 09:33:46 +01:00
}
pub fn set_cursor_grab(&self, _: CursorGrabMode) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
}
pub fn set_cursor_visible(&self, _: bool) {}
pub fn drag_window(&self) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
}
pub fn set_cursor_hittest(&self, _hittest: bool) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
}
pub fn raw_window_handle(&self) -> RawWindowHandle {
if let Some(native_window) = self.app.native_window().as_ref() {
native_window.raw_window_handle()
} else {
panic!("Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.");
}
}
pub fn raw_display_handle(&self) -> RawDisplayHandle {
RawDisplayHandle::Android(AndroidDisplayHandle::empty())
}
pub fn config(&self) -> ConfigurationRef {
self.app.config()
}
pub fn content_rect(&self) -> Rect {
self.app.content_rect()
}
pub fn set_theme(&self, _theme: Option<Theme>) {}
pub fn theme(&self) -> Option<Theme> {
None
}
pub fn title(&self) -> String {
String::new()
}
}
#[derive(Default, Clone, Debug)]
pub struct OsError;
use std::fmt::{self, Display, Formatter};
impl Display for OsError {
fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), fmt::Error> {
write!(fmt, "Android OS Error")
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}
}
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pub(crate) use crate::icon::NoIcon as PlatformIcon;
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub struct MonitorHandle {
app: AndroidApp,
}
impl PartialOrd for MonitorHandle {
fn partial_cmp(&self, _other: &Self) -> Option<std::cmp::Ordering> {
Some(std::cmp::Ordering::Equal)
}
}
impl Ord for MonitorHandle {
fn cmp(&self, _other: &Self) -> std::cmp::Ordering {
std::cmp::Ordering::Equal
}
}
impl MonitorHandle {
pub(crate) fn new(app: AndroidApp) -> Self {
Self { app }
}
pub fn name(&self) -> Option<String> {
Some("Android Device".to_owned())
}
pub fn size(&self) -> PhysicalSize<u32> {
if let Some(native_window) = self.app.native_window() {
PhysicalSize::new(native_window.width() as _, native_window.height() as _)
} else {
PhysicalSize::new(0, 0)
}
}
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pub fn position(&self) -> PhysicalPosition<i32> {
(0, 0).into()
}
pub fn scale_factor(&self) -> f64 {
self.app
.config()
.density()
.map(|dpi| dpi as f64 / 160.0)
.unwrap_or(1.0)
}
pub fn refresh_rate_millihertz(&self) -> Option<u32> {
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// FIXME no way to get real refresh rate for now.
None
}
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pub fn video_modes(&self) -> impl Iterator<Item = VideoMode> {
let size = self.size().into();
// FIXME this is not the real refresh rate
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// (it is guaranteed to support 32 bit color though)
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std::iter::once(VideoMode {
size,
bit_depth: 32,
refresh_rate_millihertz: 60000,
monitor: self.clone(),
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})
}
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct VideoMode {
size: (u32, u32),
bit_depth: u16,
refresh_rate_millihertz: u32,
monitor: MonitorHandle,
}
impl VideoMode {
pub fn size(&self) -> PhysicalSize<u32> {
self.size.into()
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}
pub fn bit_depth(&self) -> u16 {
self.bit_depth
}
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pub fn refresh_rate_millihertz(&self) -> u32 {
self.refresh_rate_millihertz
}
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pub fn monitor(&self) -> MonitorHandle {
self.monitor.clone()
}
}