use std::os::raw::c_int; use raw_window_handle::Win32Handle; use crate::GraphicsContextImpl; use winapi::um::wingdi::{BITMAPINFOHEADER, BI_BITFIELDS, RGBQUAD, StretchDIBits}; use winapi::um::winuser::{ValidateRect, GetDC}; use winapi::shared::windef::{HWND, HDC}; pub struct Win32Impl{ window: HWND, dc: HDC } // Wrap this so we can have a proper number of bmiColors to write in // From minifb #[repr(C)] struct BitmapInfo { pub bmi_header: BITMAPINFOHEADER, pub bmi_colors: [RGBQUAD; 3], } impl Win32Impl { pub unsafe fn new(handle: &Win32Handle) -> Self{ let dc = GetDC(handle.hwnd as HWND); Self{ dc, window: handle.hwnd as HWND } } } impl GraphicsContextImpl for Win32Impl { unsafe fn set_buffer(&mut self, buffer: &[u32], width: u16, height: u16) { let mut bitmap_info: BitmapInfo = std::mem::zeroed(); bitmap_info.bmi_header.biSize = std::mem::size_of::() as u32; bitmap_info.bmi_header.biPlanes = 1; bitmap_info.bmi_header.biBitCount = 32; bitmap_info.bmi_header.biCompression = BI_BITFIELDS; bitmap_info.bmi_header.biWidth = width as i32; bitmap_info.bmi_header.biHeight = -(height as i32); bitmap_info.bmi_colors[0].rgbRed = 0xff; bitmap_info.bmi_colors[1].rgbGreen = 0xff; bitmap_info.bmi_colors[2].rgbBlue = 0xff; StretchDIBits( self.dc, 0, 0, width as c_int, height as c_int, 0, 0, width as c_int, height as c_int, std::mem::transmute(buffer.as_ptr()), std::mem::transmute(&bitmap_info), winapi::um::wingdi::DIB_RGB_COLORS, winapi::um::wingdi::SRCCOPY ); ValidateRect(self.window, std::ptr::null_mut()); } }