Also updates `winit` example to redraw on resize, which seems to be necessary. With this resizing seems to be entirely smooth, without visual corruption from it overwriting the buffer the server is displaying.
66 lines
2.1 KiB
Rust
66 lines
2.1 KiB
Rust
use swbuf::GraphicsContext;
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use winit::event::{Event, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::window::WindowBuilder;
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fn main() {
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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web_sys::window()
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.unwrap()
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.document()
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.unwrap()
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.body()
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.unwrap()
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.append_child(&window.canvas())
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.unwrap();
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}
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let mut graphics_context = unsafe { GraphicsContext::new(&window, &window) }.unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::RedrawRequested(window_id) if window_id == window.id() => {
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let (width, height) = {
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let size = window.inner_size();
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(size.width, size.height)
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};
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let buffer = (0..((width * height) as usize))
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.map(|index| {
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let y = index / (width as usize);
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let x = index % (width as usize);
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let red = x % 255;
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let green = y % 255;
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let blue = (x * y) % 255;
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let color = blue | (green << 8) | (red << 16);
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color as u32
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})
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.collect::<Vec<_>>();
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graphics_context.set_buffer(&buffer, width as u16, height as u16);
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}
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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window_id,
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} if window_id == window.id() => {
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*control_flow = ControlFlow::Exit;
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}
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Event::WindowEvent {
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event: WindowEvent::Resized(_),
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window_id,
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} if window_id == window.id() => {
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window.request_redraw();
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}
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_ => {}
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}
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});
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}
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