use std::f64::consts::PI; use std::time::Instant; use rayon::prelude::*; use softbuffer::GraphicsContext; use winit::event::{Event, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop}; use winit::window::WindowBuilder; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); let mut graphics_context = unsafe { GraphicsContext::new(window) }.unwrap(); let mut old_size = (0, 0); let mut frames = pre_render_frames(0, 0); let start = Instant::now(); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Poll; match event { Event::RedrawRequested(window_id) if window_id == graphics_context.window().id() => { let elapsed = start.elapsed().as_secs_f64() % 1.0; let (width, height) = { let size = graphics_context.window().inner_size(); (size.width, size.height) }; if (width, height) != old_size{ old_size = (width, height); frames = pre_render_frames(width as usize, height as usize); }; let buffer = &frames[((elapsed*60.0).round() as usize).clamp(0, 59)]; graphics_context.set_buffer(buffer.as_slice(), width as u16, height as u16); } Event::MainEventsCleared => { graphics_context.window().request_redraw(); } Event::WindowEvent { event: WindowEvent::CloseRequested, window_id, } if window_id == graphics_context.window().id() => { *control_flow = ControlFlow::Exit; } _ => {} } }); } fn pre_render_frames(width: usize, height: usize) -> Vec>{ (0..60).into_par_iter().map(|frame_id|{ let elapsed = ((frame_id as f64)/(60.0))*2.0*PI; let buffer = (0..((width * height) as usize)) .map(|index| { let y = ((index / (width as usize)) as f64)/(height as f64); let x = ((index % (width as usize)) as f64)/(width as f64); let red = ((((y + elapsed).sin()*0.5+0.5)*255.0).round() as u32).clamp(0, 255); let green = ((((x + elapsed).sin()*0.5+0.5)*255.0).round() as u32).clamp(0, 255); let blue = ((((y - elapsed).cos()*0.5+0.5)*255.0).round() as u32).clamp(0, 255); let color = blue | (green << 8) | (red << 16); color }) .collect::>(); buffer }).collect() }