softbuffer/src/wayland/mod.rs
Ian Douglas Scott aad40343bc wayland: Block dispatching if back buffer isn't released
https://github.com/rust-windowing/softbuffer/issues/41

If `set_buffer` can just be called in a loop without waiting for buffers
to be released or a frame callback, but can also be called in other
ways, I don't know if there's a better solution than blocking.

Should fix https://github.com/rust-windowing/softbuffer/issues/48. The
animation example could probably be implemented better, but this is at
least better.

I guess it should be documented that `set_buffer` may block? I don't
know how this compares to other backends.
2022-12-27 15:42:28 -08:00

131 lines
4.3 KiB
Rust

use crate::{error::unwrap, SoftBufferError};
use raw_window_handle::{WaylandDisplayHandle, WaylandWindowHandle};
use wayland_client::{
backend::{Backend, ObjectId},
globals::{registry_queue_init, GlobalListContents},
protocol::{wl_registry, wl_shm, wl_surface},
Connection, Dispatch, EventQueue, Proxy, QueueHandle,
};
mod buffer;
use buffer::WaylandBuffer;
struct State;
pub struct WaylandImpl {
event_queue: EventQueue<State>,
qh: QueueHandle<State>,
surface: wl_surface::WlSurface,
shm: wl_shm::WlShm,
buffers: Option<(WaylandBuffer, WaylandBuffer)>,
}
impl WaylandImpl {
pub unsafe fn new(
window_handle: WaylandWindowHandle,
display_handle: WaylandDisplayHandle,
) -> Result<Self, SoftBufferError> {
// SAFETY: Ensured by user
let backend = unsafe { Backend::from_foreign_display(display_handle.display as *mut _) };
let conn = Connection::from_backend(backend);
let (globals, event_queue) = unwrap(
registry_queue_init(&conn),
"Failed to make round trip to server",
)?;
let qh = event_queue.handle();
let shm: wl_shm::WlShm = unwrap(
globals.bind(&qh, 1..=1, ()),
"Failed to instantiate Wayland Shm",
)?;
let surface_id = unwrap(
unsafe {
ObjectId::from_ptr(
wl_surface::WlSurface::interface(),
window_handle.surface as _,
)
},
"Failed to create proxy for surface ID.",
)?;
let surface = unwrap(
wl_surface::WlSurface::from_id(&conn, surface_id),
"Failed to create proxy for surface ID.",
)?;
Ok(Self {
event_queue,
qh,
surface,
shm,
buffers: Default::default(),
})
}
fn buffer(&mut self, width: i32, height: i32) -> &WaylandBuffer {
self.buffers = Some(if let Some((front, mut back)) = self.buffers.take() {
// Swap buffers; block if back buffer not released yet
while !back.released() {
self.event_queue.blocking_dispatch(&mut State).unwrap();
}
back.resize(width, height);
(back, front)
} else {
// Allocate front and back buffer
(
WaylandBuffer::new(&self.shm, width, height, &self.qh),
WaylandBuffer::new(&self.shm, width, height, &self.qh),
)
});
&self.buffers.as_ref().unwrap().0
}
pub(super) unsafe fn set_buffer(&mut self, buffer: &[u32], width: u16, height: u16) {
let _ = self.event_queue.dispatch_pending(&mut State);
let surface = self.surface.clone();
let wayland_buffer = self.buffer(width.into(), height.into());
wayland_buffer.write(buffer);
wayland_buffer.attach(&surface);
// FIXME: Proper damaging mechanism.
//
// In order to propagate changes on compositors which track damage, for now damage the entire surface.
if self.surface.version() < 4 {
// FIXME: Accommodate scale factor since wl_surface::damage is in terms of surface coordinates while
// wl_surface::damage_buffer is in buffer coordinates.
//
// i32::MAX is a valid damage box (most compositors interpret the damage box as "the entire surface")
self.surface.damage(0, 0, i32::MAX, i32::MAX);
} else {
// Introduced in version 4, it is an error to use this request in version 3 or lower.
self.surface
.damage_buffer(0, 0, width as i32, height as i32);
}
self.surface.commit();
let _ = self.event_queue.flush();
}
}
impl Dispatch<wl_registry::WlRegistry, GlobalListContents> for State {
fn event(
_: &mut State,
_: &wl_registry::WlRegistry,
_: wl_registry::Event,
_: &GlobalListContents,
_: &Connection,
_: &QueueHandle<State>,
) {
// Ignore globals added after initialization
}
}
impl Dispatch<wl_shm::WlShm, ()> for State {
fn event(
_: &mut State,
_: &wl_shm::WlShm,
_: wl_shm::Event,
_: &(),
_: &Connection,
_: &QueueHandle<State>,
) {
}
}