use winit::event::{Event, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop}; use winit::window::WindowBuilder; use softbuffer::GraphicsContext; const BUFFER_WIDTH: usize = 256; const BUFFER_HEIGHT: usize = 128; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); let mut graphics_context = unsafe { GraphicsContext::new(window) }; event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; match event { Event::RedrawRequested(window_id) if window_id == graphics_context.window().id() => { let buffer = (0..((BUFFER_WIDTH*BUFFER_HEIGHT) as usize)).map(|index|{ let y = index / (BUFFER_WIDTH as usize); let x = index % (BUFFER_WIDTH as usize); let red = x % 255; let green = y % 255; let blue = (x*y) % 255; let color = blue | (green << 8) | (red << 16); color as u32 }).collect::>(); graphics_context.set_buffer(&buffer, BUFFER_WIDTH as u16, BUFFER_HEIGHT as u16); } Event::WindowEvent { event: WindowEvent::CloseRequested, window_id } if window_id == graphics_context.window().id() => { *control_flow = ControlFlow::Exit; }, _ => {} } }); }