Division is more expensive than multiplication, and this doesn't seem to be optimize away, so iterating over `(0..height)` and `(0..width)` provides better performance. It's good to have the example show the best way to write code using softbuffer, and this helps when using examples as a benchmark. This will also be needed if Softbuffer supports formats where `stride` isn't just `width * pixel_size`, and needs alignment.
103 lines
3.4 KiB
Rust
103 lines
3.4 KiB
Rust
use instant::Instant;
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
use rayon::prelude::*;
|
|
use std::f64::consts::PI;
|
|
use std::num::NonZeroU32;
|
|
use winit::event::{Event, WindowEvent};
|
|
use winit::event_loop::{ControlFlow, EventLoop};
|
|
use winit::window::WindowBuilder;
|
|
|
|
fn main() {
|
|
let event_loop = EventLoop::new();
|
|
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
{
|
|
use winit::platform::web::WindowExtWebSys;
|
|
|
|
web_sys::window()
|
|
.unwrap()
|
|
.document()
|
|
.unwrap()
|
|
.body()
|
|
.unwrap()
|
|
.append_child(&window.canvas())
|
|
.unwrap();
|
|
}
|
|
|
|
let context = unsafe { softbuffer::Context::new(&window) }.unwrap();
|
|
let mut surface = unsafe { softbuffer::Surface::new(&context, &window) }.unwrap();
|
|
|
|
let mut old_size = (0, 0);
|
|
let mut frames = pre_render_frames(0, 0);
|
|
|
|
let start = Instant::now();
|
|
event_loop.run(move |event, _, control_flow| {
|
|
*control_flow = ControlFlow::Poll;
|
|
|
|
match event {
|
|
Event::RedrawRequested(window_id) if window_id == window.id() => {
|
|
let elapsed = start.elapsed().as_secs_f64() % 1.0;
|
|
let (width, height) = {
|
|
let size = window.inner_size();
|
|
(size.width, size.height)
|
|
};
|
|
|
|
if (width, height) != old_size {
|
|
old_size = (width, height);
|
|
frames = pre_render_frames(width as usize, height as usize);
|
|
};
|
|
|
|
let frame = &frames[((elapsed * 60.0).round() as usize).clamp(0, 59)];
|
|
|
|
surface
|
|
.resize(
|
|
NonZeroU32::new(width).unwrap(),
|
|
NonZeroU32::new(height).unwrap(),
|
|
)
|
|
.unwrap();
|
|
let mut buffer = surface.buffer_mut().unwrap();
|
|
buffer.copy_from_slice(frame);
|
|
buffer.present().unwrap();
|
|
}
|
|
Event::MainEventsCleared => {
|
|
window.request_redraw();
|
|
}
|
|
Event::WindowEvent {
|
|
event: WindowEvent::CloseRequested,
|
|
window_id,
|
|
} if window_id == window.id() => {
|
|
*control_flow = ControlFlow::Exit;
|
|
}
|
|
_ => {}
|
|
}
|
|
});
|
|
}
|
|
|
|
fn pre_render_frames(width: usize, height: usize) -> Vec<Vec<u32>> {
|
|
let render = |frame_id| {
|
|
let elapsed = ((frame_id as f64) / (60.0)) * 2.0 * PI;
|
|
|
|
let coords = (0..height).flat_map(|x| (0..width).map(move |y| (x, y)));
|
|
coords
|
|
.map(|(x, y)| {
|
|
let y = (y as f64) / (height as f64);
|
|
let x = (x as f64) / (width as f64);
|
|
let red =
|
|
((((y + elapsed).sin() * 0.5 + 0.5) * 255.0).round() as u32).clamp(0, 255);
|
|
let green =
|
|
((((x + elapsed).sin() * 0.5 + 0.5) * 255.0).round() as u32).clamp(0, 255);
|
|
let blue =
|
|
((((y - elapsed).cos() * 0.5 + 0.5) * 255.0).round() as u32).clamp(0, 255);
|
|
|
|
blue | (green << 8) | (red << 16)
|
|
})
|
|
.collect::<Vec<_>>()
|
|
};
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
return (0..60).map(render).collect();
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
(0..60).into_par_iter().map(render).collect()
|
|
}
|