[package] name = "swbuf" version = "0.1.1" edition = "2021" license = "MIT OR Apache-2.0" description = "Cross-platform software buffer" documentation = "https://docs.rs/swbuf" readme = "README.md" repository = "https://github.com/rust-windowing/swbuf" keywords = ["framebuffer", "windowing"] categories = ["game-development", "graphics", "gui", "multimedia", "rendering"] exclude = ["examples"] [dependencies] thiserror = "1.0.30" raw-window-handle = "0.5.0" [target.'cfg(target_os = "linux")'.dependencies] tempfile = "3.3.0" wayland-client = {version = "0.29", features = ["use_system_lib"], default_features = false} x11-dl = "2.19.1" [target.'cfg(target_os = "windows")'.dependencies.winapi] version = "0.3.9" features = ["windef", "wingdi", "winuser"] [target.'cfg(target_os = "macos")'.dependencies] cocoa = "0.24.0" core-graphics = "0.22.3" foreign-types = "0.3.0" objc = "0.2.7" [target.'cfg(target_arch = "wasm32")'.dependencies] wasm-bindgen = "0.2.78" [target.'cfg(target_arch = "wasm32")'.dependencies.web-sys] version = "0.3.55" features = ["CanvasRenderingContext2d", "Document", "Element", "HtmlCanvasElement", "ImageData", "Window"] [target.'cfg(target_os = "redox")'.dependencies] redox_syscall = "0.3" [dev-dependencies] instant = "0.1.12" winit = "0.27.2" [dev-dependencies.image] version = "0.23.14" # Disable rayon on web default-features = false features = ["jpeg"] [target.'cfg(not(target_arch = "wasm32"))'.dev-dependencies] # Turn rayon back on everywhere else; creating the separate entry resets the features to default. image = "0.23.14" rayon = "1.5.1"