use image::GenericImageView; use swbuf::GraphicsContext; use winit::event::{Event, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop}; use winit::window::WindowBuilder; fn main() { //see fruit.jpg.license for the license of fruit.jpg let fruit = image::load_from_memory(include_bytes!("fruit.jpg")).unwrap(); let buffer = fruit.pixels().map(|(_x, _y, pixel)|{ let red = pixel.0[0] as u32; let green = pixel.0[1] as u32; let blue = pixel.0[2] as u32; blue | (green << 8) | (red << 16) }).collect::>(); let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); #[cfg(target_arch = "wasm32")] { use winit::platform::web::WindowExtWebSys; web_sys::window() .unwrap() .document() .unwrap() .body() .unwrap() .append_child(&window.canvas()) .unwrap(); } let mut graphics_context = unsafe { GraphicsContext::new(window) }.unwrap(); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; match event { Event::RedrawRequested(window_id) if window_id == graphics_context.window().id() => { graphics_context.set_buffer(&buffer, fruit.width() as u16, fruit.height() as u16); } Event::WindowEvent { event: WindowEvent::CloseRequested, window_id, } if window_id == graphics_context.window().id() => { *control_flow = ControlFlow::Exit; } _ => {} } }); }