use std::num::NonZeroU32; use winit::event::{Event, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop}; use winit::window::WindowBuilder; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); #[cfg(target_arch = "wasm32")] { use winit::platform::web::WindowExtWebSys; web_sys::window() .unwrap() .document() .unwrap() .body() .unwrap() .append_child(&window.canvas()) .unwrap(); } let context = unsafe { softbuffer::Context::new(&window) }.unwrap(); let mut surface = unsafe { softbuffer::Surface::new(&context, &window) }.unwrap(); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; match event { Event::RedrawRequested(window_id) if window_id == window.id() => { let (width, height) = { let size = window.inner_size(); (size.width, size.height) }; surface .resize( NonZeroU32::new(width).unwrap(), NonZeroU32::new(height).unwrap(), ) .unwrap(); let mut buffer = surface.buffer_mut().unwrap(); for y in 0..height { for x in 0..width { let red = x % 255; let green = y % 255; let blue = (x * y) % 255; let index = y as usize * width as usize + x as usize; buffer[index] = blue | (green << 8) | (red << 16); } } buffer.present().unwrap(); } Event::WindowEvent { event: WindowEvent::CloseRequested, window_id, } if window_id == window.id() => { *control_flow = ControlFlow::Exit; } _ => {} } }); }