use softbuffer::GraphicsContext; use winit::event::{Event, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop}; use winit::window::WindowBuilder; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); let mut graphics_context = unsafe { GraphicsContext::new(window) }.unwrap(); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; match event { Event::RedrawRequested(window_id) if window_id == graphics_context.window().id() => { let (width, height) = { let size = graphics_context.window().inner_size(); (size.width, size.height) }; let buffer = (0..((width * height) as usize)) .map(|index| { let y = index / (width as usize); let x = index % (width as usize); let red = x % 255; let green = y % 255; let blue = (x * y) % 255; let color = blue | (green << 8) | (red << 16); color as u32 }) .collect::>(); graphics_context.set_buffer(&buffer, width as u16, height as u16); } Event::WindowEvent { event: WindowEvent::CloseRequested, window_id, } if window_id == graphics_context.window().id() => { *control_flow = ControlFlow::Exit; } _ => {} } }); }