use instant::Instant; #[cfg(not(target_arch = "wasm32"))] use rayon::prelude::*; use std::f64::consts::PI; use std::num::NonZeroU32; use winit::event::{Event, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop}; use winit::window::WindowBuilder; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); #[cfg(target_arch = "wasm32")] { use winit::platform::web::WindowExtWebSys; web_sys::window() .unwrap() .document() .unwrap() .body() .unwrap() .append_child(&window.canvas()) .unwrap(); } let context = unsafe { softbuffer::Context::new(&window) }.unwrap(); let mut surface = unsafe { softbuffer::Surface::new(&context, &window) }.unwrap(); let mut old_size = (0, 0); let mut frames = pre_render_frames(0, 0); let start = Instant::now(); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Poll; match event { Event::RedrawRequested(window_id) if window_id == window.id() => { let elapsed = start.elapsed().as_secs_f64() % 1.0; let (width, height) = { let size = window.inner_size(); (size.width, size.height) }; if (width, height) != old_size { old_size = (width, height); frames = pre_render_frames(width as usize, height as usize); }; let frame = &frames[((elapsed * 60.0).round() as usize).clamp(0, 59)]; surface .resize( NonZeroU32::new(width).unwrap(), NonZeroU32::new(height).unwrap(), ) .unwrap(); let mut buffer = surface.buffer_mut().unwrap(); buffer.copy_from_slice(frame); buffer.present().unwrap(); } Event::MainEventsCleared => { window.request_redraw(); } Event::WindowEvent { event: WindowEvent::CloseRequested, window_id, } if window_id == window.id() => { *control_flow = ControlFlow::Exit; } _ => {} } }); } fn pre_render_frames(width: usize, height: usize) -> Vec> { let render = |frame_id| { let elapsed = ((frame_id as f64) / (60.0)) * 2.0 * PI; let coords = (0..height).flat_map(|x| (0..width).map(move |y| (x, y))); coords .map(|(x, y)| { let y = (y as f64) / (height as f64); let x = (x as f64) / (width as f64); let red = ((((y + elapsed).sin() * 0.5 + 0.5) * 255.0).round() as u32).clamp(0, 255); let green = ((((x + elapsed).sin() * 0.5 + 0.5) * 255.0).round() as u32).clamp(0, 255); let blue = ((((y - elapsed).cos() * 0.5 + 0.5) * 255.0).round() as u32).clamp(0, 255); blue | (green << 8) | (red << 16) }) .collect::>() }; #[cfg(target_arch = "wasm32")] return (0..60).map(render).collect(); #[cfg(not(target_arch = "wasm32"))] (0..60).into_par_iter().map(render).collect() }