softbuffer/examples/winit.rs
Ian Douglas Scott 129069996e Split GraphicsContext into Context and Surface
A `Context` is created with a display handle, and a `Surface` is created
with a `&Context` and a window handle. Thus multiple windows can be
created from the same context without duplicating anything that can be
shared. This API is broadly similar to `wgpu` or `glutin`.

On Wayland, the `Context` contains the `EventQueue`, which is shared
between windows, and the `WlShm` global. On X11, `Context::new` checks
for the availability of XShm, and contains a bool representing that as
well as the `XCBConnection`. The shared context data is stored within
the window in an `Arc`.

On other platforms, the display isn't used and `Context` is empty. This
does however test that the display handle has the right type on those
platforms and fail otherwise. Previously the code didn't test that.

Closes https://github.com/rust-windowing/softbuffer/issues/37.
2023-01-06 21:36:53 -08:00

66 lines
2.1 KiB
Rust

use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
web_sys::window()
.unwrap()
.document()
.unwrap()
.body()
.unwrap()
.append_child(&window.canvas())
.unwrap();
}
let context = unsafe { softbuffer::Context::new(&window) }.unwrap();
let mut surface = unsafe { softbuffer::Surface::new(&context, &window) }.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::RedrawRequested(window_id) if window_id == window.id() => {
let (width, height) = {
let size = window.inner_size();
(size.width, size.height)
};
let buffer = (0..((width * height) as usize))
.map(|index| {
let y = index / (width as usize);
let x = index % (width as usize);
let red = x % 255;
let green = y % 255;
let blue = (x * y) % 255;
let color = blue | (green << 8) | (red << 16);
color as u32
})
.collect::<Vec<_>>();
surface.set_buffer(&buffer, width as u16, height as u16);
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => {
*control_flow = ControlFlow::Exit;
}
Event::WindowEvent {
event: WindowEvent::Resized(_),
window_id,
} if window_id == window.id() => {
window.request_redraw();
}
_ => {}
}
});
}